As far as I know, the vanilla game doesnt cover those contents yet. But the mod linked on the front page under "extra" adds a dungeon that enables you to enslave girls and also adds threesome content.Don't know if this has been asked but could you add an opinion on pologamy or harems and thus a training that requires this and the being submissive opinion to make them a slave if this already exists in some capacity can someone tell me how to do it
Just a little heads up, bugfix 0.50.2 broke dates. Better wait for for the bugfix for the bugfix.Fresh version is on Patreon, 0.50.2, will download now.
I did part of this for local changes. You would add a line in random_lists.rpy for sexy_opinions_list. Polygamy or harems or whatever. Adding it there then allows you to instill a opinion for that topic.Don't know if this has been asked but could you add an opinion on pologamy or harems and thus a training that requires this and the being submissive opinion to make them a slave if this already exists in some capacity can someone tell me how to do it
I'm sorry, I may ask a stupid question. But why is it that at the production level, whether you have one, two or three employees, you can't maximize the speed on each line? When you have one, it's normal that you can put one at 100%. But why is it that even if we have more employees working on it, we are still limited? This should unlock the possibility of putting 2 or even 3, depending on the number of people we have, at 100%.
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The 100% represents the total number of production points the department can produce. Whether you decide to divide up those production points across different lines doesn't change that the department can still only produce 100% of the production points. If you want 50% on line 1 and 50% on line 2, that is still 100% of the departments work points.I'm sorry, I may ask a stupid question. But why is it that at the production level, whether you have one, two or three employees, you can't maximize the speed on each line? When you have one, it's normal that you can put one at 100%. But why is it that even if we have more employees working on it, we are still limited? This should unlock the possibility of putting 2 or even 3, depending on the number of people we have, at 100%.
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and the the gateway to the most traitsMakes sense, medical was one of the last traits I looked up
The 100% is not "1 employee". It is "100% of all employee output". So if you have 3 employees and one drug at 100%, all their effort goes to that one.I'm sorry, I may ask a stupid question. But why is it that at the production level, whether you have one, two or three employees, you can't maximize the speed on each line? When you have one, it's normal that you can put one at 100%. But why is it that even if we have more employees working on it, we are still limited? This should unlock the possibility of putting 2 or even 3, depending on the number of people we have, at 100%.
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I'm curious to see your end-of-day screen. Will you get a screenshot of it and post that? A screenshot of your production management screen may help tooi cannot make serum ,this game is broken , I went with the lower inhibition trait ,then i made that design research ,finished that and put it into production.
i was not able to make serum so after a bit i figured maybe it had something to do with production points so i bought more supplies and the end of day screen said i had made 5 serum so i was great ,i checked in the inventory screen and still nothing ,so i then hired someone to keep buying supplies ,then end of day screen says i made 5 more but yet again there is no serum in stock.
so yeah this thing is broken ,so let's see if the new fix works if not gonna try the mod version.
yeah i'll do that later on.I'm curious to see your end-of-day screen. Will you get a screenshot of it and post that? A screenshot of your production management screen may help too
That was quick... well lets see when the next batch of error reports comes rolling inVren released the bugfix for the bugfix for the bugfix. So, v0.50.3 is out on his Patreon for free.
text "Pregnant, " + str(day - the_person.event_triggers_dict["preg_start_date"]) + " Days" style "menu_text_style"
I seriously hope you guys change your wording - all those code changes are 'hotfixes' at most. Fixing stuff is more than just changing some code on the fly - fixing code means you actually make sure that nothing else breaks too. Far too many posts and problems are a sentiment that things are mostly just hotfixed. The code owner is basically the only one that can actually fix stuff properly since he also releases.I checked 0.50.3 for all the fixes I've seen posted in this thread since 0.50.1 was released and they all appear to be in except the pregnancy day fix I saw posted by Thaunatas. I haven't tested it, but it looks right so I'll repost it here for convenience
in game\game_screens\character_screens\girl_overview_ui.rpy change line 56 to
Code:text "Pregnant, " + str(day - the_person.event_triggers_dict["preg_start_date"]) + " Days" style "menu_text_style"
Well, better tell the authors of the unofficial bugfix team that they need to rename their project since they are uncapable of bugfixing...I seriously hope you guys change your wording - all those code changes are 'hotfixes' at most. Fixing stuff is more than just changing some code on the fly - fixing code means you actually make sure that nothing else breaks too. Far too many posts and problems are a sentiment that things are mostly just hotfixed. The code owner is basically the only one that can actually fix stuff properly since he also releases.