- Oct 14, 2020
- 113
- 129
There is little difference between a "hotfix" and a "fix" except release timeframe - both are bug fixes. "Hotfixes" in the industry parlance are fixes for issues that basically make the game unplayable for a large number of people and cannot be delayed. Normal bug fixes would be something that can be delayed to the next version because it only hits a few people or there is an easy workaround or whatever. For example, lunch dates not working? Worthy of a hotfix. A tier 4 trait causes only part of its effects to happen? Not worthy of a hotfix, and goes in next release if at all.I seriously hope you guys change your wording - all those code changes are 'hotfixes' at most. Fixing stuff is more than just changing some code on the fly - fixing code means you actually make sure that nothing else breaks too. Far too many posts and problems are a sentiment that things are mostly just hotfixed. The code owner is basically the only one that can actually fix stuff properly since he also releases.
The changes I point out are usually obviously side-effect free: Vren misspelling his own function names, misunderstanding .append return value, etc. Most of the fixes here are of that nature, so they should be quite safe - or, at worst, no less broken than before.