You cant stop it, you will have to wait until it runs out naturallyDoes anyone know how to stop a Self Replicating Serum ?
You cant stop it, you will have to wait until it runs out naturallyDoes anyone know how to stop a Self Replicating Serum ?
Well i won't be able to wait for it to end, is there a way to change the date ?You cant stop it, you will have to wait until it runs out naturally
changing date wont help you since the serum duration will be reduced at end of turn, date is newer checkedWell i won't be able to wait for it to end, is there a way to change the date ?
The only thing you could try is to edit the savefile and try to find where the serum effect on the person/s is stored and remove it by hand, but how or where to look, I cant tell youWell i won't be able to wait for it to end, is there a way to change the date ?
You should ask Vren (the developer) for a fix, but he wont read it here, so you are better of posting on his patreonApparently the system doesn't recognize each turn's milked serum as the same from before. I have now hundreds and thousands of different stacks of breast milks from each of my milked employers, and I can't get to sell it without clicking manually for half an hour.
Does anyone have a fix for it?
I specifically disabled them I got the in the first place to get more specific age/height personell for job. Ended up having them all age 20.You probably have multiple filter policies in effect and that is likely the only age available.
Did you cheat and set sluttiness to some huge number?I keep getting an error and game crashes. It happens when i try to have sex with mom and sis.
You don't have permission to view the spoiler content. Log in or register now.
I did but made a new save and its the same story...Did you cheat and set sluttiness to some huge number?
Yeah, the Mom's sluttiness is 6250000 and sister's is over 1000000... so pretty sure there is cheating involved here.here
withdef get_red_heart(sluttiness): #A recursive function, feed it a sluttiness and it will return a string of all red heart images for it. Hearts that are entirely empty are left out.
#TODO: Expand this to let you ask for a minimum number of empty hearts.
the_final_string = ""
if sluttiness >= 20:
the_final_string += "{image=gui/heart/red_heart.png}"
the_final_string += get_red_heart(sluttiness - 20) #Call it recursively if we might have another heart after this.
elif sluttiness >= 15:
the_final_string += "{image=gui/heart/three_quarter_red_quarter_empty_heart.png}"
elif sluttiness >= 10:
the_final_string += "{image=gui/heart/half_red_half_empty_heart.png}"
elif sluttiness >= 5:
the_final_string += "{image=gui/heart/quarter_red_three_quarter_empty_heart.png}"
return the_final_string
This would be in the file game\helper_functions\heart_formatting_functions.rpydef get_red_heart(sluttiness, depth=0): #A recursive function, feed it a sluttiness and it will return a string of all red heart images for it. Hearts that are entirely empty are left out.
#TODO: Expand this to let you ask for a minimum number of empty hearts.
the_final_string = ""
if sluttiness >= 20:
the_final_string += "{image=gui/heart/red_heart.png}"
if depth >= 4:
return the_final_string
the_final_string += get_red_heart(sluttiness - 20, depth+1) #Call it recursively if we might have another heart after this.
elif sluttiness >= 15:
the_final_string += "{image=gui/heart/three_quarter_red_quarter_empty_heart.png}"
elif sluttiness >= 10:
the_final_string += "{image=gui/heart/half_red_half_empty_heart.png}"
elif sluttiness >= 5:
the_final_string += "{image=gui/heart/quarter_red_three_quarter_empty_heart.png}"
return the_final_string
Either should let your cheats continue to work.def get_red_heart(sluttiness): # Feed it a sluttiness and it will return a string of all red heart images for it. Hearts that are entirely empty are left out.
#TODO: Expand this to let you ask for a minimum number of empty hearts.
full_count = min(int(sluttiness / 20), 5)
ret = "{image=gui/heart/red_heart.png}" * full_count
if full_count >= 5:
return ret
remain = sluttiness % 20
if remain >= 15:
ret += "{image=gui/heart/three_quarter_red_quarter_empty_heart.png}"
elif remain >= 10:
ret += "{image=gui/heart/half_red_half_empty_heart.png}"
elif remain >= 5:
ret += "{image=gui/heart/quarter_red_three_quarter_empty_heart.png}"
return ret
return cls._list_of_tits[max(0,current_index-1)][0]
return cls._list_of_tits[__builtin__.max(0,current_index-1)][0]
Does that actually fix it? The reason he uses __builtin__.max() in other locations is because the functions take a parameter named max. That function (get_smaller_tit) does not. So there is no actual change there.Wasn't too into this game at first after playing Lab Rats 1, but I've really come around to enjoy it.
There's currently a bug for me with the breast reducing trait in serums. It can be fixed by changing line 620 in game\major_game_classes\character_related\Person.rpy from this:
Yeah it fixes it. That function is calling max but it thinks its an int variable rather than the builtin max function from Python. Here's my stack trace:Does that actually fix it? The reason he uses __builtin__.max() in other locations is because the functions take a parameter named max. That function (get_smaller_tit) does not. So there is no actual change there.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 314, in script call
call advance_time from _call_advance_time_15
File "game/script.rpy", line 406, in script
python:
File "game/script.rpy", line 408, in <module>
people.run_turn() #T
File "game/major_game_classes/character_related/Person.rpy", line 1538, in run_turn
serum.run_on_turn(self) #Run the serum's on_turn funcion if it has one.
File "game/major_game_classes/serum_related/SerumDesign.rpy", line 142, in run_on_turn
trait.run_on_turn(the_person, self)
File "game/major_game_classes/serum_related/SerumTrait.rpy", line 75, in run_on_turn
self.on_turn(the_person, the_serum, add_to_log)
File "game/major_game_classes/serum_related/_serum_traits.rpy", line 137, in breast_reduction_on_turn
new_tits = the_person.get_smaller_tit(the_person.tits)
File "game/major_game_classes/character_related/Person.rpy", line 620, in get_smaller_tit
return cls._list_of_tits[max(0,current_index-1)][0]
TypeError: 'int' object is not callable
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 314, in script call
call advance_time from _call_advance_time_15
File "game/script.rpy", line 406, in script
python:
File "renpy/ast.py", line 923, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2235, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/script.rpy", line 408, in <module>
people.run_turn() #T
File "game/major_game_classes/character_related/Person.rpy", line 1538, in run_turn
serum.run_on_turn(self) #Run the serum's on_turn funcion if it has one.
File "game/major_game_classes/serum_related/SerumDesign.rpy", line 142, in run_on_turn
trait.run_on_turn(the_person, self)
File "game/major_game_classes/serum_related/SerumTrait.rpy", line 75, in run_on_turn
self.on_turn(the_person, the_serum, add_to_log)
File "game/major_game_classes/serum_related/_serum_traits.rpy", line 137, in breast_reduction_on_turn
new_tits = the_person.get_smaller_tit(the_person.tits)
File "game/major_game_classes/character_related/Person.rpy", line 620, in get_smaller_tit
return cls._list_of_tits[max(0,current_index-1)][0]
TypeError: 'int' object is not callable
Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Lab Rats 2 - Down to Business v0.50.3
Sun Mar 20 23:28:59 2022