If you mean the "eager breeder" trait that was still there last time I played (several updates ago): Requires loving creampies and bareback sex, IIRC.Random question... is the hucow fetish still a thing or did that fetish get deleted in recent updates I cant seem to trigger it anymore :/
If that fetish ever was a thing, it must be out of the game for at least since 0.46.0, thats when I started playing and never saw a hint to that fetish, neither in the game, nor in the codeThey might have changed it to that, but old fetish required the character to be pregnant and lactating.
Oh right, that. One of Nora's special interview traits, I think it also requires high sluttiness in addition to what you mention.They might have changed it to that, but old fetish required the character to be pregnant and lactating.
Did they get rid of it i cant get it to trigger anymore? :/Oh right, that. One of Nora's special interview traits, I think it also requires high sluttiness in addition to what you mention.
The Nora trait is still in the game, at least in the mod. I dont play the vanilla game anymore because it lacks to much actual content.Oh right, that. One of Nora's special interview traits, I think it also requires high sluttiness in addition to what you mention.
game/script.rpy, line 515 is where it does the every-turn checks. On 519, it randomly chooses if an event happens 15% of the time. You could change that to 100% to get an event every turn for every character.Anyone know how to change the probability of a limited time event occurring? I've looked at the LTE folder and game_logic/action.rpy and can't find anything that looks like it would tweak it.
Exactly what I cam here looking for.Python:return cls._list_of_tits[__builtin__.max(0,current_index-1)][0]
If "mc.buisness.funds=xx" is what you typing in, the s and i need to be switched around in "buisness". I'm going to guess that you know that the X's are to be replaced by the amount of money you want.I am having an issue with two of the console commands.
mc.buisness.funds=xx doesn't seem to work has that variable name changed?
I also just can't figure out the 'the_person.command=xx variable when not using it on a character like Steph, Nora, and so on.
Any help would be appreciated.
You have to be in a conversation/activity with someone. Then they will be "the_person", and those commands will work.I am having an issue with two of the console commands.
mc.buisness.funds=xx doesn't seem to work has that variable name changed?
I also just can't figure out the 'the_person.command=xx variable when not using it on a character like Steph, Nora, and so on.
Any help would be appreciated.
....My dyslexia strikes again fml...If "mc.buisness.funds=xx" is what you typing in, the s and i need to be switched around in "buisness". I'm going to guess that you know that the X's are to be replaced by the amount of money you want.
The 'the_person" command will only work on a character.
At its most basic the current storyline is: break taboo, she freaks out, you learn how to keep the taboo broken, repeat -- there's a parallel plot with her workplace, but it ends with her being a personal secretary iircHow far along is the mom story line? can some one give a walkthrough of it?>
Initially you only see the production traits you researched. After locking in a production trait, the other traits become visibleOk so two days in a row with questions...how do you add new traits to the create new serum design screen? I have researched a bunch of new traits but when I go to create new serum design the only thing there is the initial trait. So did I miss a step somewhere?