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hyfka

Active Member
Mar 8, 2021
548
825
So while we wait, what do you guys think is the ideal mom% (vaginal taboo permanently broken) speedrunning strategy?

Would it be a research start so that you can get a "blue serum" before you get the box?
I think with ideal luck it could be done with just a suggestability serum and a (timely) successful movie date, right?

-Flirt until max slut->see her naked->flirt until max slut->lunch date->do chores->invite to movie->popcorn with suggestability serum&correct movie->get really lucky and trance her while breaking vaginal taboo->next day start quest

I think the key to being faster than using red serums would be to get suggestability before getting the box, and with a movie date the "inhibition supression" trait could be skipped to archieve that. Then you'd also need enough Stamina/sex skill to give her one PIV-orgasm (since we assume perfect luck) and enough clarity to giver her Incest opinion. Here you could also give her trance at lunch and then break vaginal taboo in the evening/night
 
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Aion_Abyss

Active Member
Jul 28, 2020
594
479
What's a cheat command for learning someone's address?

Also, as a suggestion: when we turn someone into a paramour/girlfriend, could we learn their phone number too?
 
Last edited:

dalzomo

Active Member
Aug 7, 2016
911
759
So while we wait, what do you guys think is the ideal mom% (vaginal taboo permanently broken) speedrunning strategy?

Would it be a research start so that you can get a "blue serum" before you get the box?
I think with ideal luck it could be done with just a suggestability serum and a (timely) successful movie date, right?

-Flirt until max slut->see her naked->flirt until max slut->lunch date->do chores->invite to movie->popcorn with suggestability serum&correct movie->get really lucky and trance her while breaking vaginal taboo->next day start quest

I think the key to being faster than using red serums would be to get suggestability before getting the box, and with a movie date the "inhibition supression" trait could be skipped to archieve that. Then you'd also need enough Stamina/sex skill to give her one PIV-orgasm (since we assume perfect luck) and enough clarity to giver her Incest opinion. Here you could also give her trance at lunch and then break vaginal taboo in the evening/night
I usually play pretty slowly but I agree that it could probably be done in the first week. I'll try your strat and see if I can improve on it in any way like with a Friday dinner date
 
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selberdreher

Member
Dec 29, 2017
448
943
Hey Guys,
there seems to be a bug, i had to move Steph to production (at the start of the game to avoid premature end, because of money), so she lost her head researcher role. If i try to move her back, i am asked if i want to move her since she will *loose* her head researcher role (again? as production worker?). And in the R&D department there is no Head Researcher Role available. It looks like Steph still somehow occupies this role, but it doesn't show anywhere and produces no bonus. I am cut off Noras storyline also.
Any ideas?
 
Last edited:

nal654321

Newbie
Jul 14, 2017
16
110
There's a message on the dev's Patreon about LabRats2 going open source. Can some kind soul copy and paste the (important parts of the) message here?
Vren is making an open source project on gitgud.io, will be private for the first week then open to the public. Looking for contributions for bug fixes, technical advice, and modding support. Vren retains merge control and content control (no content submissions at this time). Release schedule and price remain the same (once a month bug testing release for patreons, full release one week later for the public.
 
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Deane9850

Active Member
Jan 4, 2018
515
511
How do you even survive with a paltry 1k start money lol. Which serum do you start with that give highest return?
 

Evil13

Engaged Member
Jun 4, 2019
3,714
15,884
How do you even survive with a paltry 1k start money lol. Which serum do you start with that give highest return?
First post of the entire thread literally has a link to how you survive the first week of the game and build up from there.
 
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dalzomo

Active Member
Aug 7, 2016
911
759
Hey Guys,
there seems to be a bug, i had to move Steph to production (at the start of the game to avoid premature end, because of money), so she lost her head researcher role. If i try to move her back, i am asked if i want to move her since she will *loose* her head researcher role (again? as production worker?). And in the R&D department there is no Head Researcher Role available. It looks like Steph still somehow occupies this role, but it doesn't show anywhere and produces no bonus. I am cut off Noras storyline also.
Any ideas?
If you're playing with the vanilla version, can you share your save?
 

hyfka

Active Member
Mar 8, 2021
548
825
How do you even survive with a paltry 1k start money lol. Which serum do you start with that give highest return?
Read the tutorial.
Do you think I'd be speedrunning shit if the money grind was hard?

Basically you hire one of everything (except research), then you research traits, then you go "create new serum", then you assign research to that serum design. Then you go to production where you pick your design. Then when production is finished you go to marketing where you can sell serums
 

selberdreher

Member
Dec 29, 2017
448
943
If you're playing with the vanilla version, can you share your save?
No, i am playing with the modded version. But since i am not sure, if that's a problem of vanilla or mod, i posted in both threads.
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As you can see, she somehow "counts" as Head Researcher, but doesn't has the role. And i can't start the first test of my suggestion drug either.
 
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Heml0ck

Member
Mar 7, 2018
302
773
Hey Guys,
there seems to be a bug, i had to move Steph to production (at the start of the game to avoid premature end, because of money), so she lost her head researcher role. If i try to move her back, i am asked if i want to move her since she will *loose* her head researcher role (again? as production worker?). And in the R&D department there is no Head Researcher Role available. It looks like Steph still somehow occupies this role, but it doesn't show anywhere and produces no bonus. I am cut off Noras storyline also.
Any ideas?
As I recall, removing Steph from head researcher role causes bugs in vanilla (at least it did in the past).
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Ranker

Member
Jul 20, 2017
161
83
Looks like Vren got tired of hitting his head against the wall with the new system. Hope everyone can assist him. Maybe once he gets a few pointers from others and picks up a few tricks from them things will go easier for him. I believe now things will go in the right direction. We already have a good community on the mod side of it.
This and Lust Village are the two projects i like. Both decided to update the graphics and are having to adapt to them it seems. Hope both of them will go back to having updates more regularly once more.
Good luck Vren if you read this.
 
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Haranador

New Member
Sep 30, 2017
5
4
This is an amateur programmer, it would take a year not months without an actual professional, an act I am yet to see a dev ever do despite it being the thing that'd solve most of their problems.
Given that 6 months effectively yielded a single, uncanny looking model without lighting or morphs, a year still could have been the faster option…
But honestly, it's not that bad. A while ago, I recreated a Java game I made in uni in unity. Map, UI, and dialogue were functionally very similar to LR. Without any experience in unity, it took me around 20-30 hours, and that includes remaking the shitty paint UI. Sure, Java is a bit closer to C# than Python and LR certainly has more content, but no matter how amateur I can't see it taking more than 200 hours.
 

boobthief

Member
May 25, 2017
380
1,081
Looks like Vren got tired of hitting his head against the wall with the new system. Hope everyone can assist him. Maybe once he gets a few pointers from others and picks up a few tricks from them things will go easier for him. I believe now things will go in the right direction. We already have a good community on the mod side of it.
This and Lust Village are the two projects i like. Both decided to update the graphics and are having to adapt to them it seems. Hope both of them will go back to having updates more regularly once more.
Good luck Vren if you read this.
Yes, it could be a really good move to open source or grant access to a repository so other developers can contribute. There are several people on this forum posting bug fixes and I remember one person was running their own repository and bug fixing there. So there's a strong chance they would sign up based on the motivation they want to help out and play the game.

Not sure of the need to actually license as open source or if they just mean granting access.

Either way, I could definitely see it helping with new feature development, tracking issues, and fixing bugs. It's a lot easier for developers who are used to working in version control to contribute work if there is an official repository.
 
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Hermenegild

Member
Sep 18, 2017
481
256
Yes, it could be a really good move to open source or grant access to a repository so other developers can contribute. There are several people on this forum posting bug fixes and I remember one person was running their own repository and bug fixing there. So there's a strong chance they would sign up based on the motivation they want to help out and play the game.

Not sure of the need to actually license as open source or if they just mean granting access.

Either way, I could definitely see it helping with new feature development, tracking issues, and fixing bugs. It's a lot easier for developers who are used to working in version control to contribute work if there is an official repository.
I think there's more than one person with their own repositories out there. I know I have a few features written for myself that I'd be happy to share with the world, starting from simple ones (like adding a number of people in the department to the labels in the "Review Staff" window, or color-coding the candidate's efficiency in the recruitment screen) up to pretty complex ones, like automating the employee's daily talk ("Insult" or "Praise") according to a simple, user-editable function. Thanks to having my private repository I was able to port those features from version to version.

Having a single official repository will make importing and exporting features much easier. And yes, actually licensing the code as open source is important, both for the devs and for us "modders" (quotes because I don't see what I did as a mod, as in "modular", but rather as "improvements"). Basically licensing the game as open source allows anybody to distribute the modified application while the code author retains his/her copyright.

I foresee all the long-standing bugs being fixed within a few days of the game going open-source ;-)
 
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dalzomo

Active Member
Aug 7, 2016
911
759
In case anyone's curious, these are my current edits to the vanilla game
Code:
Search "dalzomo" (18 hits in 9 files of 259 searched)
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\game_roles\role_cousin.rpy (3 hits)
    Line  124:         global strip_club_no_of_strippers #defining the global keyword to fix crash bug ~dalzomo
    Line  129:         global strip_club_no_of_strippers #defining the global keyword to fix crash bug ~dalzomo
    Line  793:     $ special_stripper_hire(the_person) #changed stripper_job to the_person per Mialamo ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\game_roles\role_employee\_duty_definitions.rpy (4 hits)
    Line  71:         research_amount = mc.business.research_progress(the_person.int, the_person.focus, the_person.research_skill, the_person.calculate_job_efficency()) #changed supply_skill to research_skill ~dalzomo
    Line  72:         research_clarity_production_check(the_person, research_amount) #moved comma if that matters ~dalzomo
    Line  75:         research_amount = mc.business.research_progress(the_person.int, the_person.focus, the_person.research_skill, the_person.calculate_job_efficency() * 0.5) #changed supply_skill to research_skill ~dalzomo
    Line 266:         mc.business.sale_progress(the_person.charisma, the_person.focus, work_skill, the_person.calculate_job_efficency()*effect) #changed hr_progress to sale_progress and the_person.int to the_person.focus ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\game_roles\role_mother\role_mother_main.rpy (1 hit)
    Line 1005:                                         the_mom "Yes [the_mom.mc_title]. I'll get completely naked for you." #changed the_mom.title to the_mom.mc_title ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\game_roles\role_mother\role_mother_work.rpy (1 hit)
    Line 1389:                                 $ the_person.salary = the_person.calculate_base_salary() #added the_person to calculate_base_salary per Mialamo ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\game_roles\role_nora.rpy (1 hit)
    Line 234:     if did_research: #fixed? where is did_research set to get this branch? ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\general_actions\interaction_actions\sex_mechanics.rpy (1 hit)
    Line  290:                     "Tell her to take over.": #added this choice block to allow voluntary control switch ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\helper_functions\random_generation_functions.rpy (1 hit)
    Line   5:         if renpy.random.randint(21,100) < split_proportion: #changed 1 to 21 to kill Patreon characters ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\major_game_classes\business_related\Business.rpy (2 hits)
    Line 540:             for modifier_tuple in self.sales_multipliers: #added line to fix multipliers ~dalzomo
    Line 541:                 serum_value = serum_value * modifier_tuple[1] #added line to fix multipliers ~dalzomo
  C:\Nothing\Lab Rats\Lab_Rats_2-v0.51.1-pc\game\major_game_classes\game_logic\Position.rpy (4 hits)
    Line 156:             elif mc.energy < self.calculate_energy_cost(mc) or the_person.energy < self.calculate_energy_cost(the_person): #changed guy_energy to calculate_energy_cost(mc) and girl_energy to calculate_energy_cost(the_person) ~dalzomo
    Line 221:             elif mc.energy < self.calculate_energy_cost(mc) and the_person.energy < self.calculate_energy_cost(the_person): #changed guy_energy to calculate_energy_cost(mc) and girl_energy to calculate_energy_cost(the_person) ~dalzomo
    Line 224:             elif mc.energy < self.calculate_energy_cost(mc): #changed guy_energy to calculate_energy_cost(mc) ~dalzomo
    Line 227:             elif the_person.energy < self.calculate_energy_cost(the_person): #changed girl_energy to calculate_energy_cost(the_person) ~dalzomo
 
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