- Feb 20, 2018
- 607
- 391
Yes, convince the dev to replace the fixed values in code by some variables, as for a lot of other things...Jesus... is there a better way to accelerate the pregnancy ?
Yes, convince the dev to replace the fixed values in code by some variables, as for a lot of other things...Jesus... is there a better way to accelerate the pregnancy ?
Probably effectively abandoooooned or turned into a community projectSo, what is the state of the game's future? From the comments it sounds like it is getting Unity port or something?
It would have been better if he just added more part options (like faces and hair) and new positions. Graphics were never the problem in technical sense - lack of variety was the issue. This problem is deeper than the visual since also the encounters, interactions, personalities and dialogue lacked the variety. Technical wankery isn't going to fix that.
No unity port, that's just me being inquisitive baselessly. It's going open source so that Vren can get help improving the live2d implementation. Live2d was supposed to make more variety in art easier, but Vren isn't happy with how it looks. He isn't happy with how long it's taking either. It's not abandoned - Or even in danger of that. Vren's been communicative on the discord, which indicates the opposite of abandonmentSo, what is the state of the game's future? From the comments it sounds like it is getting Unity port or something?
It would have been better if he just added more part options (like faces and hair) and new positions. Graphics were never the problem in technical sense - lack of variety was the issue. This problem is deeper than the visual since also the encounters, interactions, personalities and dialogue lacked the variety. Technical wankery isn't going to fix that.
More like he is willing to employ the help and creativity of the community in order to improve his gameDoes this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?
Like employees?How to add more slots, console wise
mc.business.max_employee_count = 123
How to add more slots, console wise
increase_max_employee_size(amount)
It's not like you can just copy and paste the code. Ren'Py and the code you write to make the game is in Python. Unity is C#. The syntax differences alone between the two means that you'd be doing a from-the-ground-up remake.Is there anyone skilled and interested enough to make Lab Rats 3D in Unity or something like this? I feel like it's just a matter of time, and now, with the source available...
Yes indeed, but at the same time, we're talking about a busines simulator. Copying the code won't work, but designing with cells like Skyrim where you move ferom one to another with at least basic female models would already be a massive leap forward, and the source code should allow us to understand the potion mechanic better as well.It's not like you can just copy and paste the code. Ren'Py and the code you write to make the game is in Python. Unity is C#. The syntax differences alone between the two means that you'd be doing a from-the-ground-up remake.
Hmm, I'm not sure it makes much of a difference. I've spent a fair amount of time poking around the LR2 source code already and I've not seen anything particularly complex there - really just convoluted. Nothing I've seen is like magic becoming mundane, because the game doesn't actually do anything like magic - there's just a lot of small factors being weighed in small conditions, which should be more-or-less easily "readable" by anyone technically minded just when playing the game.the source code should allow us to understand the potion mechanic better as well.
I'd say adding some walking around in 3d to a turn-based business simulator is a complete opposite of leaps forward, as it only results in dragging basic actions out.Yes indeed, but at the same time, we're talking about a busines simulator. Copying the code won't work, but designing with cells like Skyrim where you move ferom one to another with at least basic female models would already be a massive leap forward, and the source code should allow us to understand the potion mechanic better as well.
Any project I saw which received an engine change from RenPy to for example Unity had to be reworked from the scratch codewise... at best they managed to port over the renders for the characters.There are quite a few py to C# converters out there, how functional they are is not my area of expertise leaving that to the better code minded individuals.
Vren's goal is to get help with the implementation of the Live2D graphics. Applying new software to an existing project can be a huge task. I like the initial images from Live2D and am looking forward to the full application.Does this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?