themagiman
Well-Known Member
- Mar 3, 2018
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Does this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?
More like he is willing to employ the help and creativity of the community in order to improve his gameDoes this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?
Like employees?How to add more slots, console wise
mc.business.max_employee_count = 123
How to add more slots, console wise
increase_max_employee_size(amount)
It's not like you can just copy and paste the code. Ren'Py and the code you write to make the game is in Python. Unity is C#. The syntax differences alone between the two means that you'd be doing a from-the-ground-up remake.Is there anyone skilled and interested enough to make Lab Rats 3D in Unity or something like this? I feel like it's just a matter of time, and now, with the source available...
Yes indeed, but at the same time, we're talking about a busines simulator. Copying the code won't work, but designing with cells like Skyrim where you move ferom one to another with at least basic female models would already be a massive leap forward, and the source code should allow us to understand the potion mechanic better as well.It's not like you can just copy and paste the code. Ren'Py and the code you write to make the game is in Python. Unity is C#. The syntax differences alone between the two means that you'd be doing a from-the-ground-up remake.
Hmm, I'm not sure it makes much of a difference. I've spent a fair amount of time poking around the LR2 source code already and I've not seen anything particularly complex there - really just convoluted. Nothing I've seen is like magic becoming mundane, because the game doesn't actually do anything like magic - there's just a lot of small factors being weighed in small conditions, which should be more-or-less easily "readable" by anyone technically minded just when playing the game.the source code should allow us to understand the potion mechanic better as well.
I'd say adding some walking around in 3d to a turn-based business simulator is a complete opposite of leaps forward, as it only results in dragging basic actions out.Yes indeed, but at the same time, we're talking about a busines simulator. Copying the code won't work, but designing with cells like Skyrim where you move ferom one to another with at least basic female models would already be a massive leap forward, and the source code should allow us to understand the potion mechanic better as well.
Any project I saw which received an engine change from RenPy to for example Unity had to be reworked from the scratch codewise... at best they managed to port over the renders for the characters.There are quite a few py to C# converters out there, how functional they are is not my area of expertise leaving that to the better code minded individuals.
Vren's goal is to get help with the implementation of the Live2D graphics. Applying new software to an existing project can be a huge task. I like the initial images from Live2D and am looking forward to the full application.Does this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?
There's +50 suggestibility serum you can research for Nora and keep making for yourself afterwards. That said, 30 is more than enough to trigger at least once trance level in decently executed sex session.why T2 traits only 3, T3 only one traits, the max serum only 30 suggestibillity....
Several traits are contingent on you first researching an earlier trait.why T2 traits only 3, T3 only one traits, the max serum only 30 suggestibillity....
The dev wanted a more natural looking graphics engine for his characters, he has stated this more than once.tbh, i don't get why people go for Unity just to make Ren'Py-style games
I mean, everything is in there already - why re-program all that stuff again
(plus i know how to cheat in ren'py =X )