themagiman

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Mar 3, 2018
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Does this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?
 

MaxTheDark

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Apr 11, 2021
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Is there anyone skilled and interested enough to make Lab Rats 3D in Unity or something like this? I feel like it's just a matter of time, and now, with the source available...
 

Aloof_Tooth

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Feb 18, 2022
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Is there anyone skilled and interested enough to make Lab Rats 3D in Unity or something like this? I feel like it's just a matter of time, and now, with the source available...
It's not like you can just copy and paste the code. Ren'Py and the code you write to make the game is in Python. Unity is C#. The syntax differences alone between the two means that you'd be doing a from-the-ground-up remake.
 

MaxTheDark

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Apr 11, 2021
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It's not like you can just copy and paste the code. Ren'Py and the code you write to make the game is in Python. Unity is C#. The syntax differences alone between the two means that you'd be doing a from-the-ground-up remake.
Yes indeed, but at the same time, we're talking about a busines simulator. Copying the code won't work, but designing with cells like Skyrim where you move ferom one to another with at least basic female models would already be a massive leap forward, and the source code should allow us to understand the potion mechanic better as well.
 

Aloof_Tooth

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Feb 18, 2022
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the source code should allow us to understand the potion mechanic better as well.
Hmm, I'm not sure it makes much of a difference. I've spent a fair amount of time poking around the LR2 source code already and I've not seen anything particularly complex there - really just convoluted. Nothing I've seen is like magic becoming mundane, because the game doesn't actually do anything like magic - there's just a lot of small factors being weighed in small conditions, which should be more-or-less easily "readable" by anyone technically minded just when playing the game.

Also the game moving to open source doesn't give us anything we didn't already have when viewing it from this angle. We've had full access to the source code for a long time now, open source just means Vren is relinquishing exclusive control over the project.
 

ffive

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Jun 19, 2022
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Yes indeed, but at the same time, we're talking about a busines simulator. Copying the code won't work, but designing with cells like Skyrim where you move ferom one to another with at least basic female models would already be a massive leap forward, and the source code should allow us to understand the potion mechanic better as well.
I'd say adding some walking around in 3d to a turn-based business simulator is a complete opposite of leaps forward, as it only results in dragging basic actions out.

In any case, LR2 is simple enough business simulator you don't really need its code to copy such functionality.
 
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jan^s

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Dec 19, 2019
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There are quite a few py to C# converters out there, how functional they are is not my area of expertise leaving that to the better code minded individuals.
 

Evangelion-01

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Apr 12, 2018
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There are quite a few py to C# converters out there, how functional they are is not my area of expertise leaving that to the better code minded individuals.
Any project I saw which received an engine change from RenPy to for example Unity had to be reworked from the scratch codewise... at best they managed to port over the renders for the characters.
Though it seems that several Devs consider it prudent to give those a rework aswell to improve their quality with the new engine.
 
Oct 14, 2020
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Ren'py displays easily written text on screen, handles buttons, saves state, etc. There is a good deal of infrastructure that Ren'py handles for the game that you would want, at least, to rewrite to have a similar experience.
 

nim

Member
May 6, 2017
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Does this mean Vren is going to leave the project with the mod community and begin work on another game or keep working side by side with the modders?
Vren's goal is to get help with the implementation of the Live2D graphics. Applying new software to an existing project can be a huge task. I like the initial images from Live2D and am looking forward to the full application.
 

ffive

Devoted Member
Jun 19, 2022
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why T2 traits only 3, T3 only one traits, the max serum only 30 suggestibillity....
There's +50 suggestibility serum you can research for Nora and keep making for yourself afterwards. That said, 30 is more than enough to trigger at least once trance level in decently executed sex session.
 
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Aloof_Tooth

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Feb 18, 2022
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why T2 traits only 3, T3 only one traits, the max serum only 30 suggestibillity....
Several traits are contingent on you first researching an earlier trait.

There is a +70 suggestibility trait called "Mind Control Agent".

Mind Control Agent requires you to have Blood Brain Penetration, which in turn requires Off Label Pharmaceuticals and Clinical Testing Procedures.

Off Label Pharmaceuticals requires Suggestion Drugs and Basic Medical Application.

Clinical Testing Procedures requires Basic Medical Application.
 

jan^s

Active Member
Dec 19, 2019
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Is there not a py plugin for unity? Wouldn't this solve most coding issues?
 

jan^s

Active Member
Dec 19, 2019
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tbh, i don't get why people go for Unity just to make Ren'Py-style games
I mean, everything is in there already - why re-program all that stuff again

(plus i know how to cheat in ren'py =X )
The dev wanted a more natural looking graphics engine for his characters, he has stated this more than once.
Maybe it was the best looking option. I mean there are others that can do a realisic character draw; cry engine, unreal and gadot which i just recently learned about just to name a few. Thay all have their pros and cons, maybe unity has better pros then the others. I'm personally not a fan of unity the last time I tried using it it seemed you had to code every thrice; one x, one y and one z axis, but it does or did have a lot of "plugin" support. Anyway the dev chose it I 'am just along for the ride in convo.
 
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