- Mar 4, 2019
- 112
- 145
See, now I just have to say something. I held back at first, but now I just have to let MY inner thoughts speak up.I get ya, it's that...Fuck my option, it doesn't matter.I expected better from Vren. It's a good game and all it's just that...Speak your mind, if it was that great you wouldn't have deleted the game after ten minutes of play time.Yo inner thoughts could you not?State the truth? Sure carry on.Thank you. I'm sorry he buds in sometimes. Now where was I?
For starters, there is a distinct difference between "fact" and "opinion", a distinction you have made clear that you cannot make. The simple fact that you would imply that the "truth" is that game sucks, not to mention having to call out contributing members of the community as "white knights" not only makes you look ignorant, but also immature; and as this is a "mature" community, my opinion (note that I know better than to call it "the truth" or "fact") is you should be barred from this community on those grounds.
Unfortunately, being over the legal age of consent does not make a person mature, and legally speaking, that's what matters.
So, allow me to respond to the primary concern you have expressed: the graphics. I think everyone here (even people that like the game) can agree that, yes, the graphics aren't anything state-of-the-art. Frankly, some of them are just down right awful. Long hair anyone? I hate it; it's first thing I change on everyone if they have it. I actually modded my game so Jennifer is customized the way I like from the very start of a new game. Saves me time when I'm play-testing so I don't have to keep changing her each time I start a new game.
But here's where you and I differ: I recognize WHY the graphics are of a lower resolution. For example, lets look at what goes into a procedurally-designed female character just...standing.
Skin tones : 3
Face types : 6
Emotions : 5
One single model position : 90(!) different rendered faces. Multiply this for every single position in the game, there are 1170 different faces rendered, at 12-19kb each.
If you add in the body to accompany the faces:
Skin tones : 3
Body types: 3
Body positions : 14
Cup size : 10
1260 Body renders
Together, this gives you a total of 540 unique combinations of face+body (not taking into account emotion or body position, hair style or hair color).
Clothing has to be rendered for each one of these positions as well, so that means for something like eyeshadow, there could be up to 390 renders of just eye shadow (its independent of skin tone since its layered on top of the face). Now this number is probably high since rendering the eyeshadow may not be required if the model is facing away for example. But for a larger clothing item, like a bra. Its render is dependent on body position (14) , body type (there are 3), cup size (10). So 30 different bras to be rendered per position, for a grand total of 420 for one single piece of clothing. An item like pants would only be depend on body position and body type, for a total of 42 different renders for a single leg item.
Long story short, this game currently has just under 22,500 different rendered images that are being pieced together to form a single coherent image. None of those are backgrounds, and all of them are used to assemble a head, body, hair, clothing, and makeup into a single "person". A person is a composite image of anywhere from 3 (if she's naked) to 16ish (+/- 1 or 2) renders layered together. That by itself is an impressive feat of coding to be accomplished in an engine like renpy. The sheer number of renders is far far more than most other games will ever have.
And you want to know the best part? It's all totally open source. If somebody with the know-how and means wanted to give the game a graphical overhaul, with higher resolution renders, they could. The game is already at over 700Mb of just renders, that number could easily double or triple with higher resolution renders.
Is it the best looking game out there? Hell no
Is it the worst looking game out there? Also no
Is it one of the most ambitious projects I've seen recently, from an engineering standpoint? Absolutely
And I have complete faith in Vren to see it through to the end.
To give readers a frame of reference, a more popular game like Milfy City weighs in at 5,984 images (most of them rendered at 1920x1080) but all of them are either full scenes, or the interactables over-layed on the scene. Additionally, it has 282 movies rendered. From an engineering standpoint, it's not impressive at all. Most renpy games aren't, when you look at how they run under the hood.
Summertime Saga is another good game (in my opinion). The last version I picked up looks to weigh in at 10,191 images (551Mb), which feel is impressive from an artistic viewpoint, considering they arent truly renders, but drawn images.
So, my response is this:
Thank you for your OPINION. It is not fact. It is not THE truth, though you could argue it is A truth, or Your truth. If you wish to make an active contribution to the game, then by all means. If the quality of the renders bothers you that much, then perhaps start there by creating your own high-res render mod. The community would welcome it. Personally, I doubt you have either the ability or the means to do this, but I wouldn't mind being wrong.
If you have anything constructive you wish to add, then by all means. If all you wish to contribute is childish banter and to behave as a troll, then please see yourself out.