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gregers

Forum Fanatic
Dec 9, 2018
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Searched the thread and didn't come up with anything relevant, but is anyone else having issues with the new 'serum lactation' trait? I unlock the trait using clarity and pick an existing serum design to associate with the lactation, but when I finish researching the trait and go to design a new serum there's no 'serum lactation' trait on the list anywhere.

screenshot0001.png

Is there some intermediate step I'm missing? I'm not using any mods or custom files.

Edit: Nevermind. I think I missed clicking a "Select design" button when first unlocking the trait, so I've been wasting my R&D time just researching empty lactation traits without a serum assocated. User error.
(But perhaps an understandable error given the UI. Finding the right button to click requires a bit of scrolling if you're dealing with a complex serum.)
 
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slowparson

Active Member
May 30, 2017
838
572
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Why not try ? Just use login via google-acc and take it (no payment needed).
Gonna attach file just in case
It was only after I had posted that I realized it was directly available off of Patreon as a link. But I was also wondering if anyone had loaded it and if fix actually worked (since seems stupid to replace one file, if peeps screw up then what was point). Shoulda prolly just reposted an entire fixed version, but whatever (although by now maybe someone has).
 

PedroBanana

Newbie
Oct 13, 2021
33
16
18
Why they don't add proper animations instead of working on the serums, I don't want women posing I want them to suck dick and be fucked. Also is there a mod that randomizes how the premade charecters look? Mother, sister, best friend, professor, etc?
 

Draculesti

Newbie
May 20, 2019
65
44
77
Why they don't add proper animations instead of working on the serums, I don't want women posing I want them to suck dick and be fucked.
This is the last i would hope for in this game. Vren is a coder not an Animator or graphic specialist, so i think that game will never come near some other games in the quality of looks and scenes.

Also is there a mod that randomizes how the premade charecters look? Mother, sister, best friend, professor, etc?
I don't know the mods to well, but you can change it for yourself to your liking.
in the /game/random_lists.rpy (open it with notepad++ or something that don't mess up code)
you can change most of the things and make them as you like them ...
it starts with Stephanie in line 1031

as a Example mother starts in line 1184
Code:
### MOM ###
        mom_wardrobe = wardrobe_from_xml("Mom_Wardrobe")

        global mom
        mom_base = Outfit("Jennifer's accessories")
        mom_base.add_accessory(diamond_ring.get_copy())
        mom = create_random_person(name = "Jennifer", last_name = mc.last_name, age = 42, body_type = "standard_body", face_style = "Face_1", tits = "DD", height = 0.94, hair_colour = "black", hair_style = long_hair, skin="white", \
            eyes = "brown", personality = mom_personality, name_color = "#8fff66", dial_color = "#8fff66", starting_wardrobe = mom_wardrobe, start_home = mom_bedroom, \
            stat_array = [3,2,4], skill_array = [5,2,0,0,2], sex_array = [2,1,3,0], start_sluttiness = 7, start_obedience = 12, start_happiness = 108, start_love = 8, \
            title = "Mom", possessive_title = "Your mother", mc_title = "Sweetheart", relationship = "Single", kids = 2, base_outfit = mom_base)

        mom.add_role(mother_role)
        mom.set_schedule(kitchen, times = [3])
        mom.set_work(mom_offices, work_times = [1,2])

        mom_weekly_pay_action = Action("mom weekly pay", mom_weekly_pay_requirement, "mom_weekly_pay_label", args=mom, requirement_args =[mom])
        mc.business.mandatory_morning_crises_list.append(mom_weekly_pay_action)

        mom_promotion_one_crisis = Action("mom promotion one crisis", mom_work_promotion_one_requirement, "mom_work_promotion_one")
        mom.on_talk_event_list.append(mom_promotion_one_crisis)

        mom.home.add_person(mom)
        mc.phone.register_number(mom)
what you want to change is most likly this part
Code:
body_type = "standard_body", face_style = "Face_1", tits = "DD", height = 0.94, hair_colour = "black", hair_style = long_hair
for body_typ there are three options
"thin_body"
"standard_body"
"curvy_body"

for face_style you have
"Face_1" until "Face_14" but "Face_10" is missing, do not use it.

for tits you have (remember to not give her the biggest tits yet, there will be a quest ....
"AA" "A" "B" "C" "D" "DD" "DDD" "E" "F" "FF"

For hair_colour you have
"blond"
"brown"
"black"
"chestnut"

For hairstyle you have
short_hair
curly_bun
messy_hair
shaved_side_hair
twintail
ponytail
windswept_hair
messy_ponytail
bobbed_hair
bowl_hair
long_hair
braided_bun
messy_short_hair

i hope that helps you to make the Characters to your liking.
 
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Phoexist

Active Member
Mar 11, 2020
505
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Why they don't add proper animations instead of working on the serums, I don't want women posing I want them to suck dick and be fucked. Also is there a mod that randomizes how the premade charecters look? Mother, sister, best friend, professor, etc?
I prefer them working on game mechanics myself. It was easy enough to mod in animations with very little coding skill needed. You could have a basic version up and running in under an hour. I've spent probably on 100 hours on my own personal version incorporating animations from a dozen different games such that all the unique characters have unique scenes for every position played by my favorite characters from other games. The random girls also have animations chosen by skin and hair color. I'm working on age based ones too now. Its not a mod one can distribute since you are taking animations from other games, but for personal use it is easy enough to do.
 
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vitamin433

Active Member
May 11, 2018
984
1,039
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It was only after I had posted that I realized it was directly available off of Patreon as a link. But I was also wondering if anyone had loaded it and if fix actually worked (since seems stupid to replace one file, if peeps screw up then what was point). Shoulda prolly just reposted an entire fixed version, but whatever (although by now maybe someone has).
Ah well, I also had no idea about what fix was needed.
Felt kinda stupid on next day about it :/
 

slowparson

Active Member
May 30, 2017
838
572
219
This is the last i would hope for in this game. Vren is a coder not an Animator or graphic specialist, so i think that game will never come near some other games in the quality of looks and scenes.
I'm actually kinda surprised that someone hasn't just modded game to slap old faces from original game onto this game's faces (at least for the ones that would work, not for new characters). Doesn't seem to be any serums that directly modify face or face shape (where are the duck lip serums?), so theoretically shouldn't have any issues for face point geometry. Good excuse for someone to play with TensorFlow... I don't mind either way, but yeah, as far as I can tell Vren is using Blender to make bodies since still hasn't done any extra poses for interpolation (if not Blender, please someone let me know what is being used instead!).
 

Phoexist

Active Member
Mar 11, 2020
505
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I'm actually kinda surprised that someone hasn't just modded game to slap old faces from original game onto this game's faces (at least for the ones that would work, not for new characters). Doesn't seem to be any serums that directly modify face or face shape (where are the duck lip serums?), so theoretically shouldn't have any issues for face point geometry. Good excuse for someone to play with TensorFlow... I don't mind either way, but yeah, as far as I can tell Vren is using Blender to make bodies since still hasn't done any extra poses for interpolation (if not Blender, please someone let me know what is being used instead!).
A single pose is like 5000 different renders so not too surprising that new poses is low on the priority list. If you unpack one of the image files you can see that a single pose requires a render of every hair and every piece of clothing for each body style and each breast size. Then you need textures for every facial expression in each skin tone, etc. Not an easy task to say the least.
 

slowparson

Active Member
May 30, 2017
838
572
219
A single pose is like 5000 different renders so not too surprising that new poses is low on the priority list. If you unpack one of the image files you can see that a single pose requires a render of every hair and every piece of clothing for each body style and each breast size. Then you need textures for every facial expression in each skin tone, etc. Not an easy task to say the least.
Different clothes and body style, breast size, facial expression, that makes sense. But every strand of hair?!?!??! That's just masochistic... I mean, nobody wants the hair helmet, but this sort of begs a skeletal system.
 

Strec

Active Member
Feb 20, 2018
626
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A single pose is like 5000 different renders so not too surprising that new poses is low on the priority list. If you unpack one of the image files you can see that a single pose requires a render of every hair and every piece of clothing for each body style and each breast size. Then you need textures for every facial expression in each skin tone, etc. Not an easy task to say the least.
I hope having new faces and more generally new morphologies (size, fat/slim, ...) is easier else we will also see the same few models for long.
 

Phoexist

Active Member
Mar 11, 2020
505
559
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I hope having new faces and more generally new morphologies (size, fat/slim, ...) is easier else we will also see the same few models for long.
Faces would be easier. There is a about 2 dozen textures per face style per pose. Maybe 100 provided you kept the makeup patterns in similar areas and could just reuse one you already had. Fat or slim changes though would require all new clothing and breast size renders so... Height changes though are easily changed. The game actually scales the bodies when the character is created between 0.8 and 1.0 in scale. Though the heads I think are going to remain the same size so going any smaller might look odd or need new stuff.
 

zeltop

New Member
Jan 26, 2021
11
18
72
Bug Report:
Money Bug in v0.47.1

\game\major_game_classes\business_related\Business.rpy
Line: 566 & 583
Functions: get_aspect_price & get_aspect_percent

"physical" and "sexual" aspects do not make use of X_aspect_sold resulting in incorrect prices.

As far as i understand this should be a bug unless for some reason "physical" and "sexual" aren't meant to make use of X_aspect_sold mechanics.

Fix:
replace SECOND occurance of X_aspect_price in "sexual"&"physical" with X_aspect_sold
Lines: 572,575

replace X_aspect_price in "sexual"&"physical" with X_aspect_sold
Lines: 589,592


I've noticed that my "sexual" aspect is constantly at 200% and rougly ~17$ across 3 different playthroughs, a value which nevers seemed to drop, despite the fact that "medical" and "mental" are worth ~4$ which in turn made me produce only "sexual" serums for easy moneymaking. Makes the game way too easy imo please fix that. I've got close to 300k in 2 months without really trying and even that is low taken into account the fact that i limited myself to not buying policies before unlocking new serum tiers.

There is also a problem with contracts, if a contract has attention <= 0 and sexual>=1 then its impossible to finish.
There are no sexual traits without attention, in general most of contracts are impossible to finish given all avilable traits.
 
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eldoen

Member
Jun 30, 2021
460
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There is also a problem with contracts, if a contract has attention <= 0 and sexual>=1 then its impossible to finish.
There are no sexual traits without attention, in general most of contracts are impossible to finish given all avilable traits.
still waiting to see if such a contract is generated in 48. there are several other random ones that generate that as you say with available traits are not possible
 

dalzomo

Active Member
Aug 7, 2016
939
784
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still waiting to see if such a contract is generated in 48. there are several other random ones that generate that as you say with available traits are not possible
A couple of changes they shared that I don't see in the patch notes:

Vren said:
I've lowered the contract requirements by a small amount so it should be easier to meet them. Minimum attention is now 1 instead of 0 as well, so at lower tiers it will be possible to have some of every aspect.
 

dalzomo

Active Member
Aug 7, 2016
939
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New version is on patreon. Does anyone have changelog?
Vren said:
*CHANGES AND ADDITIONS*

- Removed daily aspect price variability.

- Removed operating cost at serum tier 0, halved all other costs.

- Added HUD text showing opperating costs in addition to salary costs.

- Market reach gain has been increased by a factor of 5.

- Updated chat and sepcific actions list to support modder additions. Tidied up how those Actions are called. Append Actions to chat_actions or specific_actions after init -1 to have them appear in the appropriate chat column.

- Removed top two Attention reducing business policies (moved to City rep storyline events).

- Added one attention reducing business policy to city rep storyline. Unlocked by having high Love.

- Added one attention bleed increasing business policy. Unlocked with special trance tranining option.

- Added special uniform trance training option for city rep.

- Added multiple ways to avoid or lesson penalties levied when visited by city rep due to high Attention.

- Added early game event that has you discover several old doses of serum (based on LR1 designs)

- Added salon visit to the shopping date. Allows you to suggest new hair styles or colours to a girl.

- Added new random texting event.

- Added new office timed event.

- Added "current contracts" column to the contracts selection screen to make it easier to swap contracts.

- Added "view contracts" button to serum deisgn page to make it easier to design serums for specific contracts.

- Added ability to spend large amounts of Clarity to unlock new research tiers. Should speed up the early game in particular.

- Added opportunity to train girls if they're in a trance after you come back to their place (unless the event forces you to leave early).

- Lowered top end of contract aspect requirements slightly it easier (especially at low research tiers) to complete them.

- Manual synthesis side effect does not increase Flaw aspect now to match it's thematic description.

- Contract attention requirements now consider attention reducing business traits.



*BUG FIXES*

- Fixed bug in opinion trainables that was causing some menu options to be displayed when they were already known.

- Fixed crash when an attention event causes your inventory to be seized.

- Updated some incorrect tooltips.
 
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