Translated notes. (DeepL)
Gameplay Enhancements
I've been absent for so long that I honestly can't remember all the tweaks I've made, but...
I've made the following rough adjustments
Enemies will no longer turn their heads while using restraining techniques.
If you just keep hitting them with attacks, you won't be able to stop the sudden restraining move and you'll get caught.
The estrus gauge will increase while being patient.
This is a change from the previous "Gauge increases when it catches up.
Foreplay finishes will be more likely to occur if you do not hold back.
Enemies will spawn after repeated exploration and combat.
"Moving rooms or destroying enemies will trigger the appearance of new enemies.
Also, if you keep defeating enemies on the same floor, it will become easier for enemies in heat to appear.
Enemies in heat will speed up and use restraining techniques.
Werewolves, for example, will chase you at a speed you can't escape from!
If you're caught now, you'll be mated, and the dungeon will be tense...
Implement keys and gates.
Increase the importance of searching and prevent immediate dismount.
Induce accidents such as being surrounded while searching for keys
The attention button system can now be selected from hold and switch.
"The switch type was implemented to emphasize that the game can be played with one hand.
However, we've also prepared a hold type that gives you more of a "stance" feeling.
With the above additions, the difficulty level seems to have increased considerably.
In fact, if you play it properly, you'll get raped quite a bit yourself.
Use items while restrained
One shot reversal by shield parry
Large damage by surprise attack
I would like to increase the number of ways to revive from adversity by implementing the following
Also
Traps that cause rutting or weakness
Barehanded attacks
Throwing gold and nuts (I wonder if this is necessary...)
I'm also planning to add elements such as
Progress Report
Again, I'm really sorry about this...
I'm sorry if I'm a little late.
I'm really sorry again.
I'm sorry again...
This time, when I made the model of Mimina, I made a new body for the female body.
Implementing an event system from scratch that I hadn't created before
I went through a lot of trial and error to make it lighter.
There were so many other things I had to do that I can't even remember them all.
However, thanks to this, I now have a body that I can freely tweak, so it won't be hard to implement new monsters.
I'm sure it won't be too hard...
I've finally implemented the equipment items, so I'll be adding weapons and items as I go.
I'll be adding more weapons and items as I go along.
I want to increase the frequency of updates somehow, but if I set the completion of Mimina's eroticism as the next break, I'll have a huge gap again.
I'd like to increase the frequency of updates, but if I make Mimina's erotic completion the next break, I'll have a huge gap again.
I think it might be a good idea to try to make a new monster out of a bare body.