Ok, this was a really interesting game. Have some feedback for you
@Poolside Games if you're interested.
I'm a developer rather than a game designer, but have worked with people who helped design top level/AAA games and they always have the same advice - find your core game mechanic and refine the fuck out of it. The core mechanic has got to be faultless because it is the foundation that everything else is built upon. One of the mistakes I see developers in the adult field make is that they seem to think that the sex part is their core mechanic, and it's not - that's the reward for the player. I'd argue that in Last Hope, exploration is the core mechanic of the game and the thing that needs to be refined and polished past the point of perfection. You're almost there on this front. The control systems in UE games are always fairly fluid and the UI is well designed. You've designed the rooms well so that they're not overly filled with crap but not bare either and the ship is laid out in a somewhat logical way (although the room "Captains Quarters" should be renamed "Living Area"). You have a pretty major issue with the door animations as they need to stay open a little longer when the player opens them because they keep clipping back in and it makes movement (i.e. the core mechanic) more difficult and frustrating, robbing the fluidity of the movement that you've already established.
I don't play games with music on so I can't comment on that but others have in the thread already.
The models are well made but could do with some refinement when it comes to how clothing is hanging but again, you're limited by the engine which tends to have that little issue. I'd argue that the huge breasted design
could be lessened in at least one of your characters. Most successful games try to appeal to as broad a base as possible and as you have three characters then you could maybe try to differentiate their body types a little more to give the people turned off by the oversized breasts something to play for. This is your game and your vision though, so it's just a piece of friendly advice rather than a criticism. You make the game you want to make.
The lighting in some scenes is a little odd or perhaps the Player Character is scaled too large and that's why there's issues with the doors. The shadow that the PC casts seems to absolutely dwarf everybody else, like he's a giant or something, or maybe it's to do with the type of lighting that you're using. Worth playing about in the Editor here to see if you can find a nicer balance.
Oh by the way, the texturing of the body in the potion scene, the lighting and standards of animation might actually be the best I've ever seen in an adult title. Was blown away.
I enjoyed the little "find the wine in a random place" minigame and thought that it's an excellent starter quest. The player is forced to memorise the ship, it gets them moving around at different times of the day in different places which feeds into quest discovery and overall it was a fun thing to do when the movement is so fluid and smooth (doors aside). Great idea, big fan of it.
There's some small issues with quest ordering that I'm sure will be worked out in time - nothing game breaking but more like triggers were put on quest start rather than quest completion. Not a big deal but thought I'd mention it. The morning stretching quest for example allows the "you've already touched me" bed dialogue even if you haven't actually done the stretching part.
Overall I'm really positive about this game. It was fun to play and the adult content enhanced the game rather than was the sole reason for it. The writing was decent, the main story makes sense in a fun "adult gaming/porn" type of way which I personally love, and I genuinely think you've got the building blocks of something special here. Good luck with it, I'll definitely be looking forward to supporting it in the future.