Xapex

Newbie
Jul 18, 2022
35
269
Can someone help me, the game closes immediately after opening it

LOG:
Mon Jun 24 14:39:43 2024
Windows-10-10.0.19041
Ren'Py 7.4.11.2266


Bootstrap to the start of init.init took 0.06s
Early init took 0.00s
Loader init took 0.03s
Loading error handling took 0.03s
Loading script took 0.35s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 11)
Running init code took 0.09s
Loading analysis data took 0.07s
Analyze and compile ATL took 0.08s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.21s
Cleaning stores took 0.00s
Init translation took 0.09s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.04s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.12s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: 'NVIDIA Corporation'
Renderer: 'NVIDIA GeForce RTX 2060/PCIe/SSE2'
Version: '4.6.0 NVIDIA 555.99'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096
 

pepegrillo_

Newbie
May 26, 2020
19
52
Can someone help me, the game closes immediately after opening it

LOG:
Mon Jun 24 14:39:43 2024
Windows-10-10.0.19041
Ren'Py 7.4.11.2266


Bootstrap to the start of init.init took 0.06s
Early init took 0.00s
Loader init took 0.03s
Loading error handling took 0.03s
Loading script took 0.35s
Loading save slot metadata. took 0.00s
Loading persistent took 0.00s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 11)
Running init code took 0.09s
Loading analysis data took 0.07s
Analyze and compile ATL took 0.08s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.07s
DPI scale factor: 1.000000
nvdrs: Loaded, about to disable thread optimizations.
nvdrs: Disabled thread optimizations.
Creating interface object took 0.21s
Cleaning stores took 0.00s
Init translation took 0.09s
Build styles took 0.00s
Load screen analysis took 0.02s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.04s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.12s

Initializing gl2 renderer:
primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Vendor: 'NVIDIA Corporation'
Renderer: 'NVIDIA GeForce RTX 2060/PCIe/SSE2'
Version: '4.6.0 NVIDIA 555.99'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(1739, 978) drawable=(1739, 978)
Maximum texture size: 4096x4096
Holding down the shift key should get you into the graphics menu, though if it's not doing that, something else could be wrong. You could potentially shift to the non-vGPU, switch the rendering, then switch back. Beyond that, you'll probably want to ask the developers of your virtualization environment, as that's outside of what I can support.
 
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Reactions: Xapex

Xapex

Newbie
Jul 18, 2022
35
269
Holding down the shift key should get you into the graphics menu, though if it's not doing that, something else could be wrong. You could potentially shift to the non-vGPU, switch the rendering, then switch back. Beyond that, you'll probably want to ask the developers of your virtualization environment, as that's outside of what I can support.
Thank you very much I was able to enter the game by changing the rendering type to force angle2
 
3.90 star(s) 55 Votes