These were a bunch of the problems I found, couldn't go down all the paths and check everything though. I suggest the devs play through their own game purposely trying to do it wrong everywhere to try and iron everything out.
This was all on 0.2.0e
Game can feel kind of sluggish especially going into specific places like sex scenes or MC's farm.
Ability to hide text box would be nice.
Always having access to settings (sometimes you want to adjust music/sounds mid game).
Green lady her transitions make a flash, not sure if that is intended.
Audio levels don't seem to do too much, even turning things down at the start it is still loud, and any transition like sex scene or the landing auto puts it back.
Would have been nice to have the image of the dean bursting through after the sex animation
If you load a save at a point where you make a choice in the intro the green lady fades through the head and of the character talking and sits on top of her sprite. I think you might be able to recreate it by saving at a choice point and loading it. Similarly it can lock the cockpit arrow on.
isn't just inhabitable (should this be habitable?)
The screen cleaning and repopulating of it after each talk is a bit jarring.
Talking to snow leopard lady has an extra dialogue box at the start.
Having a key to hold for skipping instead of just clicking the skip button.
Has a batch of typos, so a go through is required.
"Even you do have friends" : Even if you
"the day after the founded it" : they
If you click on a choice while still holding the button down and slide your mouse off the choice it leaves it as darkened.
Having to repeat long paragraphs to get to other text seems a bit silly.
If you talk to each person once in the ship it auto moves you to the landing instead of allowing you to talk more if you want.
When characters change their expression there is a flash when one images vanishes while the other replaces it.
Saves can break the game, like saving before after meeting the cow lady and before leaving the area where you are given your badge. If you save after she goes outside, then load the game it locks the ability to move.
There seems to have an extra empty dialogue box that pops up.
If you take the other reward at the diner waitress stands on top of it.
If you convince the waitress to rob the diner when she calls Mary she says because %username% intervened.
The taxi choices has a typo 100 credits)
Holding shift in the station shows rodenta and ai'lu can be clicked, but nothing happens.
Inventory also may double up, I currently have 2 pendants and 2 badges
Asking Belle about the pickaxe had a blank box.
Text in item boxes starts a bit outside the box so the first letter is hard to read.
There was a weird event trigger. I had uncovered the letter on the first day in the afternoon, went back to belle's farm and clicked on her and she talks about waiting in a barn all night for MC.
After returning to Mary she says "Username! What is this?"
If you say "I was following the law" one of MC's answers has their name in the dialogue box instead of above it.
Had a weird glitch where I went to talk to sheriff mary after the fire talk and pressed back and it made the screen night time and couldn't exit.
Also it seems if you spam mouse click and space bar to get through some text it may inadvertently start up other text. Like in the space port when I was trying to fix the glitch of the broken movement the text for the pink tv would go on over and over again.
In the city looking at the banner shows the movement icon instead of eye icon.
Had a small bug of after breaking down the wall and moving the mouse no hand icon appeared only an eye so couldn't get the cache, had to reload to fix it.