- Feb 26, 2020
- 4
- 2
I don't want cuteness and rainbows. But I also don't think it's too much to ask for a happy(ish) ending. People can recover and be better after all.Those scared of death and dark moments in a novel (and hating on DPC jesus ppl Acting was 2 or so years ago now) might wanna remember this game semi starts on a fucking suicide attempt. Go play a loli honey select if want cuteness and rainbows
prob will have happy ends and not saying is wrong or bad at all. just saying along the way TO end could have some stuff and choices would feel way more serious if there major consiquences attached besides just missing a sceneI don't want cuteness and rainbows. But I also don't think it's too much to ask for a happy(ish) ending. People can recover and be better after all.
Of course not. That is "the kind of player you want to be" option. MC is only a cheater if he cheats, it is not a cheater if he does not.Sometimes you have to introduce choices into a VN where the consequences of them tends to shape the readers opinion of the MC. ea. If I were to give you the option the let the MC cheat on your chosen girl, would that change your opinion of the MC - even if you never took that choice yourself (or only played the choice on a fun playthrough)?
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If anything, having the choice to cheat, but rejecting it makes the MC look all the better. Taking the choice to cheat is what would reflect on him poorly, not the choice being there.Sometimes you have to introduce choices into a VN where the consequences of them tends to shape the readers opinion of the MC. ea. If I were to give you the option the let the MC cheat on your chosen girl, would that change your opinion of the MC - even if you never took that choice yourself (or only played the choice on a fun playthrough)?
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I mean I see your point, but I definitely think that anyone complaining about a choice they made is ultimately foolish. He can be a Teddy bear in one route and be a total asshole in another one. Making choices does modify a person in real life too. Same with girls, you can pick X in one route because you like the cute girl with depression issues and pick Y in another route because you like the super star everybody wants to be with.I've seen several other games where discussions rage on about the MC being a terrible person, just because the choice exists. Even the most prominent games where the MC is judged by the girl (or amount of girls), though in reality the choice is always the players to choose.
An example, from the very first days of making LoF, I toyed around with having a corruption path in the game. I wanted to explore a darker side of 'James', and where he could get the Metro tickets for Kira, provided he got a BJ in return - which she would give rather unwilling.
I've always thought such a choice would ruin his "teddybear-ish" appearance, as you could theoretically go see that side of him if you wanted to,. And when you see it, it sticks.
I agree 100%. In most game its either full on one side or the other. It makes for bad storytelling imho, real people aren't black and white either.I mean I see your point, but I definitely think that anyone complaining about a choice they made is ultimately foolish. He can be a Teddy bear in one route and be a total asshole in another one. Making choices does modify a person in real life too. Same with girls, you can pick X in one route because you like the cute girl with depression issues and pick Y in another route because you like the super star everybody wants to be with.
Some games control moral choices by blocking them by having a moral variable. In that sense, only if you are "evil" you would be allowed to pick such a choice to get a blowjob for tickets. In my opinion, it does not make a good policy, as you ended up with only choices that reinforce your first picks, so if you started slightly evil, you ended up full Palpatine as you can only keep picking evil choices.
I think giving choices, real choices not the stupid "hug your girlfriend/tell her she is an ugly bitch" is always something that is welcome, with the only real downside of making the game tree potentially too large as you have to have ramifications of the actions you made.
In the end, though, there is this big law of physics that says that people will complain no matter what you do. As always do what you feel is right for your novel.
hi Drifty,Sometimes you have to introduce choices into a VN where the consequences of them tends to shape the readers opinion of the MC. ea. If I were to give you the option the let the MC cheat on your chosen girl, would that change your opinion of the MC - even if you never took that choice yourself (or only played the choice on a fun playthrough)?
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I see a solution for allowing such implementation:I've seen several other games where discussions rage on about the MC being a terrible person, just because the choice exists. Even the most prominent games where the MC is judged by the girl (or amount of girls), though in reality the choice is always the players to choose.
An example, from the very first days of making LoF, I toyed around with having a corruption path in the game. I wanted to explore a darker side of 'James', and where he could get the Metro tickets for Kira, provided he got a BJ in return - which she would give rather unwilling.
I've always thought such a choice would ruin his "teddybear-ish" appearance, as you could theoretically go see that side of him if you wanted to,. And when you see it, it sticks.
Give us as many options as you can. Just make them have an impact on the story, I hate VN's that are just riding the rails with only the illusion of choice.Sometimes you have to introduce choices into a VN where the consequences of them tends to shape the readers opinion of the MC. ea. If I were to give you the option the let the MC cheat on your chosen girl, would that change your opinion of the MC - even if you never took that choice yourself (or only played the choice on a fun playthrough)?
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Quick reminder: game trees that are too big are unfeasible to produce as they become too large. The curse of dimensionality and all that.Give us as many options as you can. Just make them have an impact on the story, I hate VN's that are just riding the rails with only the illusion of choice.
That would be why I said '. . .as you can'.Quick reminder: game trees that are too big are unfeasible to produce as they become too large. The curse of dimensionality and all that.
Discussions rage about lots of illogical things, obviously the choices the player makes shape the MC, but the choices are the players. If they want to turn the teddybear into a douche-bag that's on them. Having a mutable MC would appeal to a broader range of players - not everyone wants to be the nice guy. Lot more work to do it well though & reflect the different flavours of MC.I've seen several other games where discussions rage on about the MC being a terrible person, just because the choice exists. Even the most prominent games where the MC is judged by the girl (or amount of girls), though in reality the choice is always the players to choose.
This seems more like a projection of how you view the MC, rather than how players might want to play him. Which is fair enough, you're understandably invested in the character you created. In which case you shouldn't offer the choice, you'd likely regret altering your vision of the MC, much like the Steph arc tweaks.I've always thought such a choice would ruin his "teddybear-ish" appearance, as you could theoretically go see that side of him if you wanted to,. And when you see it, it sticks.
I think we need to be reasonable in what we expect. The vast majority of these adult video game devs are amateurs with no previous experience (both in writing and programming), and they also develop games by themselves or with really small (2-3 people) team. Add that most players' expectation is an update every 6-8 weeks, it's very unlikely that we'd get to see a game like what you envisioned.And as a player, I like the idea of deciding who my MC is. Good or bad, strong or weak, asexual to sex fiend, loving or manipulative, etc.
I think an option to make the MC a bad person only seems jarring when it comes out of left field, where as allowing you to build one way or the other makes more sense, and allows us more choice in how the story unfolds.
From there, endings can even branch out a lot. 4 examples being evil but you get what you want (good evil ending), evil and your actions lead to your downfall (bad evil ending), good and happily ever after (good good ending), or unable to hold on to what your building towards so you lose it all (good bad ending).
Yeah, thats a bit of a darker path for the MC. If you want to implement some sort of cheating, I think its all in how you construct the scenario. Does he seek out the girl? Or does the girl come to him? (I personally think the latter fits more with how the MC has been depicted so far.) Or its just a girl making the moves on him in a heightened emotional state? Both sides being dumb and making mistakes. Could be drunken shenanigans. Etc, and etc.I've seen several other games where discussions rage on about the MC being a terrible person, just because the choice exists. Even the most prominent games where the MC is judged by the girl (or amount of girls), though in reality the choice is always the players to choose.
An example, from the very first days of making LoF, I toyed around with having a corruption path in the game. I wanted to explore a darker side of 'James', and where he could get the Metro tickets for Kira, provided he got a BJ in return - which she would give rather unwilling.
I've always thought such a choice would ruin his "teddybear-ish" appearance, as you could theoretically go see that side of him if you wanted to,. And when you see it, it sticks.
Obviously, an MC who cheats on his girl comes off very differently than an MC who has the opportunity but chooses to remain faithful. But how does that translate into a game where we can just reload a save and do both? I think this hinges on whether we see the MC as a character in his own right, or as a (mostly) blank slate that the player controls.I've seen several other games where discussions rage on about the MC being a terrible person, just because the choice exists. Even the most prominent games where the MC is judged by the girl (or amount of girls), though in reality the choice is always the players to choose.
An example, from the very first days of making LoF, I toyed around with having a corruption path in the game. I wanted to explore a darker side of 'James', and where he could get the Metro tickets for Kira, provided he got a BJ in return - which she would give rather unwilling.
I've always thought such a choice would ruin his "teddybear-ish" appearance, as you could theoretically go see that side of him if you wanted to,. And when you see it, it sticks.