Dev Diary, February 25th, 2022
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Progress
Finally, I've been able to sit down and work in Daz uninterrupted, and I've been having a lot of fun doing so. The week started off a bit weird though, with my son testing positive for Covid on Monday, but he's already recovering and my own daily tests keep showing negative.
Story renders are now up to 493, and animation frames at 6,356, which is a decent increase compared to last week.
It's hard to explain how big the actual chapter will be, but I expect it to be larger than normal due to the number of endings. Here's a visual example of how far along the way I am at the moment, with green being done. Note that it's highly simplified, and doesn't really show the differences in endings.
Steam vs. Patreon version of the game.
I feel I should clarify a misunderstanding that somehow has emerged. The $10 Patreon tier reward is "the full copy of the game". This means you're entitled to download the Patreon version here when it's released. It does not mean that the Steam version is a part of the tier reward. I've edited the tier rewards for clarity.
Poll
I've seen a lot of statements of "that would never happen in real life", or "Drifty got it wrong" when it comes to certain elements in the Leap of Faith story. I chuckle a bit when I read them because as you might know, I've been inspired by several real-life incidents when writing this. So for the fun of it, I've included a poll this week. Answer coming next week.
Have a nice weekend, and stay safe out there.
// Drifty