- Oct 14, 2021
- 625
- 2,797
Really good comment, Yossa.
Almost all of the negative reviews Leaving DNA has gotten, whether here or on Steam or some other site, are rooted in the lack of sex. I think part of that comes from players not reaching the lewd scenes that exist (four in story, two in the bonus menu). But also certain players think Leaving DNA would somehow be better if I just took what exists and added more sex. But that's not true.
One thing that distinguishes Leaving DNA from most other AVNs is its focus on character development. This focus has meant that I've taken scenes which players expect to lead to sex scenes and I've subverted expectations by instead using those scenes to develop the characters. For example, MC meeting Sylvia the bartender looks like the player is being introduced to a new romanceable partner, at least a side girl. But Sylvia isn't an LI, and there are actually two different purposes to this scene.
The first is show us that MC is good at flirting with women and will flirt with women he's interested in. This is important to establish because MC's inability to engage in healthy, long-term romantic relationships is central to the story, but that could easily be misunderstood by the player to be caused by something like he's just not good at talking to women or he lacks confidence with women, which is something that players have come to expect from a very large number of AVN MC's. This scene shows that Leaving DNA's MC is good at talking to women and he's great at getting women to be attracted to him. So there's clearly something else going on that prevents him from forming these healthy relationships. (Of course, he's also 6'3" and chiseled--there are multiple ways I establish the point.)
The second purpose of this scene is to establish Jamie's character. Granted, she is a little bit drunk, but her conduct here hammers home both her assertiveness and her feelings for the MC. Also I hope her conduct gives the player a little chuckle. (This assumes the player flirted with Sylvia. And flirting with Sylvia actually does lead to a lewd later on (the teddy bear scene) just not the sex scene with Sylvia the player is expecting.)
Another scene for which I recieved criticism was the scene with Gina in the gym, where she proposes MC meet her for a drink. Players expected to get a choice here: go for the drink with the married woman, or don't. That's what you normally expect from an AVN. But I can't give that choice, nor can I let MC have sex with Gina. It is critical to MC's character that he would not engage in a relationship or sex with a married woman. His response to Gina establishes that he is a man of character with a specific moral code. Family is very important to him. This point is driven home precisely because the player's expectations are being subverted. The reason the scene exists in the game is so that MC can reject Gina. There's no reason for the scene to be there if MC goes out with Gina.
If instead MC does go out with Gina, then what story am I telling? The theme of family is deeply rooted in Leaving DNA, and scene after scene revists this theme. If the familial relationship isn't important to MC, then it would change the way the player views every single one of those scenes. Leaving DNA would be a cheap, inch deep (both philosophically and emotionally) and only moderately interesting mystery story with mediocre 3D renders. The whole fucking point of Leaving DNA is to explore MC's concept of family and his character, not to showcase cheap sex scenes and NOT to get thousands of supporters on Patreon (which frankly would be a futile effort anyway, as noted by Yossa).
(Of course, my supporters did later vote on creating a bonus scene which showed what would have happened if MC and Gina had gone out of the drink. So there's a bit of a have your cake and eat it too going on here, but I don't feel like the presence of the bonus dream scenes detract from Leaving DNA's story-centric approach at all. Considering polling shows that 90% of the players don't even view the dream scenes, their existence has very little impact on the overall player experience.)
This is a bit of an aside, but as for lack of sex with the four LI's, there's already a story-appropriate and character-consistent amount of hookup sex with the ex-girlfriend, Aghavni. There's a difficult-to-unlock-but-still-there drunken hookup with Malena which is very fitting for her character, including the fact that she rejects the MC's sexual advance if her best friend is interested in him. (That rejection has undoubtedly led to many players getting frustrated, but it's a great character-establishing scene for Malena and I'm very proud of it.) As for Emmeline and Jamie, and as for emotionally connected sex with Aghavni and Malena, those sexual relationships will happen when they have been earned by MC, which hasn't happened as of the end of Episode Three. Adding them prematurely would not make the story better. Instead, it would only result in a feeling of disappointment, i.e. "That's it? That wasn't emotionally rewarding at all."
Back to my point, I think that my core audience, while hopeful to ultimately get romance/sex with at least one of the LI's, ultimately enjoys the story without any sex at all. Even for players that enjoy Leaving DNA, this is a relatively small core group who would enjoy it without any sex. But there is a group there. And I think that Leaving DNA, while certainly not the only AVN that doesn't focus on romance/sex, is uniquely situated to test the waters in the non-AVN genre on Steam.
I don't expect the SFW version of Leaving DNA (which will only be made after the NSFW version is finished) to sell a lot of copies. The non-adult VN audience seems to have a very strong preference for Japanese style art. As far as I know, there are no Daz rendered visual novels on Steam that are not adult oriented. If anyone knows of any, please link them. (Summer's Gone doesn't count as sex is planned for Season Two.) But if I can, with minimal work involved, adapt an already completed game to reach even a small audience outside of the AVN community, I see no reason why I wouldn't. It will be nice to make a little bit of extra money from those sales, but I am primarly interested to find out if my little story can still hold players' interest outside of the AVN market.