You can change that you know! Become a patreon, increase your patreon level, ask the dev to define a new patreon level, as you have reached the max....
Become a whale not a pirate!
Your post was probably meant as a joke and presumably a funny one, bro, but let me answer seriously.
It would be cool if Monk got a few sheikhs as subscribers, but alas, it seems that all the sheikhs have long ago chosen large mainstream projects and are in no hurry to support new developers. Although it is unlikely that LDNA can be called a new project, after all, two years have passed and updates are released regularly.
If we look at the majority of those who want to support new creators, they can either afford to support 2-3 developers, allocating 10-20 bucks to each, or a couple dozen of devs at a couple of bucks for each. And the number of those who're willing to pay is limited, but the new interesting projects keep coming.
At the same time, the number of "free" downloads of games, like LDNA, is in the tens of thousands. Hell, if people at least paid $1 per download, that would already be something that would allow small developers to survive.
If you don't see a problem with this and think the situation is funny, then alas. I see more and more good projects closing down because pirates completely destroy the opportunity for their developers to earn at least something. And making *good* games is an expensive pleasure.
You could say it's free competition, the strongest survives and all that. Well, yes, probably, but the effect of pirates is different. If a developer with 5-10 thousand subscribers becomes a little less rich after
losing not earning a couple of bucks from a "free" download, then someone with a hundred or two subscribers will become completely disappointed and give up on this hopeless endeavor and find a more productive way to invest their time and talent.
Even the fucking pirates were after big fat galleons with gold, and didn't sink all the fishing boats around, only to end up without provisions themselves.
