Ciaran8023
Active Member
- Jun 4, 2018
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I absolutely respect this stance, some devs get too lost in the sauce and want to force something even though it might not be something the playerbase will care much for and devote a lot of time towards it. Coming to terms that certain things might not work in the way you anticipate it and actually being alright with letting it go gives me a lot of hope that you won't get bogged down with too many things that won't pay off in the way you want it to.Not everyone will be interested, I know. Personally I don't like in-game dreams where an MC meaninglessly lewds an LI prematurely. I was aiming for something different by making these not a part of the in-game experience. They were meant to be a break for me from working on LDNA's main story, a fun exercise in creativity, colloborating with my patrons to come up with new mini-stories/vignettes for women that otherwise would not get lewded. I was surprised that so few people had played them but honestly given LDNA's nature as being unrelentingly story-focused I probably should not have been surprised.
Regardless, like I said they just take too much time to produce. About a month each.
But yeah as you said, LDNA is very story driven and the story is very good so that definitely chimes into what's happening with the dream scenarios, they likely would've worked better in a more laidback type of game.