I'm sorry, but I'm not going to continue donating the game because I don't see anything worthwhile (at the moment). Yes, I said "continue", even though you focus on the fact that here we only talk about things we take for free, don't put us all in the same bag, please. Some of us liked the original LOK, that's why we donated... Maybe not since forever, but we've done it. If you haven't donated I can understand your passivity or conformity, but you understands that for those who have contributed in his day, it's hurtful to hear "if you don't donate, you can't have an opinion", especially considering that, in the end, Patreon's content is free, you support the developers to finance themselves, nothing else.
From the first moment I said both the art of this game, as the dialogs and as the development were great. (Note that lack of respect towards the main developer I have to come to praise his game with 5 stars) And yes, it may have good things and bad things ... but if you think that the strange deformations that have these animations are normal... I really can't think how some people say that the previous animations were rough and don't laugh at the new ones.
Goodbye then.
I don't agree with that statement on principle. And the devs would do good to take into consideration the feedback they get from as many sources as they can, not just the ones that are giving them money. Being a supporter already shows you have a bias, and there is value to looking at what the other side has to say about the matter.
I don't want to give them money because I don't want to support a product I cannot have my hands on yet. I don't want to support the practice of throwing away what you already had instead of finishing a product first. I've seen that go wrong too many times already. So no, I'm not going to pay them in the hopes that they'll listen to my feedback.
We do listen to everyone. I wouldn't post here or exist on this forum if I didn't. That said, we do listen to people who support us more, because they are funding the development. However, we, as devs, have the ultimate say in what we do/push forward.
We bring up votes for things that we personally cannot decide on, or things that the public may find interesting to vote on. Ultimately the game is being made from our collective visions as a dev team that all love video games. Just because someone donates to us and demands we throw in pregnant scat fetal penetration, does not mean we're going to do so, or even consider it.
Paying us doesn't mean we'll listen to you, nor does it mean we won't listen to you. We listen to everyone, and there are plenty of people on our discord that haven't payed us anything whose suggestions we have decided to use.
The old game that people like still exists. You can still go play it. Sorry it won't be finished, but you have absolutely no idea what was going on behind development that caused us to go in this direction. What is done, is done, and frankly people in this forum need to seriously come to terms with that. Calling what we're doing now 'lower quality' is just a blatant lie, and when people blatantly lie it makes me not want to listen to those people.
The old animations also had deformations at times. Krystal's head would flatten during one animation with Cenvir. And that was a final animation. It could be fixed, but it was polished already. These new animations with the deformations you cite are in their roughest stage of development, they are not final, it will be ironed out as best they can.
Yeah, we're also rushing/prioritizing a lot to try and get lots of things done for this upcoming playtest, so there isn't a lot of polish. When we have the time to sit down and refine what we've made, you'll see some amazing things.
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Couple of videos showing off the UI and our new 3D camera, btw, if you haven't seen them. Gizmo was worried whether people would like the camera or not, so I decided to record a preview of it. I think it's pretty good, personally.