that dude you tried to roast is on the same page as you, you just lost a "not" in "should never not know" it was a double negative, so he said the customer should always know what they get into
My bad. Thanks for pointing out my mistake.
The way he worded the first sentence in his post confused me a bit, but I didn't try to roast him. Just wanted to let him know why it's important to try the product first and know what to expect from it in the long run before buying it, or supporting it, in our case.
Coming from this developer, the only tag I foresee in the future is the abandoned tag lol
Joke aside, I sincerely hope it's not the case this time, but realistically speaking, developing 3 games (assuming there's a small chance Silent House isn't abandoned for good) at the same can only work out if the dev has a team working for him, like Inceton do, or at least 3 different PCs to render a decent amount of content they could release in a decent amount of time to keep their supporters interested in their projects, otherwise it's a real risky move to pull and an incoming abandoned tag in 8/10 cases, especially for a small, relatively new dev.
I think that a game without planned tags gives me the impression that the developer doesn't know which direction to take or what type of user he wants to target.
My point exactly, but some ppl here act like those of us who share this opinion
demanded devs spoil their stories to everyone before posting their games or some shit like that, which is completely wrong.
I understand most devs don't have ALL the script planned out in advance, cuz there's always room for improvement and all the games are WIPs till they get the completed or abandoned tag, but I fail to see how said devs supposedly don't even know what fetishes they want in their own stories and why making a planned tags or tags that won't be in the story list for the
important and
divisive tags is such a (cringeworthy) joke to some ppl and not something that's actually helpful, for obvious reasons.