Algorist

Member
Jul 18, 2022
103
319
[/SPOILER]and I think Sara and Maya both show up in 'Mother's Milk':
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Nice catch. That looks like teen Sara from behind, indeed. Interesting choice, not current Sara, but teen Sara... that definitely holds some significance.

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alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,457
Lol, the day Selly is satisfied with the amount of supporters he has is the day pigs fly. Also, i laid out how new pirates will have next to no trouble in the vast majority of cases but you just side stepped that as though it wasn't 95% of my point about how it's no tangible victory. As i said before, the group most affected by this pyrrhic 'victory' contains most if not all potential new supporters so it's also a hilarious example of an own goal. The pirates will do just fine.

Dude, i've been here for a very long time now, i know why they exist, my point was they're annoying because they're not worth it, if they were then i wouldn't find it annoying to have randoms regularly rockin up asking how to subvert the DRM.

It's good to see you again Alex, watching you do mental gymnastics has always been entertaining and i'm looking forward to the ones you'll do in response to this post too. :)
I never said he would be satisfied, what I said was new blood is unnecessary and even detrimental to his ability to work on subscriber benefits and the game due to the time required to do the work for the former increasing with each individual who subscribes from this point forward. When it comes to piracy, a thing that it is impossible to eliminate entirely, any amount is a tangible victory for the ones fighting it. Where it would not be tangible is if there was a way to stop it, then tangible victory could only be obtained by doing exactly that, ending the piracy entirely. In terms of LiL, a tangible victory in a situation where piracy could actually be stopped entirely would be for every player to either be paying or waiting two weeks for free.

Been here basically since day one of this thread, was even a pirate of the game myself up to 0.8.0, when I stopped pirating it. Yes, they aren't worth it because they are a minor form of compensation to try and bring back some benefit to subscribing that does not compare to the original benefits lost to the leaks. As much as he has attempted to bring back enough benefit to compensate for what was lost, that simply isn't possible as the benefit of early access is inherently more valuable. If he made the packages to a standard that was worth the same value as the lost early access, he wouldn't have time left in some other aspect, sacrifices would need to be made either in the requests, in the game's development, or in his own personal time. The DRM would subsequently also not be a problem if the packages had never been necessary to attempt to compensate for the leaks and had themselves not been.

You can probably see the cycle already, at least I hope so. Sel puts LiL out, LiL gets leaked at decreasing intervals that fail to reach the free two week wait period he has graciously allowed since day one, subscribers lose their early access. Sel tries to make extra content free of extra charge to compensate for the subscribers not getting their early access, the extra content gets leaked, the subscribers lose their exclusive free access to the extra content. Sel gets understandably upset and, seeing a third attempt at giving subscribers back their benefits would now be textbook insanity (attempting the same thing repeatedly with the hope of different results, adding more benefits is the same thing he has already tried), implements drastic measures that do things that should not be done.

I think one of the big reasons why there are not more subscribers, is because this game is completely unplayable without progression mod, which updates with public release.
Wow - I guess I just imagined playing it without the mod.
As did I, apparently I am seeing things when I find myself with a complete save of my own making. A mod is unnecessary, only paying close attention is needed and, at worst, taking notes. Every word, every little detail, is important in some way. If a mod was necessary, nobody would have gotten anywhere even in the early days with the part where you are alone and going around points in town. I got through that just fine and have never used a mod or walkthrough for this game nor did I have the extensive notes I do now.

There have been multiple times I have had to restart according to my own play rules (anything red is game over), all of them were my own doing trying to answer how I would instead of answering how Sensei would, particularly that one question asked by Karin stands out.
 
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butterfly boy

Member
Feb 13, 2023
166
433
Here's something I thought was very interesting: Sensei says a lot of gibberish when he is broken but I don't recall him being able to predict the future (Nodoka's theme was playing in this scene). There were also a lot of 4th wall breaks from Sensei in Chapter 1 but it slowly stopped. Now he only says this world was made for him. I wonder if all the 4th wall scenes should be taken seriously.
screenshot0056.png
 

CrocosaurHex

New Member
Jul 18, 2023
9
70
Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
 

k1n5l4y3r

Active Member
Jun 20, 2018
660
1,171
Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
Well, to break the grindy nature of the game increasing affection and lust gains to 5 or 10 per event would do fine, a hint system for the puzzles that shows what events have the answers is fine, and decreasing the headpat mark from 500 to around 100.

Maybe cut the luminescense of the colors in the text box a little, it kinda hurts the eyes especially if you read it with the lights off. I think more matte and solid colors are easier to read and don't hurt the eyes as much.

Including a translation for all the hexcode/japanese/binary and other coded stuff because this is a game not homework, what kind of player would be bored enough to try searching for it on google, especially the japanese script that you can't simply copy paste from the game. Maybe a toggle to translate so if the player wants to search for themselves instead of having it easilly acessible they can.
 

CrocosaurHex

New Member
Jul 18, 2023
9
70
Well, to break the grindy nature of the game increasing affection and lust gains to 5 or 10 per event would do fine, a hint system for the puzzles that shows what events have the answers is fine, and decreasing the headpat mark from 500 to around 100.

Maybe cut the luminescense of the colors in the text box a little, it kinda hurts the eyes especially if you read it with the lights off. I think more matte and solid colors are easier to read and don't hurt the eyes as much.

Including a translation for all the hexcode/japanese/binary and other coded stuff because this is a game not homework, what kind of player would be bored enough to try searching for it on google, especially the japanese script that you can't simply copy paste from the game. Maybe a toggle to translate so if the player wants to search for themselves instead of having it easilly acessible they can.
Thanks for your feedback!

As for the grind points, I plan to make a difficulty level. At an easier level, there will be less grinding. Everyone can customize this for themselves.

Hints will also be implemented this way. In the event tracker (shown in one of the screenshots), you can see the status of the event, all the conditions necessary for it to start or skip, and what needs to be done to start the event. It is also planned to introduce contextual hints. For example, when an event starts, the player will be warned that passing it at the moment will entail skipping some events in the future. Choice options in events will also be highlighted. The player will know what choice to make in order not to miss some events in the future. Decryption of codes is also in the plans. There will be a button on the dialog panel. It will appear when the encrypted text is on the screen. And of course, clues for puzzles. I agree that this is an extremely necessary thing. It should be clarified that this guide mod will be optional. If the player doesn't want hints, they can turn it off.

Regarding colors, I also see imperfections in my work. Yes, a dark theme is planned, but work with color will also continue. Thanks again for your detailed feedback, it means a lot to me!
 

fdsasdf_p

Active Member
Apr 24, 2021
868
3,080
Here's something I thought was very interesting: Sensei says a lot of gibberish when he is broken but I don't recall him being able to predict the future (Nodoka's theme was playing in this scene). There were also a lot of 4th wall breaks from Sensei in Chapter 1 but it slowly stopped. Now he only says this world was made for him. I wonder if all the 4th wall scenes should be taken seriously.
View attachment 2780800
Nah I'd say this isn't Sensei having some protag powers that predict future or break causality. Sure Nodoka is someone quite unique, but I mostly think of these as Selly trying to be a smartass (which I don't mind for the most part); but often time I also think of these as "glitchy Kumon-mi not loading properly", which leads to Sensei temporarily thinking/saying/seeing things he wasn't supposed to until later.

One example that comes to mind is Torrential Downpour. Child of Man., where Sensei "predicts" Chika showing up at the ramen shop. Regardless, the seriousness of these moments for me just aren't there to really mean something.
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SweetHug

Newbie
Jan 27, 2020
51
152
Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
It looks very good, the interface of the game has always seemed very simple to me and I'm glad to see this.

I hope you don't give it up and good luck.
 
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anothersilo

Newbie
Jun 2, 2021
16
85
Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
Looks great so far! I agree with what others have said, that the best way to improve the game is to remove all the pointless grinding. I think a good way to do that is maybe just remove love/lust values and requirements altogether and show what we need to do to progress the story. I like what a bunch of other games on this site do, which is show a map of everywhere you can visit (instead of a few text boxes that say "mall", "shrine", "streets", etc.). You could visually show which characters are in each location that you can visit at any given time. And if a character has a new event, there can be some indication of that (like an exclamation point next to their picture on the map). That's the first thing I would do if I were remaking the game.

A couple other things I might change are to let major decisions be actual choices the player makes, instead of the order in which we do events (like good/bad homie, yumi knows, let ayane be taken advantage of by kirin, etc.). And also either dramatically improving puzzles or removing them entirely, especially since they only exist in the first place to "gatekeep people who don't want to put in the work" according to selebus. Also probably remove all of selebus' fourth-wall-break rants.

In a perfect world, I would dramatically reimagine all the happy scenes as well, to make them less frequent, shorter, and actually scary instead of tedious. But we don't really know enough about the nature of the happy scenes to know what's important and what isn't so that makes it hard.

Idk if you saw, but if you want to change any details and need new images, TheLastCrusade posted all the Koikatsu character cards so it shouldn't be difficult do.

As far as the UI designs you've posted, I LOVE the music player and texting screens. I'm not a huge fan of the glowing pink text in the text box. I love the way the contacts look, but honestly I would go with a grid because I hate having to scroll down to find the girl I'm looking for every time in the base game. I love that Uta's journal is in the game. A lot of the UI looks over-cluttred and 2(23) is definitely the worst offender. I'm not really sure that progress-filling-up-circle-ui-element-thing looks good anywhere you have it. When you have 3 of them in 2(11) they look too big and close together, but when you only have one of them in 2(12) it feels like there is a lot of empty space. When they are neon green and red it looks weirdly jarring. I'm obviously nitpicking at this point, but I would personally find different/better progress bars and also don't be afraid to make elements bigger and take up more space so they don't clutter the screen. Even with what you have now though, its a HUGE ui improvement over the base game.

I've always thought this game would REALLY benefit from a remake. The writing is so good, but its held back by such terrible game design. I'm really excited to see where this goes!
 
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er3z

Newbie
May 14, 2022
15
21
Looks great so far! I agree with what others have said, that the best way to improve the game is to remove all the pointless grinding. I think a good way to do that is maybe just remove love/lust values and requirements altogether and show what we need to do to progress the story. I like what a bunch of other games on this site do, which is show a map of everywhere you can visit (instead of a few text boxes that say "mall", "shrine", "streets", etc.). You could visually show which characters are in each location that you can visit at any given time. And if a character has a new event, there can be some indication of that (like an exclamation point next to their picture on the map). That's the first thing I would do if I were remaking the game.

A couple other things I might change are to let major decisions be actual choices the player makes, instead of the order in which we do events (like good/bad homie, yumi knows, let ayane be taken advantage of by kirin, etc.). And also either dramatically improving puzzles or removing them entirely, especially since they only exist in the first place to "gatekeep people who don't want to put in the work" according to selebus. Also probably remove all of selebus' fourth-wall-break rants.

In a perfect world, I would dramatically reimagine all the happy scenes as well, to make them less frequent, shorter, and actually scary instead of tedious. But we don't really know enough about the nature of the happy scenes to know what's important and what isn't so that makes it hard.

Idk if you saw, but if you want to change any details and need new images, TheLastCrusade posted all the Koikatsu character cards so it shouldn't be difficult do.

As far as the UI designs you've posted, I LOVE the music player and texting screens. I'm not a huge fan of the glowing pink text in the text box. I love the way the contacts look, but honestly I would go with a grid because I hate having to scroll down to find the girl I'm looking for every time in the base game. I love that Uta's journal is in the game. A lot of the UI looks over-cluttred and 2(23) is definitely the worst offender. I'm not really sure that progress-filling-up-circle-ui-element-thing looks good anywhere you have it. When you have 3 of them in 2(11) they look too big and close together, but when you only have one of them in 2(12) it feels like there is a lot of empty space. When they are neon green and red it looks weirdly jarring. I'm obviously nitpicking at this point, but I would personally find different/better progress bars and also don't be afraid to make elements bigger and take up more space so they don't clutter the screen. Even with what you have now though, its a HUGE ui improvement over the base game.

I've always thought this game would REALLY benefit from a remake. The writing is so good, but its held back by such terrible game design. I'm really excited to see where this goes!
honestly i agree, this game is great but sometime i think its concept is limited by what renpy has to offer. also there are some improvements that would make it better by a mile, and I'm not talking about talking what exists and trying to polish it, but trying to add new things.
 

dantarium

Member
Jul 25, 2020
116
78
Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
i would agree with some of the things said so far, and if you dont mind i would like to tell you of 2 things i think could be good

one would, for example, that thing about telling weather skipping things would block you out of others. Maybe put a small warning in some events ( like the event Schrodinger idk how to spell it) about possible consequences to doing them before certain others (beach event)

i also agree with the idea of like, slightly highlighting important information about the fure, like the skulls in mayas room, the answers for lamb legs or the name of that president for tsuneyos question
 

fdsasdf_p

Active Member
Apr 24, 2021
868
3,080
Hello friends. This game really hooked me and influenced me, and I decided to improve it... Improve it a lot... Remake)) For several months I have been developing a complete remake of this game on a completely different engine. I want to make the best version of this game. And today I would like to share with you, with the community, some of my developments. Teasers, if I may say so. It is very important for me to hear your opinion, your criticism, suggestions, ideas, whatever... I have a lot of ideas that I'm going to implement to improve your gaming experience. And if you like it, I will soon share all this with you. I hope you enjoy my work. P.S. Do not pay attention to inconsistencies in names, groups, avatars, content, dialogs. For now, it's just a design.
First off: this work of yours, amazing. I'll give you a 11 out of 10 as-is already :ROFLMAO:

- For implementing hints, lazy people such as myself really like having exclamation mark right next to location/call/invite buttons once the requirements are fulfilled so I don't have to tap on and off guide or menu for checking (but I don't know if working UI outside of phone menu is a direction you are going)

- For warning potential missing events, I personally don't mind reading a text box if rearranging icons becomes too visually overwhelming to deliver the intended message, especially when the current ways to miss events already have some varieties.

Maybe putting a special icon next to those "potentially point of no return" events followed by short descriptions? So players can have second thoughts when progressing, or even before proceeding to such event.
Especially those events that seemingly don't have immediate consequences such as those Lock Events at the start of a chain (including the chain that makes Makoto unavailable for later stats grinding even after the chain finishes), certain decisions (choosing Miku during 2nd war for example), and the infamous yumiknows flag.

- Location seems nice, especially when trying to grind stats more efficiently. But since location pattern is mostly fixed, I think it'd be cool to know girls' phone call availability by just looking at the character icon (maybe with an extra green dot, or just online on the side). Saying this is because I remember myself desperately trying to call Tsubasa to get affection to 5 while not really knowing exactly when she is available.

Edit:
- Speaking of calls, is it possible to make a contact menu with call and invite right next to the photo so it saves an extra click? (god I am so lazy)

Sorry if I sound like asking you to stuff the entire wiki into a menu; what you have here is so sophisticated and aesthetic, something after my own heart!

If only we already have a lot of photosets to put that to good use
Also, it'd a little hilarious if you keep Sensei's battery always at low because it happened far too often LOL
 
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