Why no characters in the game are wondering about sensei's name? It's not weird?
That's what Japanese students call their teacher, so it is technically normal. This takes place in a fictional town, if I remember correctly, just outside of Kyoto. If I really remembered that correctly, my mind is weird because that is one hell of a random detail to remember.
To be fair, it was late/early and I was half asleep. I'm somewhat amazed my comment was coherent. I'd probably failed to erase a previous aborted comment, so the quote attribution from whatever I had started to respond to got artifacted in and I was too loopy to notice it.
During the reset, every girl vanishes in some way and is reset to an earlier state. Makoto goes to school as normal, oblivious to the fact that she'd been acting out of character for several days and had jumped off a roof. Ayane wakes up feeling something important has been lost, but with no memory of the rooftop. Those are endings from their perspective. Not so much from the perspective of Maya or Sensei, but the implication that sometimes people don't come back after a reset definitely reinforces the idea that these are endings, of a sort (at least, metaphorically speaking)
I mean, when the game begins half the desks in the classroom are empty, and the other class is overflowing.
Was Sensei just given a small class for some reason, or were those populated desks of students who vanished forever in past resets? This is the one question Sensei hasn't asked Maya that I'd really love to have the answer to.
Ayane plays at being yandere, but she isn't actually. She hasn't really shown the capacity to harm others, and is downright passive in situations where yandere would typically be much more aggressive (like when Sensei picks one of the other girls in the Halloween contest).
Noriko carries a knife and appears somewhat unhinged, but the scene in the Halloween update makes it pretty clear she's MUCH more likely to direct her harm inward than outward. Despite her outward appearances, she's more like Rin than Ami.
But if Ami does go the true yandere route, yeah, I can totally see her inviting one of the girls over for dinner, so to speak.
I see, I thought it might have been the site, it has screwed up comments in the past.
Yes, every girl has been reset so far, but there's a key factor there, every girl has been alive at the moment of the reset. The question boils down to what happens if they were able to die before that reset happens. The only two that even got close are Makoto and Wakana, both of which didn't end up dead and one specifically because she was still in the process of going through what would have killed her when the reset hit. The other, of course, was because another character got to her in time. It does bring an end in a metaphorical sense, it may just be what I've come to know as an ending clashing with that metaphorical sense. What I've come to know as being an ending specifically means gameplay stops whether you get shot back to the menu or are given a loading screen to load a previous point from.
Old Sensei may have had other students leave his class prior to the game, whether by school transfer, class transfer, or even something worse. I'm not entirely sure what the cause of the less than full class is. This does seem to support that students who die disappear and the fact that these empty desks are never mentioned does seem to support that they are forgotten in the next cycle, but that's only IF the resets have been happening since before the game. I may just not be remembering right, but I don't remember a reset before the first one in the game being mentioned.
Oh yeah, I am aware of Ayane not being a yandere. She had me fooled for a while, but it started to die down after the first beach event. I honestly didn't get the self harm sense from Noriko, I still think of her as a potential threat, but again, she seems to be dying down on that. I still don't trust her not to harm a girl she catches with player Sensei, though. Ami, oh boy, I could definitely see her killing, maybe in a brutal and graphic manner, but actually having them for dinner is a bit much. Even the queen of yanderes, Yuno Gasai, wouldn't do that, we'd just never find the victim wit her.
So after playing though almost 400 days of this release, I decided to grow a pair and actually buy into the game.
I don't really like the patreon model so I just paid for the version on itch.io. I'm willing to go back a version to support the dev.
I get that the piracy thing gets heated here, as this is a piracy site. In my opinion piracy is intellectual theft and just as bad as physical theft. However I think saying they are exactly the same actually makes it easier to argue against.
Theft (the one most people think of) is talking about the physical removal of something, usually from a store. This hurts the store owner, not the creator of the product, as the store owner had already paid the creator, and will have to do so again to replace the stolen product.
Piracy cuts out the middle man and stops the creator from getting paid in the first place.
To compare physical and intellectual/digital theft you have to imagine a magic gun that can create identical copies of any physical item. If such a device existed, you could go into any store and make a copy of an item on their shelf, or showroom floor. If someone was offering free copies of Ferraris and Mercedes etc, would that be moral?
Of course not. Why would people pay for a Ferrari if they could get a free one? If people stopped paying for them why would Ferrari make new cars when someone would just copy it and give it away for free? They wouldn't. The industry would collapse.
Just because intelectual theft isn't the same as physical theft doesn't make it better. From the creators perspective, it's worse. Physical theft doesn't really affect them at all. You are stealling from a store, not from them. Intellectual theft is stealing directly from the creator.
"I wouldn't have bought it anyway" isn't any more of an excuse for intellectual theft than it is for physical theft.
I didn't intend to make this a novel, whoops, going to go back to the game now lol
If it is intellectual theft, then it is still theft, so I don't see how it makes arguing against it easier.
You'd be slightly off on the theft thing in the next line, but you aren't completely off. It does hurt the store owner, but that owner has a financial agreement with the creator where the creator gets a cut of the profit from the store's sales of their product, so any loss of profit from that product, such as a successful theft of the product, would result in both being financially harmed through that agreement. The store cannot provide a portion of a profit it never received.
Totally agreed on the middleman part, it does not allow for the creator to gain from the copy being pirated.
Not exactly on the comparison part, pirates and thieves are both taking a copy of the game without the result of profit coming to the creator. As for the magic gun thing, no, copying anything without permission wouldn't be moral nor is offering free copies without permission. Then the producers of those two vehicles get none of the profit because the actual licensed dealers aren't bringing in money of which a portion would go to the producers. I've said it before, making a copy and then selling it makes the copy seller a new source of the product and pulls demand away from the actual creator.
The next part is absolutely correct, of course people are going to go to the cheapest source of a product, that's human nature. You're right, the makers would cease operations, maybe even because they can't compete with free, and the market would collapse because having these creators is what allows a particular market to thrive.
Again right on the next part, neither is less bad than the other and some people see piracy as worse. Again, physical theft does affect the creator, the only real difference is that the creator isn't as close to the theft because there's a middleman through the store being stolen from. However, they do see a loss of profit from that theft. Piracy is worse because it is coming directly out of the creator's profits, there is no middleman, every cent that is lost is directly impacting the creator instead of impacting the store as well.
Nope, "I wouldn't have bought it anyway" isn't an excuse at all, in fact, it makes the position of the pirate even worse. At least those pirates who only do it when they have no other option, like myself when I do it, had a reason behind it that can't really be mitigated.
Please no, not again... Aren't you all tired from that stupid discussion?
Not really, especially after Selebus gave us his blessing.
One thing I'd like to point out about the current discussion, is that Bluejay was undone *outside* of a reset. And Makoto was *broken* afterward, mentally. What happened in the reset was that her mental state was recovered to some semblance of normal.
Thus, not everything waits for a reset to happen to be "fixed"/undone/walked back/whatever. The way it's been being discussed recently glosses over these potentially important details.
Just thought it was worth a reminder, as it seems important for theory crafting, and a similar thing may have been involved in the Molly Scene we just saw (though it's equally possible that Sensei's perceptions are disjointed and that's why there seems to almost be a time jump near the end of the scene).
She literally
jumped right before the reset triggered, then the reset happened while
she was in the air still. The real question isn't about the mental state, it's about the physical state, would they be reset if they actually died. For example, if she had actually
hit the ground before the reset that
saved her triggered, would she disappear or would she reset despite being dead at the time.