Play music everyday to keep the atmosphere up, if your ok for cash the dance party instead. Keep an eye on the men's libido to avoid them messing it up once things get going, they ruined my first playthrough by assaulting the girls.Almost every day the beach suffers athmosphere and all stats fall down and it leads nowhere.
The DLSite page says no.Can you run this on Mac?
I suggest you install wine on your mac,Can you run this on Mac?
Except I useThe game works splendid under wine.
LC_ALL=ja_JP.UTF-8 wine program.exe
to avoid all possible locale-related problems (you have to edit /etc/locale.gen
file and run locale-gen
command as root otherwise it wont work). Well, it does the same as LANG.Remember I wrote this for a mac user. I can't remember if BSD uses /etc/locale.gen.Except I useLC_ALL=ja_JP.UTF-8 wine program.exe
to avoid all possible locale-related problems (you have to edit/etc/locale.gen
file and runlocale-gen
command as root otherwise it wont work). Well, it does the same as LANG.
For this game, I had to recompile my wine without opengl support (otherwise all I could see was a black window), dxvk9 gives me the crash, so I wouldn't say it works flawlessly. I'd say it miraculously works under my usual setup (the one I use for dxvk and rpgmaker).
Thanks, yes I play all these games via Wine but I struggle to get the jap locale to work while I also use Wine. Will try your steps now, thanks so much!I suggest you install wine on your mac,You must be registered to see the linkssomething to get you going, I don't know if it's up to date since I run Linux on my mac, and have done a few years now.
When you have installed wine, start a terminal and 'cd' into the game folder, if you don't know how to do that there's plenty of material on the interwebs that will guide you, and when you are in the game folder in the terminal start the game with the following line:
LANG=ja_JP.UTF-8 wine nanpa_beach_game.exe
The game works splendid under wine.
EDIT: If you don't know what wine is, then I can tell you that wine is not an emulator, it's a translation layer that makes it possible to translate windows systemcalls in windows programs to linux/mac/BSD systemcalls, the rest of the windows program's code is X86 code and will execute identically on all operating systems that runs on an X86 chip, like Intel and AMD CPU's. I hope this demystifies what wine is![]()
Hi, I used your command and this is the only one that kinda gives me any response, but I get now 'permission denied', is there a way to solve this?Except I useLC_ALL=ja_JP.UTF-8 wine program.exe
to avoid all possible locale-related problems (you have to edit/etc/locale.gen
file and runlocale-gen
command as root otherwise it wont work). Well, it does the same as LANG.
For this game, I had to recompile my wine without opengl support (otherwise all I could see was a black window), dxvk9 gives me the crash, so I wouldn't say it works flawlessly. I'd say it miraculously works under my usual setup (the one I use for dxvk and rpgmaker).
try 'sudo' or 'su -', perhaps you need to generate a japanese locale for mac, there ought to be something on the interwebs that tell howThanks, yes I play all these games via Wine but I struggle to get the jap locale to work while I also use Wine. Will try your steps now, thanks so much!
UPDATE: found my way to cd into the game folder but when I type in your command, I get: "No such file or directory". I use Wine staging
Hi, I used your command and this is the only one that kinda gives me any response, but I get now 'permission denied', is there a way to solve this?
Thanks, yes I play all these games via Wine but I struggle to get the jap locale to work while I also use Wine. Will try your steps now, thanks so much!
UPDATE: found my way to cd into the game folder but when I type in your command, I get: "No such file or directory". I use Wine staging
Hi, I used your command and this is the only one that kinda gives me any response, but I get now 'permission denied', is there a way to solve this?
LANG
variable doesn't work for mac (so use LC_ALL
instead). You can check currently available locales with locale -a
command (it should have ja_JP.utf8 in output). I'm not sure how do you add a locale if it isn't present.Right, so let me check I got the steps right:You must be registered to see the linkssaysLANG
variable doesn't work for mac (so useLC_ALL
instead). You can check currently available locales withlocale -a
command (it should have ja_JP.utf8 in output). I'm not sure how do you add a locale if it isn't present.
Yes, that's right. It's possible that different versions are indeed in conflict, on my system I have one main wine-staging version and secondary wine-vanilla (4.0.2) and to execute vanilla I need to change system-wide links each time. Does your wine-staging binary work at all? Can you execute binary?Right, so let me check I got the steps right:
- in terminal I 'cd' into the game folder
- 'LC_ALL=ja_JP.UTF-8 wine nanpa.exe' (I renamed game to just nanpa) but I get 'command not found'?
I must admit I have Wine, Wine stable (4.0.2) and Wine staging (4.16): shall I uninstall them all because this may be confusing the system?
If I use Wine staging should I type my command as 'LC_ALL=ja_JP.UTF-8 wine staging nanpa.exe'?
I checked available locales and yes I got all jp ones and the set locale is Engish. Can I change to Japanese for the entire Mac or I can only do it specifically for wine when I try run jp games?
user@pc /tmp $ wine-staging --version
wine-4.21 (Staging)
user@pc /tmp $ which wine-staging
/usr/bin/wine-staging
user@pc /tmp $ readlink /usr/bin/wine-staging
/usr/bin/wine-staging-4.21
user@pc /tmp $ cat /usr/bin/wine-staging-4.21
#!/bin/sh
exec /usr/lib/wine-staging-4.21/bin/wine "$@"
user@pc /tmp $ /usr/lib/wine-staging-4.21/bin/wine --version
wine-4.21 (Staging)
You can change it only for wine by specifying LC_ALL variable before wine executable on command line, very convenient. AFAIK there is no any need to change locale system wide, at all.Can I change to Japanese for the entire Mac or I can only do it specifically for wine when I try run jp games?
No luck with my wine but this is the closest I managed to get to jp locale, I used command 'export LC_ALL=ja_JP.UTF-8' and it changed to ja_JP.UTF-8.Yes, that's right. It's possible that different versions are indeed in conflict, on my system I have one main wine-staging version and secondary wine-vanilla (4.0.2) and to execute vanilla I need to change system-wide links each time. Does your wine-staging binary work at all? Can you execute binary?
Bash:user@pc /tmp $ wine-staging --version wine-4.21 (Staging) user@pc /tmp $ which wine-staging /usr/bin/wine-staging user@pc /tmp $ readlink /usr/bin/wine-staging /usr/bin/wine-staging-4.21 user@pc /tmp $ cat /usr/bin/wine-staging-4.21 #!/bin/sh exec /usr/lib/wine-staging-4.21/bin/wine "$@" user@pc /tmp $ /usr/lib/wine-staging-4.21/bin/wine --version wine-4.21 (Staging)
You can change it only for wine by specifying LC_ALL variable before wine executable on command line, very convenient. AFAIK there is no any need to change locale system wide, at all.
Your error 'command not found' isn't locale related. When you "export" a variable, you set it for your current shell session (i.e. bash process or whatever) otherwise it's used only for your next command (the one you input before pressing enter) like hereNo luck with my wine but this is the closest I managed to get to jp locale, I used command 'export LC_ALL=ja_JP.UTF-8' and it changed to ja_JP.UTF-8.
And when I add this 'export LANG=ja_JP.UTF-8' then all is in jp. I tried to run the game but it still doesn't work. I thought I need to restart my PC but when I did that and checked my locale it was back to English again?
user@pc ~ $ locale
LANG=en_US.utf8
LC_CTYPE="en_US.utf8"
LC_NUMERIC="en_US.utf8"
LC_TIME="en_US.utf8"
LC_COLLATE="en_US.utf8"
LC_MONETARY="en_US.utf8"
LC_MESSAGES="en_US.utf8"
LC_PAPER="en_US.utf8"
LC_NAME="en_US.utf8"
LC_ADDRESS="en_US.utf8"
LC_TELEPHONE="en_US.utf8"
LC_MEASUREMENT="en_US.utf8"
LC_IDENTIFICATION="en_US.utf8"
LC_ALL=
user@pc ~ $ LC_ALL=ja_JP.UTF-8 locale
LANG=en_US.utf8
LC_CTYPE="ja_JP.UTF-8"
LC_NUMERIC="ja_JP.UTF-8"
LC_TIME="ja_JP.UTF-8"
LC_COLLATE="ja_JP.UTF-8"
LC_MONETARY="ja_JP.UTF-8"
LC_MESSAGES="ja_JP.UTF-8"
LC_PAPER="ja_JP.UTF-8"
LC_NAME="ja_JP.UTF-8"
LC_ADDRESS="ja_JP.UTF-8"
LC_TELEPHONE="ja_JP.UTF-8"
LC_MEASUREMENT="ja_JP.UTF-8"
LC_IDENTIFICATION="ja_JP.UTF-8"
LC_ALL=ja_JP.UTF-8
user@pc ~ $ locale
LANG=en_US.utf8
LC_CTYPE="en_US.utf8"
LC_NUMERIC="en_US.utf8"
LC_TIME="en_US.utf8"
LC_COLLATE="en_US.utf8"
LC_MONETARY="en_US.utf8"
LC_MESSAGES="en_US.utf8"
LC_PAPER="en_US.utf8"
LC_NAME="en_US.utf8"
LC_ADDRESS="en_US.utf8"
LC_TELEPHONE="en_US.utf8"
LC_MEASUREMENT="en_US.utf8"
LC_IDENTIFICATION="en_US.utf8"
LC_ALL=
user@pc ~ $