- Apr 14, 2018
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Sure those reasons may account for some of the abandoned games too. My point still remains though, when most of the threads here are either people losing their minds & screaming that a game has been abandoned because there hasn't been an update within the past hour & the others trashing the latest update when it does come out, is it any surprise that so many devs get fed up & quit? & in all honesty, I think the percentage that falls into that category is higher than just a few.There are lots of reasons for unfinished games. It might be the dev just got in over his/her head and opted out. The dev may not have the amount or free time required to create and maintain a quality game. The dev may even simply lose interest in the project or want to start a new project.
If you look at the percentage of projects in general started and then abandoned where there is no public criticism it would probably be close to the percent of games abandoned. Car restoration is a good example. A lot of guys buy a classic car or military vehicle to restore. They start the restoration and then life gets in the way. I have a 1943 Willys Jeeps that I have been restoring back to WW2 appearance for a decade. My ultra-light aircraft rebuild project is even worse.
Agreed reading spiteful comments would be hard on a dev's ego, but if you have a well thought out story and if you believe in your project then you soldier on. But I am probably from a different generation than most devs and tend to look at the world from a past perspective.
Think of it like this. Lets look at the workplace model. If you work in an office where the feedback from management is this negative, typically they have higher turnover. In contrast, most workplaces where the management offers more constructive criticism & positive feedback, (even if the positive areas are small or few), turnover is lower.
Or a better fitting example. A few years ago I was active in some text role play communities, (mostly sci-fi, lot of Warhammer 40k, various others), & in some of them, there was a lot of the same problem. People pissing & moaning about some members not being active enough & then crapping all over everything they write. & wouldn't you know it, every other day, someone left because they got sick of it because what's the point? All anyone ever did was criticize.
I'm just saying, when people start asking "Where's the next update? Why's the dev gone silent?" For a lot of them, this is why.
As for "if you have a well thought out story and if you believe in your project then you soldier on." Well sure, some of them. Others won't. I mean let's be honest here, not everyone has the same taste. Others in this same thread are getting bent out of shape because the game doesn't have any sex yet. Personally I kind of like the story building process. Look at DMD. That's one of the bigger, more successful games on here & even it still gets a lot of hate. Going back to my test RP example, I myself am a pretty damn good writer & put out a lot of written content, but I even left some of those communities because I got fed up with all the infighting, elitism & constant bashing on everyone else that went on there. My stories were strong & I still do believe in them but eventually I, (like many from those communities), had to ask myself "Why am I putting my content out for THESE people"? Especially since most of the vocal critics never wrote anything of their own.
I'm just saying, if you want to provide constructive criticism, I'm all for that. But with the amount of vitriol I see across this site towards the devs, it really doesn't create much incentive to continue working. & before anyone says making money is the incentive, like I said before, $1500 a month is less than minimum wage, (at least for most states in the USA). Most devs make only a couple hundred a month. There are WAY easier ways to make considerably more money.