Icekatana

Active Member
Jul 9, 2017
514
1,950
I'm not 100% sure, but maybe the problem is you have not enough intimidation and/or charisma points.
You can edit your save file with Ren'py Save Editor, obviously at your own risk.

Start the editor -> Click the Load Ren'py Save button -> Select your LISC save file -> Untick the Hide Ren'py Dialogs box -> in the quicksearch box type intimidation (yellow colored line with Integer type) -> In the Value column you can change the actual value to something bigger (try it with 20) -> in the quicksearch box type charisma (yellow colored line with Integer type) -> In the Value column you can change the actual value to something bigger (try it with 20) -> Click the Apply changes button -> Start LISC, and try out your edited save.

Note: Before all of that, create backup to your save files!!!
Thanks for the reply. I've used Un'Ren to modify the charisma and intimidation stats, which I find much easier to do. I don't think that's it, unless I need higher than 10 charisma and 12 intimidation. My total stats were 11 combined, so I don't think it needs to be that high. I can try 20, but I really don't know what the deal is.
 

Jericho85

Well-Known Member
Apr 25, 2022
1,730
5,672
I'll ask one more time, since I got no traction last time. I'm not sure why I can't lie here. Does anyone know the reason? Maybe someone knows the variable name so that I can change it? What are the consequences of telling her the truth? Thanks.


View attachment 3981865
Thanks for the reply. I've used Un'Ren to modify the charisma and intimidation stats, which I find much easier to do. I don't think that's it, unless I need higher than 10 charisma and 12 intimidation. My total stats were 11 combined, so I don't think it needs to be that high. I can try 20, but I really don't know what the deal is.

Just use URM. This way you can see what variable it's expecting at that selection. You can either change the variable in the frame before, or just select "Lie" with URM to watch the scene without changing your variables. I don't know about that other tool that dude was mentioning, but this one isn't an executable. You just drop it into the game folder like any other mod. It's clean, user-friendly, and works on every VN on any OS.

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The variable required for that scene (persistent.gallery11lc) isn't labeled the clearest, but from what I can gather, it's related to the anal sex option in her earlier sex scene. The anal option itself is dependent on your intimidation stat prior to the option to "Try to fuck her in the ass".

Basically the simple answer is that you need Intimation > 5 and karenpt > 2, then fuck her in the ass. That's how you get persistent.gallery11lc. Then you can lie to her.

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Icekatana

Active Member
Jul 9, 2017
514
1,950
Just use URM. This way you can see what variable it's expecting at that selection. You can either change the variable in the frame before, or just select "Lie" with URM to watch the scene without changing your variables. I don't know about that other tool that dude was mentioning, but this one isn't an executable. You just drop it into the game folder like any other mod. It's clean, user-friendly, and works on every VN on any OS.

You don't have permission to view the spoiler content. Log in or register now.



The variable required for that scene (persistent.gallery11lc) isn't labeled the clearest, but from what I can gather, it's related to the anal sex option in her earlier sex scene. The anal option itself is dependent on your intimidation stat prior to the option to "Try to fuck her in the ass".

Basically the simple answer is that you need Intimation > 5 and karenpt > 2, then fuck her in the ass. That's how you get persistent.gallery11lc. Then you can lie to her.

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Thanks A LOT. I've never used URM before, but that will change soon. This is exactly what I was looking for. It seems odd that it would be gated behind the anal, which I thought I chose, but this explains it well. Maybe I didn't have enough 'karenpt'. Once again, I appreciate the response.
 
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GhostFaceGuy

Well-Known Member
Sep 16, 2019
1,267
1,022
So we gonna listen another cool story how Moody survived in the Turkey. short time means a couple of months, obviously.
 

Kame-Sennin

Engaged Member
Aug 29, 2017
2,925
3,647
She was a Virgin, MC was her first even though she had a boyfriend i think except kissing she didnt allow him to touch her, she broke up with him bcoz he was persistent in hooking up with her but she refused!
That is very unrealistic for me, why have a relationship with him anyway ? that ruined her character for me, another virgin that doesn't makes sense (which is unrealistic for a young adult) that was just fabricated by the dev to please people that has ntr phobia in order to earn more money & support, in real life, most 13 or 14 years old girls are not a virgin anymore especially in the US and there are lot of teenage pregnancy case in real life . In real life those woman who stay a virgin for a long time are those religious people ( that sex should be after marriage only otherwise it's a sin of fornication) nuns, and some women of Asian cultures but for Iris at her age is too unreal
 
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whity112

Member
Feb 26, 2018
262
601
That is very unrealistic for me, why have a relationship with him anyway ? that ruined her character for me, another virgin that doesn't makes sense (which is unrealistic for a young adult) that was just fabricated by the dev to please people that has ntr phobia in order to earn more money & support, in real life, most 13 or 14 years old girls are not a virgin anymore especially in the US and there are lot of teenage pregnancy case in real life . In real life those woman who stay a virgin for a long time are those religious people ( that sex should be after marriage only otherwise it's a sin of fornication) nuns, and some women of Asian cultures but for Iris at her age is too unreal
Wow she wasn't deflowered by your wife's boyfriend well there other games out there. Better luck time try again . WOMP WOMP
 
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Karbon09

Newbie
Jun 5, 2021
57
1,173



Hey everyone, the devlog is finally here! First off, I’ll dive into what’s new in this update, then I’ll touch on some things I mentioned earlier.

As always, this update is packed with over 30 new animations. There's a ton of new content, and I’m excited to announce that beta testing will kick off within the next week. The reason for the slight delay is that I'm now developing the game solo, which I’ll explain in more detail further down.

The game will continue to be a visual novel, featuring content for Lauren, Lauren-Chloe, Karen, Iris, Sophie, and Charlotte.

I handled this entire update on my own because Fenriz hasn’t been involved in development since the last update. He’s been busy with wedding preparations and had a lot on his mind, so I suggested he take some time to think things over and make a decision. It took him a while to come to a conclusion, which is why I couldn’t share anything with you sooner. After the wedding, he decided that continuing with this project would be too challenging and risky, and I completely understand that. The sandbox game idea was mostly his passion, and as you know, we started this project together. I wanted to support his vision, and I believed in its potential. But now that I’m developing solo, at least until I find a new coder, I’m sticking with the game’s original structure. There won’t be any more big changes, and I plan to take L.I.S.C. all the way to its final chapter.

When we worked together, we came up with some great stuff, but our workflow was often slowed down by too many new ideas and big dreams for the future. One upside to working alone is that I can move faster, which has been a relief. Since I’ve got the coding skills, there haven’t been any issues on that front, but the workload is still a lot. So, I do plan to bring on another coder after this update. I worked faster than usual, but the tricky part was reworking all the sequences I’d written for the sandbox structure into a more traditional format. That’s been both a blessing and a challenge—on the one hand, I already had a ton of great content written; on the other, it was tough making it fit into the old flow. But now that the groundwork is laid, I’m happy to say I’ll be able to write much more smoothly going forward.

With our new system, there’s no more waiting around for a release date, which is a huge weight off my shoulders. Moving forward, I’ll be releasing 30+ animation updates every two months, on the dates I’ll announce after each update. You’ll know the release dates for at least the next three updates.

Thanks for sticking with me through all of this! I can’t wait to hear your thoughts on the new content. Stay tuned!
 

dan_roger69

Active Member
Donor
Dec 1, 2021
743
2,100



Hey everyone, the devlog is finally here! First off, I’ll dive into what’s new in this update, then I’ll touch on some things I mentioned earlier.

As always, this update is packed with over 30 new animations. There's a ton of new content, and I’m excited to announce that beta testing will kick off within the next week. The reason for the slight delay is that I'm now developing the game solo, which I’ll explain in more detail further down.

The game will continue to be a visual novel, featuring content for Lauren, Lauren-Chloe, Karen, Iris, Sophie, and Charlotte.

I handled this entire update on my own because Fenriz hasn’t been involved in development since the last update. He’s been busy with wedding preparations and had a lot on his mind, so I suggested he take some time to think things over and make a decision. It took him a while to come to a conclusion, which is why I couldn’t share anything with you sooner. After the wedding, he decided that continuing with this project would be too challenging and risky, and I completely understand that. The sandbox game idea was mostly his passion, and as you know, we started this project together. I wanted to support his vision, and I believed in its potential. But now that I’m developing solo, at least until I find a new coder, I’m sticking with the game’s original structure. There won’t be any more big changes, and I plan to take L.I.S.C. all the way to its final chapter.

When we worked together, we came up with some great stuff, but our workflow was often slowed down by too many new ideas and big dreams for the future. One upside to working alone is that I can move faster, which has been a relief. Since I’ve got the coding skills, there haven’t been any issues on that front, but the workload is still a lot. So, I do plan to bring on another coder after this update. I worked faster than usual, but the tricky part was reworking all the sequences I’d written for the sandbox structure into a more traditional format. That’s been both a blessing and a challenge—on the one hand, I already had a ton of great content written; on the other, it was tough making it fit into the old flow. But now that the groundwork is laid, I’m happy to say I’ll be able to write much more smoothly going forward.

With our new system, there’s no more waiting around for a release date, which is a huge weight off my shoulders. Moving forward, I’ll be releasing 30+ animation updates every two months, on the dates I’ll announce after each update. You’ll know the release dates for at least the next three updates.

Thanks for sticking with me through all of this! I can’t wait to hear your thoughts on the new content. Stay tuned!
Looks like a busy week for the beta testers.
 
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