I realise the dialogue options are meant to be a challenge. That said, I recommend the dialogue label to be something you literally say. For example, if it says "You're not a princess", the dialogue must really include that line. It's a well known poor mechanic when the player makes a choice labelled as X, and Y happens instead. (Because, from what I know of english, saying a girl isn't a princess can be rude/opposite of endearing, while saying she isn't spoiled is nice. So, the dialogue label should be "You're not spoiled" instead.)