Watters

Member
Nov 9, 2017
247
909
Does the game create a file of some sorts when it crashes? (I know Skyrim has something like that, but I'm not sure if this does).

Anyway, the reason I mention this is that I'm not entirely sure what caused the game to crash and I'd like to be able to give you more specific information as to what went wrong. Downloaded the new version of LifePlay and picked the TFStart. I made a random character and the game started as normal, but the second I clicked the 'Arrange a Viewing' button in the starting quest, the game crashes and gives me only the reason of a 'Fatal Error' occurring.

Also, should the new male models have no clothes (which I'm assuming is the same reason for when the new female models were introduced).
 
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PlayDat

Member
Sep 18, 2017
111
150
Also a few suggestions Vinfamy

1) A new feature could be a fetish system.

feet
incest
armpit
piss
scat
smell
furry
s and m
gimps
pegging
cuck
rape/kidnapping
Incest, cuck and rape/kidnapping are already avaible, eighter in game or mods (see 1st page), and all of them are treated as modules that you can flag/unflag in settings.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Icebird I'll double check but I highly doubt it's anything to do with the save games honestly. LifePlay's save games are really simple. We've already established it is because of loading of the clothes.
You can clear the businesses from your previous run by deleting the {CityName}.sav file from C:\Users\{Username{\AppData\Local\LifePlay\Saved\SaveGames - it's sort of a design limitation (only one city modification save can exist for each city at the same time) that requires the player to do some manual deleting
If you can help me beta-test for v2.2, it would be really appreciated.


Does the game create a file of some sorts when it crashes? (I know Skyrim has something like that, but I'm not sure if this does).
A log is copied to your clipboard whenever there's a fatal crash, BUT it's basically the same log every time.
What version is this you're playing? Male clothes were added back in 2.0 already.
This sounds like you patched a 2.0 Beta X version with the 'Update Only' file for 2.1. This wouldn't work and would explain why male clothes are missing andd why the game crashes at the first attempt of putting clothes on a NPC - the update only file only works to upgrade from the last version. Try the full download for v2.1 if you in fact did this before.
 
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Scorpio1971

Active Member
Jun 23, 2017
511
169
Gyz ,I got this confused problem.
I can't right or left click,this icon shows up.
How can I undo or remove this icon?
321732
 

meh65

Member
Aug 8, 2016
402
438
Incest, cuck and rape/kidnapping are already avaible, eighter in game or mods (see 1st page), and all of them are treated as modules that you can flag/unflag in settings.
To clarify, I mention how using another module called "fetish" that turns them into a system that has levels and can be attached and removed from characters. That kind of functionality would require a new module I assume as a sort of umbrella.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
I could probabily decimate the clothes, if you want someone to see whats involved?
I already decimated them before importing into the game. As much as possible (as in if I decimate even more, the morphs will just deform)

Gyz ,I got this confused problem.
I received a couple of reports about this. I will make sure to investigate this further for v2.2
 
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Chameleo

Member
May 20, 2017
393
397
Is there a way to end someones pregnancy? And I don't mean abortion or some ingame function (that would be cool in the future), but also some other way like editing the save or something. For example, what is going to happen, if I turn off the pregnancy mod and then turn it on again?
 
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PlayDat

Member
Sep 18, 2017
111
150
To clarify, I mention how using another module called "fetish" that turns them into a system that has levels and can be attached and removed from characters. That kind of functionality would require a new module I assume as a sort of umbrella.
Ah, so you mean something like 'Mike is a cuck at heart' and/or 'Lisa has a passion for her brother', when random NPCs are assigned one or multiple fetishes, with their own preferences, and stats linked to said fetishes?
If so, then i'll +1 your idea as it seems interesting and kinda realistic.

A personal note though: if such a system is implemented, we should be able to cheat the assigned fetishes on single NPCs as finding a decent NPCm just to discover that she is locked in an endless circle since she is dominant and incest oriented and her brother is also a dom but without an incest trait: that would end into an endless cycle of love/hate between them without any place for the player.

PS: The last part of this post is a drunk man's writing.
 

meh65

Member
Aug 8, 2016
402
438
Ah, so you mean something like 'Mike is a cuck at heart' and/or 'Lisa has a passion for her brother', when random NPCs are assigned one or multiple fetishes, with their own preferences, and stats linked to said fetishes?
If so, then i'll +1 your idea as it seems interesting and kinda realistic.

A personal note though: if such a system is implemented, we should be able to cheat the assigned fetishes on single NPCs as finding a decent NPCm just to discover that she is locked in an endless circle since she is dominant and incest oriented and her brother is also a dom but without an incest trait: that would end into an endless cycle of love/hate between them without any place for the player.

PS: The last part of this post is a drunk man's writing.
I think you understand?
I am merely saying the current (and future) fetishes should be organized under a system (module) that way we can assign characters with those fetishes during creation rather than customizing multiple stats to create a personality type.
Rather the fetish system helps simplify at least the sexual personality of NPC's and even yourself.
This is just a step rather than a complete solution.

For example it could be made as simple or complex as needed. For simple: all you need to do is have each fetish be given its name and when assigned that fetish the stats generate themselves. To get a bit more complex we can expand on that and give each fetish "tiers" or levels, where they only do certain acts if they are into that fetish enough. Though you could simply tie perversion into this instead, so fetishes are "flat" and to increase your "fetish levels" you just become more perverted. Again simple or complex as you want.

To go even further beyond, you could have characters require a certain level of perversion to unlock fetish "slots" so say the default is one slot, but the more perverted a character gets, they unlock additional slots. This is following the logic of having fetish "tiers" but IMO that may be a bit too gamey.

Personally all I want to see is an umbrella module for all current and future fetishes so as to assign them to characters at creation rather than having to tweak multiple stats for every character or play/develop them individually to reach said content. Not to mention it just makes sense for adults to have developed fetishes rather than every adult be some ignorant naive person that has to "learn" ever fetish that exists.

It would also be nice to just hit "random fetish" like "random face" if I am trying to create a "town" or large group of interconnected characters.

BTW let us customize NPC realtionships Vinfamy I would like to create a town of debauchery but also give it a history/personality. Kthx.
 

tysssart

Member
Aug 17, 2017
148
147
more animations, horse bestiality, bdsm + slavery , etc
Honestly, that sounds great, hits a lot of my fetishes. :D

I do have a request for the next update if I may be to bold to ask even if I'm not currently supporting you on patreon. It's something that's been missing since you added bestiality to the game, namely text for the beast sex scenes.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
She doesn't love you enough yet. If you increase her attraction to 100 (this can be done slowly by playing the game normally or instantly by cheating, Ctrl + P > find her > Edit Stat), she will say yes

Honestly, that sounds great, hits a lot of my fetishes. :D

I do have a request for the next update if I may be to bold to ask even if I'm not currently supporting you on patreon. It's something that's been missing since you added bestiality to the game, namely text for the beast sex scenes.
I'm always open to requests, I can't guarantee that a request will be in the next update though, unless it's something really simple.
 
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mochamas23

Active Member
Apr 5, 2019
788
175
She doesn't love you enough yet. If you increase her attraction to 100 (this can be done slowly by playing the game normally or instantly by cheating, Ctrl + P > find her > Edit Stat), she will say yes


I'm always open to requests, I can't guarantee that a request will be in the next update though, unless it's something really simple.
Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xa1290000

0x00007ff757961cf0 LifePlay-Win64-Shipping.exe!AlgoImpl::IntroSortInternal<TBitArray<FDefaultBitArrayAllocator>,FIdentityFunctor,TDereferenceWrapper<TBitArray<FDefaultBitArrayAllocator>,TGreater<TBitArray<FDefaultBitArrayAllocator> > > >() []
0x00007ff7579c24da LifePlay-Win64-Shipping.exe!FSkeletalMeshLODRenderData::InitResources() []
0x00007ff7579c3baf LifePlay-Win64-Shipping.exe!FSkeletalMeshRenderData::InitResources() []
0x00007ff757959dce LifePlay-Win64-Shipping.exe!USkeletalMesh::postLoad() []
0x00007ff756a30ea0 LifePlay-Win64-Shipping.exe!FAsyncPackage::postLoadObjects() []
0x00007ff756a3dcf1 LifePlay-Win64-Shipping.exe!FAsyncPackage::TickAsyncPackage() []
0x00007ff756a3257c LifePlay-Win64-Shipping.exe!FAsyncLoadingThread::processAsyncLoading() []
0x00007ff756a3e101 LifePlay-Win64-Shipping.exe!FAsyncLoadingThread::TickAsyncThread() []
0x00007ff756a3d647 LifePlay-Win64-Shipping.exe!FAsyncLoadingThread::TickAsyncLoading() []
0x00007ff756a283f5 LifePlay-Win64-Shipping.exe!FlushAsyncLoading() []
0x00007ff756b71527 LifePlay-Win64-Shipping.exe!LoadPackageInternal() []
0x00007ff756b71214 LifePlay-Win64-Shipping.exe!LoadPackage() []
0x00007ff756b76d41 LifePlay-Win64-Shipping.exe!ResolveName() []
0x00007ff756b7b09c LifePlay-Win64-Shipping.exe!StaticLoadObjectInternal() []
0x00007ff756b7a8aa LifePlay-Win64-Shipping.exe!StaticLoadObject() []
0x00007ff7574441e2 LifePlay-Win64-Shipping.exe!FAssetData::GetAsset() []
0x00007ff75745d9aa LifePlay-Win64-Shipping.exe!UAssetRegistryHelpers::execGetAsset() []
0x00007ff756a4dd10 LifePlay-Win64-Shipping.exe!UFunction::Invoke() []
0x00007ff756b47dd0 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b52537 LifePlay-Win64-Shipping.exe!UObject::processContextOpcode() []
0x00007ff756b58df4 LifePlay-Win64-Shipping.exe!UObject::execLetObj() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756b480c5 LifePlay-Win64-Shipping.exe!UObject::CallFunction() []
0x00007ff756b5334f LifePlay-Win64-Shipping.exe!UObject::processInternal() []
0x00007ff756a4dd10 LifePlay-Win64-Shipping.exe!UFunction::Invoke() []
0x00007ff756b531d0 LifePlay-Win64-Shipping.exe!UObject::processEvent() []
0x00007ff757a4f38d LifePlay-Win64-Shipping.exe!FTimerManager::Tick() []
0x00007ff757781b61 LifePlay-Win64-Shipping.exe!UWorld::Tick() []
0x00007ff7576d38f6 LifePlay-Win64-Shipping.exe!UGameEngine::Tick() []
0x00007ff7566dc3d7 LifePlay-Win64-Shipping.exe!FEngineLoop::Tick() []
0x00007ff7566e2b4c LifePlay-Win64-Shipping.exe!GuardedMain() []
0x00007ff7566e2baa LifePlay-Win64-Shipping.exe!GuardedMainWrapper() []
0x00007ff7566ea46e LifePlay-Win64-Shipping.exe!WinMain() []
0x00007ff7581e8d42 LifePlay-Win64-Shipping.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ff8088c8102 KERNEL32.DLL!UnknownFunction []
0x00007ff80910c264 ntdll.dll!UnknownFunction []
crash again what heppen in my file :3 please help me fix it master
 

blizman

Member
Aug 12, 2017
257
76
Right Click on your desktop > NVidia Control Panel > Program Settings > find or add LifePlay.exe > choose your graphic card (should be high performance Nvidia proessor) as prefered graphic processor
Still can't play t. I'm still getting told:

The installed version of the NVIDIA graphics driver has knowwn issues.
Please update to latest driver version.

NVIDIA GeForce 9300M GS

Installed; 342.01
Recommened 378.92


version 342.01 is the latest driver version. I'm on laptop which uses a different drivers from the one it mesons. I contacted Nvidia again to check that.

I can get to the start screen sometimes but the game will close when I go to start a new game.
 
3.30 star(s) 118 Votes