Also a few suggestions
Vinfamy
1) A new feature could be a fetish system.
feet
incest
armpit
piss
scat
smell
furry
s and m
gimps
pegging
cuck
rape/kidnapping
I think this will help really expand the audience. I mean once you get the furry crowd to look your way, money will roll in. I personally think furry and fur fetish is weird and disgusting, similar to scatology.
But hey man, kinks, you could treat it like the bestiality module. Each one is separate (some already are), then have the "fetish" module link into those. Mainly for the sake of manually applying said fetishes to any given character at creation, or modification, that way we don't have to "earn" incest, bestiality, or cuck content. We simply need to apply the fetish to character(s) in order to take part in the content. I would also recommend basic "levels" for fetishes; this is so you can create progression. However if the player wishes to just give MAXED fetish level they can do so with a simple slider option in character creation/modification; the "levels" would have say 1-3 or so for each "level/tier" which would unlock greater degrees of content for that fetish.
Example: Level 1 Feet fetish is just masturbating to feet touching feet, level 2 would have footjobs and idk?, level 3 would have them sucking/licking feet and maybe shoving feet up their ass (I don't fucking know what foot fetish people do, I just know there are a lot of them).
This would help people customize their games to a more depraved degree.
Each fetish is one module with unique animations/scenes/dialogue (unless more exist already)
You cold also hold votes on your patreon so as to figure out which fetishes should be implemented first. As well as give patrons and yourself a nice side roadmap of content to interact with.
Personally I would love to see furry fetish in the game, where you can buy fur suits and have fursuits in scenes. That way I can live out my life as some degenerate who thinks they are a fox and go to furry fuck parties, but then kill them all and go to jail.
- Side note. Add a suicide option in the game, I would recommend a mental health meter/stat. Where you can only suicide if its low enough. The only things I can think of that would cause mental health damage is maybe no job or getting cucked without the cuck fetish, no where to live would slowly degrade your mental health as well. It could be treated as a sort of timer, where if you don't have a life your character will just automatically commit suicide as another game over state besides prison/death by another.
2) Another suggestion I would say is expanding on elements in general. Take crime for example; where you can be different stuff, mainly a human trafficker. I mean the default map is central london, cmon (jokes, too real).
Being able to kidnap/train people as slaves then sell them as a crime job would be sweet, and would get you the SLG or "trainer" crowd. Think about it your game, where people can pull a "sims" and make people they know IRL take part in their own "trainer" game ...ya, that will win quite a few people over if you ask me. Brothel/whore sims/buisness management are a popular genre, if you can fit even a surface level element of that into your game, it will be great.
BTW a good kidnapping mini game would be a simple "chase" (rapid clicking/dodging) minigame.
dumbcrow made a game called "assault" and his "chase" minigame is a great example to work off of if you want something simple but also based around say your fitness stat or something.
Also, more mini games, or should I say more variety, used in more situations, but not not overly complicated or "unique", K.I.S.S for example; a bit more on the simple side like accurately clicking or rapidly clicking on something to "complete" it. Or dragging carefully.
- examples "sleep raping" would require a careful "dragging" mini game to remove the covers. Rapidly clicking mini game for when you try to "rape" or "fight/kill" somebody. An accurate click mini game for an alternative, say if you have a weapon or if you are sneaking and trying to pick a lock you do the "accurate click" as a means to test skill. The higher any skill related to the activity is the easier the mini game.
3) Lastly not sure how practical it would be, but adding interactive environments. It would be nice to walk around my house/apartment or work or [insert generic building].
At the very least your own living space would be nice, nothing crazy, some copy pasted prefabricated stuff that can be used as templates for most building types would be nice; i.e a restaurant room, a house room, a church room, each with basic interactive things like "socialize" "pray" "eat", obviously the menu system will still exist for people that are wanting to do certain things faster but for immersion it would be nice, IDK just a thought.
4) I don't think you can do this since I checked and haven't gotten a response yet, but let us customize creations more.
Let us create NPC families and relationships. I would like to handcraft elements of my world, after all if the intention with all those maps is to let us play where or near we live, let us create in depth characters and relationships.
Just as we can edit the relation of NPC's to us, let us edit relationships with NPC's to other NPC's.
Not just family either. Let us have NPC1 be the boss of NPC 2 and 3, 2 and 3 are my "colleges" that way NPC1 is NPC 2, 3, and my boss. Or lets say NPC5 is dating NPC6, while NPC7 is NPC5's ex. Stuff like that. Let us create a web for ourselves.
5) LAST last suggestion. Having a place, maybe a subreddit or something or your discord to upload these "webs" or creations would be nice. So instead of just having characters we can upload "towns" or "families" or "groups" with already created relationships and people. Then we can customize the looks of those people ourselves or with other user created ones.