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Humlebien

Active Member
Donor
Nov 15, 2016
558
1,164
That's exactly why I have been very reluctant to mess with it. If something breaks, I'm too retarded to know how to fix it. And I'm not exactly sure which to mess with in the first place. I know most of the words, but I'm clueless when it comes to what shape rectangle is. Both 1 and 2. Which is why I asked for a simpler edit. Even just 2 buttons named "Skeletors" and "Landwhale" that set values more to one side. If noone will, it's fine too. I'll just keep sacrifizing the unworthy to Cthulu.
 
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n1ck

Member
Feb 5, 2018
374
365
That's exactly why I have been very reluctant to mess with it. If something breaks, I'm too retarded to know how to fix it. And I'm not exactly sure which to mess with in the first place. I know most of the words, but I'm clueless when it comes to what shape rectangle is. Both 1 and 2. Which is why I asked for a simpler edit. Even just 2 buttons named "Skeletors" and "Landwhale" that set values more to one side. If noone will, it's fine too. I'll just keep sacrifizing the unworthy to Cthulu.
To see what each preset looks like, I usually starts a new game, then when the character editor shows up, I just load the presets one by one to know the general shape. The 1 and 2 presets are variation of a common theme, like rectangle1 & 2, both will have the underbust/waist/hips roughly the same width (rectangle or A or H bodyshape; you can google that term to see the outline), but slight variation between the two.

This is also how I hand tweaked the presets. Load a preset, tweak some morphs, save, edit the saved presets with text editor, and load the edited preset. Rinse and repeat.

After I'm done trying, I press "Alt+F4" to quit the game. Just wish there's a cancel button somewhere ...

To give a rough illustration of the body shapes:
  • Rectangle: Bust/Waist/Hips are roughly the same width
  • Pear: the hips is the widest, followed by the waist, then bust at the narrowest. Thick thighs is also a feature
  • Hourglass: the bust and hips are roughly the same width, with narrow waist
  • Triangle: The inverse of Pear, with the shoulder at it's widest, and the hips is the narrowest. This type also feature less body fat
  • Shapely: basically an Hourglass, with more fat. More popular name for it is Curvaceous
  • Vigorous: A variation of Shapely with a little more body fat
  • Stocky: Basically a Rectangle, with a combination of a little more body fat and muscles
  • Slender, Light, Underweight: Usually a Rectangle with lesser degree of body fat
  • Fashion Model: Like Slender, but taller/lankier
  • Athletic: Basically a Rectangle with a little muscles
  • Fitness Model: A Triangle with more muscles
  • BodyBuilder: a Triangle with extreme muscle mass
  • Common: various variation of Rectangle
From the illustration, the 4 basic shapes are Rectangle, Pear, Hourglass, and Triangle. If there would be a simplified interface for body shape distribution, I would suggest 4 sliders for each 4 basic shapes, along with 2 more sliders for muscle mass and body fat, respectively. Personally, I like it the way it is, but YMMV.
 
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cavjustica

Newbie
Nov 3, 2018
79
94
not sure, try run the game windowed (Alt + Enter) and then see if you can resize the window

I can't respond to every single post btw - I never have, the game is only a part-time commitment, at least for now, and finding enough hours per week to dedicate to game development is already hard enough
Alright, wasted some bandwith trying again... and same bug is still there, when my monitor is 4:3 the game insists in being 4:3, I can't resize the window to be "widescreen-shape", it stays 4:3 no matter what.

Changing "resolution" just make game blurry.

As such... the UI (notoriously, the modules screen) insist in rendering outside the screen, making impossible to play the game :(
 

Strongwood

Newbie
Nov 9, 2017
79
39
n1ck,

What map is that you are playing on in your screenshot?

There is already such option in the "NPC Distribution" menu, but it can be intimidating, and it's behavior sometimes seem erratic (well, not really if you know the rules).
View attachment 354733

In the left hand side, you have entries like "female/athletic_F.lpcharacter: 0.0695". This controls the probability of the game uses the said preset when creating a new character, which for that specific entry in this case is 6.95% of the time. You could also see that there are entries that I have set to 0, which means the game won't select them, unless the event script specifically instruct it (there are several event which do this, notably those which incorporate strippers and working girls).

The entries corresponds to the files found at "LifePlay\Content\Modules\vin_Base\Presets\male\" and "female" folder.

Look at the bottom right, there's "Total Female" and "Total Male" entries. Both must be as closely as possible as 1. They are the sum of probabilities of all male and female presets.

The "quirk" of this menu is that if you add/remove a preset in the said folders. When you open the menu again, you'll found that all your settings will be reset to default. This can be annoying, if you have meticulously set the probabilities previously. But, taken from the dev stand point, it is easier and safer to code it that way, mitigating problems where entries doesn't have a corresponding preset file.


Well, everybody have their own definition of what "sexy" is. Nevertheless, here's some presets I use.

In the "Presets" folder, are the actual *.lpcharacter files I hand edited to replace the default presets found in "LifePlay\Content\Modules\vin_Base\Presets\".

In the "Characters" folder, are some presets I hand edited for specific characters in my gameplay.

All presets assumes DAZ models, and won't work with legacy models. I still have the presets I hand edited for legacy models if anyone interested.
 

sdibolcrif

Well-Known Member
Jun 24, 2017
1,092
1,317
Vinfamy Speaking of chastity, how complicated would long-term chastity (cages/belts) be to implement?

I imagine integration into actual sex scenes might be tricky, but events themselves might be easily handled - or at least easily hooked into for 3rd-party variants
 

MaxiMu

New Member
Jan 12, 2018
2
2
Sorry for my bad english

but i suggest:

change Command_Functions:

dress(optional_item) --> dress(optional_item1, optional_item2, ... ,optional_itemN) - (regardless of gender)
changeSex() --> changeSex(optional_sex) --> m:male, f:female, t:trans
!!!! --> keep user changes ( (Body-)Hair-Color, Penis-Size, Nipple-... )

missing Command_Functions:

inventarAddClothes(name||group, optional_stats) - (regardless of gender)
changeBody(part, relative)
sexScene(scene_name)
setSexSceneRol(sexRol) --> s:sumbmissive, d:dominant

It's my suggest hardcodet?
I mean, it's necessary for femdom, sissy, ..., ... - content!!!

or it's your intention: I'm super-mega-giga-hero - womens are only for spreading legs and becoming pregnant?
That's for 16year boys - but never for patreons...
 
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n1ck

Member
Feb 5, 2018
374
365
Sorry for my bad english

but i suggest:

change Command_Functions:

dress(optional_item) --> dress(optional_item1, optional_item2, ... ,optional_itemN) - (regardless of gender)
changeSex() --> changeSex(optional_sex) --> m:male, f:female, t:trans
!!!! --> keep user changes ( (Body-)Hair-Color, Penis-Size, Nipple-... )

missing Command_Functions:

inventarAddClothes(name||group, optional_stats) - (regardless of gender)
changeBody(part, relative)
sexScene(scene_name)
setSexSceneRol(sexRol) --> s:sumbmissive, d:dominant

It's my suggest hardcodet?
I mean, it's necessary for femdom, sissy, ..., ... - content!!!

or it's your intention: I'm super-mega-giga-hero - womens are only for spreading legs and becoming pregnant?
That's for 16year boys - but never for patreons...
Can you also specify exactly what each function does, especially in the missing Command_Functions category.
 

jamespark2132

New Member
Jan 17, 2018
14
4
I'm having a bug (?) where character cannot buy any clothing, and doesn't start with any clothing on new game either. Any ideas on how to fix the issue?
 

Tavern

Newbie
May 16, 2019
33
31
This is pretty cool so far.
I have two suggestions that wold make it so much more player friendly.

Offset or eliminate to pop-up that says "Left click to interact with this specific building, right click for generic actions" It is in the way and obscures what building you are interacting with.

Consider a way to sort and break up the long long list of options in the action scenes. All the gear and clothing options are neat, but once they are selected they make for too much scrolling and filtering making it something of a chore to find the action you want. Perhaps a two-step menu with broad and finer categories or static buttons off to the side for clothing and gear.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
I'm having a bug (?) where character cannot buy any clothing, and doesn't start with any clothing on new game either. Any ideas on how to fix the issue?
Delete the C:\Users\{Username}\AppData\Local\LifePlay\Saved folder then open the game > New Game
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Could that fix the "Frat for life" issue too?
yes, it will basically restore the game to default state so will fix most issues out there
It will also delete your save games though. To remove the frat thing, I suspect just deleting the C:\Users\{Username}\AppData\Local\LifePlay\Saved \SaveGames\{CityYouUsed}.sav should be enough
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850

After dogs were introduced back in January, the upcoming version will introduce the second animal to the game: horses! Here are the plans in more detail:
- Add horses to the game, with customizable coat colors and patterns
- Some scenes about being a horse owner
- Bestiality animations and scenes to trigger them for those that play with the Bestiality module enabled
- Bug fixes and other improvements, with a public beta testing period
Estimated Release Date: 3 August for the final 2.5 releases, with a release candidate for public beta testing published 36-48 hours in advance
 

spaceenwalker

Newbie
May 1, 2017
91
116
Hello Vinfamy,
this game is a pleasure :). A donate is certainly appropriate here.

I tried to arrange a family for three generations, that works without problems but very labour intensive. Is there a way to edit this (text)? I had already searched in the savefile .. well, because I could not find anything, too complicated for me.

(incidentally, LifePlay set_relationship (Lostlegends) overrides the setting of vin_Incest at mother with wife, if I take that option, just testing with a different loading sequence in setup, we'll see .... :) May i suggest different threads for the mods?)

Sorry for my bad anglisch ;)
 
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n1ck

Member
Feb 5, 2018
374
365
Hello Vinfamy,
this game is a pleasure :). A donate is certainly appropriate here.

I tried to arrange a family for three generations, that works without problems but very labour intensive. Is there a way to edit this (text)? I had already searched in the savefile .. well, because I could not find anything, too complicated for me.

(incidentally, LifePlay set_relationship (Lostlegends) overrides the setting of vin_Incest at mother with wife, if I take that option, just testing with a different loading sequence in setup, we'll see .... :) May i suggest different threads for the mods?)

Sorry for my bad anglisch ;)
Trying to setup 3 generation family is complex. I tried to write an algorithm for 2 generation and it became exponentially complex very fast, even with the game's limited relative types (i.e. it currently not support uncle/nephew relationship).

The best scenario is to write a script to match your particular need yourself. The docs/wiki can guide you, and if you have any trouble, post away, or PM me if you like.

I'd suggest, for future reference, to put any modification to the original mods in a separate mod, and leaving the original pristine. The only thing that requires editing the original is the presets (*.lpcharacter files). The game has good support for overriding, and it's upgrade friendly.
 
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n1ck

Member
Feb 5, 2018
374
365

After dogs were introduced back in January, the upcoming version will introduce the second animal to the game: horses! Here are the plans in more detail:
- Add horses to the game, with customizable coat colors and patterns
- Some scenes about being a horse owner
- Bestiality animations and scenes to trigger them for those that play with the Bestiality module enabled
- Bug fixes and other improvements, with a public beta testing period
Estimated Release Date: 3 August for the final 2.5 releases, with a release candidate for public beta testing published 36-48 hours in advance
Will it include the newly proposed APIs and the doctor/nurse (setJob() & getSpecific API) bugfix?
 
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Aribeth

New Member
Feb 19, 2017
13
1
Hello. Do you have plans to develop game more "storywise"?
I would really enjoy if there would be more events on map and if they would matter more. I got like 4 raises in 2 months xD It just looks like bunch of not connected events that are on the loop and just repeat randomly.
Also any plans connected with NPC? Now they are like puppies. Follow PC everywhere and have 0 "initiative" (I know they can offer sex in dark alley) but I wanted to ask about something more "deep".
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Hello Vinfamy,
this game is a pleasure :). A donate is certainly appropriate here.

I tried to arrange a family for three generations, that works without problems but very labour intensive. Is there a way to edit this (text)? I had already searched in the savefile .. well, because I could not find anything, too complicated for me.

(incidentally, LifePlay set_relationship (Lostlegends) overrides the setting of vin_Incest at mother with wife, if I take that option, just testing with a different loading sequence in setup, we'll see .... :) May i suggest different threads for the mods?)

Sorry for my bad anglisch ;)
Thank you for your support :)
Not sure why three-generation family would be too complicated - you can just click 'Add Relative' a few times, then click on the relationship type text next to their names to change their relationships to you.
If you meant NPC-NPC family relationships not related to the player, these are still quite under-developed tbh with a lot of flawed logic.
I also prefer mods to be posted as separate threads in the Mods section on f95 or on separate download pages on LoversLab - easier to keep track of them and their updates, also a bit of promoting for the game itself :p. But in the end, it's up to the mod authors where they want to post it

Hello. Do you have plans to develop game more "storywise"?
I would really enjoy if there would be more events on map and if they would matter more. I got like 4 raises in 2 months xD It just looks like bunch of not connected events that are on the loop and just repeat randomly.
Also any plans connected with NPC? Now they are like puppies. Follow PC everywhere and have 0 "initiative" (I know they can offer sex in dark alley) but I wanted to ask about something more "deep".
I do want more coherent stories (a system of event series perhaps rather than just single independent events) and some AI etc but visuals have been a priority lately so haven't found time for these yet

n1ck: I'll try to. The horse stuff is taking a lot of time though so not entirely I'll be able to fit those in this version. If not, then the next.
 

n1ck

Member
Feb 5, 2018
374
365
Thank you for your support :)
Not sure why three-generation family would be too complicated - you can just click 'Add Relative' a few times, then click on the relationship type text next to their names to change their relationships to you.
If you meant NPC-NPC family relationships not related to the player, these are still quite under-developed tbh with a lot of flawed logic.
It's complex in that writing an algorithm for a general case, like what Lostlegends did, but with auto-linked relationship between all MC and NPC involved. Example, if an NPC is set as MC's Siblings, the algorithm should also check whether the MC have a parent, and if he is, link the NPC as the child of that parent as well.

I meant to write and fully test a working algorithm (not script) for such processing, then propose it to be used in the game engine.

I do want more coherent stories (a system of event series perhaps rather than just single independent events) and some AI etc but visuals have been a priority lately so haven't found time for these yet
I'm curious. In your vision, does the number of NPC generated in game have an upper limit, or will it generate ad infinitum?

n1ck: I'll try to. The horse stuff is taking a lot of time though so not entirely I'll be able to fit those in this version. If not, then the next.
OK (y)
 
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