Had thoughts on that line myself when making my landlord mod. But Dungoen got too big so no time for distraction from other stuff, the problem would be the same as dungeon mod, it would need to be time based and we have no real usable time managment system. Will look at this in the future (if nobody else picks it up), but it will be distant future.I've just got a fine idea for mod, perhaps. So basically, there's a shark loan, where you can borrow money with interest (or not, doesn't matter). And if you can't pay it back, well, either you or your family get fucked (or become a forced prostitute). How's that sound?
Can you clarify what you mean by lack of real usable time management system? Do you mean you need like timer for flags and modifiers or something?Had thoughts on that line myself when making my landlord mod. But Dungoen got too big so no time for distraction from other stuff, the problem would be the same as dungeon mod, it would need to be time based and we have no real usable time managment system. Will look at this in the future (if nobody else picks it up), but it will be distant future.
Ah, I'll be happy to reintroduce the passtime() function to the game. I noticed some of my own quests would benefit from it too.Had thoughts on that line myself when making my landlord mod. But Dungoen got too big so no time for distraction from other stuff, the problem would be the same as dungeon mod, it would need to be time based and we have no real usable time managment system. Will look at this in the future (if nobody else picks it up), but it will be distant future.
Thanks, I will look at this now! next release with full multi room in a few mins(as soon as I have fixed this bug).For the new dungeon mod it seems like there's an action timeout before you can use the dungeon option again. Is it supposed to be like that?
Edit: Also when you press back in the process slave bit (so where it says ransome, release, etc) it doesn't work.
My mod uses time to lower NPC fear over time, So as you do things to them fear builds, over time fear then falls. This stops spamming actions and adds game play. To get around this I make a "ticker" on the player and npc. The player one counts up during the game. When the player interacts with an npc the diffrence between NPC ticker and Player ticker, is the time past! and fear is removed by this diffrence.Can you clarify what you mean by lack of real usable time management system? Do you mean you need like timer for flags and modifiers or something?
Thank you for your support and compliment of the gameLOVE this game. I like that is is essentially open world and explore and the HUGE amount of customisation options to tailor it to what you want. I've even pledged on patreon to it.
oh yeah, calling lpworld from script should be easy enough to do, maybe setBackground3D or something. I'll add in v2.15Vinfamy the main thing I cannot work around is the room issue. I know you have said that you are only putting bedrooms in, but if we could call a specific saved bedroom via script it would let us create a lot more things. Eg. I could make and call a PrisonCell bedroom "setBackground(CustomBedroom1)" , you wouldnt need to do the rooms. forget bedrooms,we could make Office at work / Livingroom etc.
And if each "bedroom" had an animation last Position tag recorded. EG. Kneeling_Blowjob = lx/ly/lz/rot then moders could expand the game to create ANY room you can think of. Think of a room where the walls are an alley or park background.
Just a suggestion.
Also on that subject, Would it not be benificial to make the walls single sided, So we can see throught when the camera is outside the room.
Moar beards, seriously.{snip}
character customization assets etc
yeah, more beards is probably the next on the list in terms of male customizations (but obviously, ladies are usually first in terms of priority, most players are straight men after all). Some beard styles require actual 3d meshes, not just the current texture overlay facial hairs.Moar beards, seriously.![]()
by bedroom I meen lpworld, this would be more than enough. It would mean that once you set an animation position and get it just right, it would appear the next time in this position (SLSkyrim). As for the walls, I had assumed you had just used 6 quads for walls and ceiling. I realy should get around to looking at unreal and the source. then I could do stuff and put it for sugestion.Thank you for your support and compliment of the game
oh yeah, calling lpworld from script should be easy enough to do, maybe setBackground3D or something. I'll add in v2.15
On the second point, just to clarify, by 'bedroom', do you mean each lpworld preset, or each home building in game, or each location where you've called setBackground3D from above on regardless of whether that location is a house or not?
About walls, yeah, I tried to do that but the line tracing function from Unreal Engine is a bit buggy (i.e. finding out which wall the game is facing and whether any bedroom object is between the player and that wall, i.e. inside or outside). May try again in the future