CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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JoleenStar

Active Member
Sep 29, 2017
879
1,432
Any modder or dev know where variables are stored? I am trying my hand in modding for this game and I need to reset one back to 0.

OH! And would it be possible to create a new relationship title?
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Any modder or dev know where variables are stored? I am trying my hand in modding for this game and I need to reset one back to 0.

OH! And would it be possible to create a new relationship title?
what kind of variables?
Global variables: setGlobal() , getGlobal() - check Docs//Modding
Actor variables: setActorVar(), getActorVar() - check test.lpscene
stats (intelligence, masochist etc): Actor:statID += n , Actor:statID -= n, Actor:statID => n
 

JoleenStar

Active Member
Sep 29, 2017
879
1,432
what kind of variables?
Global variables: setGlobal() , getGlobal() - check Docs//Modding
Actor variables: setActorVar(), getActorVar() - check test.lpscene
stats (intelligence, masochist etc): Actor:statID += n , Actor:statID -= n, Actor:statID => n
I created my own variable.

BossTension =+ 1

I guess that would be a global.
 

F4z3r

New Member
Mar 21, 2017
10
3
I know it might sound... weird... but this application has SO MUCH modding potential that i'm thinking about a full conversion mod for a "survival zombie apocalyptic game with a twist".

Thing is i know NOTHING of programming, but that would be IMHO an amazing use of a good application like this.

Im talking about a completely different set of "actions" based off who u want to be in the coming apocalypse. Scavenging for resources like food, metal scraps, wood in order to gain benefits for your camp/yourself OR you can look for more ppl to enslave/use in ur camp as guards/cumdumps, and everything always with a very low chance of falling and become a zombie.
Same can be done with an "alien" setup. It actually weirds me noone thought about it xD
I mean there are SO MANY possibilities that a discussion about it might actually turn an already amazing project into something able to project ppl into the "life simulation" the game already gives them.
 
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Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
I know it might sound... weird... but this application has SO MUCH modding potential that i'm thinking about a full conversion mod for a "survival zombie apocalyptic game with a twist".

Thing is i know NOTHING of programming, but that would be IMHO an amazing use of a good application like this.

Im talking about a completely different set of "actions" based off who u want to be in the coming apocalypse. Scavenging for resources like food, metal scraps, wood in order to gain benefits for your camp/yourself OR you can look for more ppl to enslave/use in ur camp as guards/cumdumps, and everything always with a very low chance of falling and become a zombie.
Same can be done with an "alien" setup. It actually weirds me noone thought about it xD
I mean there are SO MANY possibilities that a discussion about it might actually turn an already amazing project into something able to project ppl into the "life simulation" the game already gives them.
Already considerd the zombie apocalype scenario, and doing a full conversion. I have the abilities but the time would be an issue,. New scripts etc would be easy, but to make it work you need to go through every script currently in the game, make a copy of it and stop it from fireing up, that is boring work and a little too much for my patience level. Every thing else is actualy quite easy just time consuming!
PM me your personal ideas if you wish, I have my own we could see if they match at all. If so and your willing to do the mundand I may consider a colabaration.
 

F4z3r

New Member
Mar 21, 2017
10
3
Well, my thoughts were the ones of a classic resource/time strategy sim, where you have to scavenge for "materials" (up to a discussion for what kind of materials, depending on the scenario), use them to raise the camp/hideout so they boost some of your stats (that will go up anyway while using them with the scripted actions).

As for what concerns the actions i thought about some of the classic survivalist actions and added some with a different flavour (notice: what follows is just some of the ideas, i just wanted to throw them around before they'd go lost in the air xD):
- Scavenge for [Material name] with a chance to find nothing, regular, double OR find someone you can decide what to do with them (that would decide if you're going full villain with an actual "kingdom" of slaves of if you want to keep your family safe assuming you have one)
- Look for survivors same as above just with a slighter more % of finding someone and a 0% of finding any kind of resource
- A chance to open "The Pit" where u can have your slaves fight (up to you to decide if to the death or just as a competition) and raise their submissiveness or aggressivity
- A chance (dunno if possible, but considering the actual house party uses up to 6 ppl it should be doable) to add more than 1 person as companion and singularly be able to give them orders, that would be amazing to add random encounters with zombies/other groups that might end up with a fight where companions are the easier strenght you can find. Also pairing with companions could raise a "trust" variable for how much that companion would put his/her life at stake to protect you and so on
- Specializations for weapons. When u have resources u can make "artisans" show up at your gates and they can create different kind of weapons. The more u use one the better u get at using them. Im not talking about adding RPG style encounters with HPs and stuff like that, im talking about the chance to defeat someone with one, two or three hits or something like that so it's like a % damage on the total HPs of the encounter (that could go along with the previous point, considering how many companions are following you u will hit more than once in a "turn")

...i could go on for a lot more, i just wanna find out if the ideas i'm throwing are going along with yours xD
 

Dbcaf

Newbie
Feb 9, 2020
22
47
Nudity Matters Mod (V2.1)
- Should now be compatible with Better Pregnancy and The New Goodbye mods, granted you place the Nudity Matters Mod lower in the mod order.
- Some minor fixes compared to V2.0

Big thanks to LostLegends for providing the compatibility fix!

If you haven't heard about this mod before, here more about it.
 
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Dbcaf

Newbie
Feb 9, 2020
22
47
Porn Spectacles Mod (V1.0)

stage.png

This mod allows you to watch a strip show or a theater-like porn spectacle on a stage! You can find the option in the "Generic actions you can take anywhere" menu. It's available each day between 16-22. The action will trigger a menu that will let you choose, usually among 2 options, what you want to watch. The options will change each time you activate the action. Since Vinfamy turned off the scene timeout as a default setting in the game, you will be able to activate the action many times a day (unless you turned the option on in the menu by yourself) and therefore reroll the options as many times as you want. If you want to play honestly, you should wait until the next day if you don't like the options! :p But if you want to cheat, there's nothing I can do to stop you, this game is very cheat-friendly anyway. :p
how.png
As for now there's a variety of stripshows but only 2 spectacles (forgive me if they feel a bit cheesy, I'm not a screenwriter :p). I'll add more spectacles in the future if I find inspiration for it or if I will be provided ideas by other players!

Known issues
- I have been forced to a compromise with the way actors strip. The loading time may be a bit longish and the actors may disappear in between stripping another article of clothing. The clothes may change their colours during the strip. Vinfamy told me the last one should no longer be an issue when 3.0 is done and stable.

Do you have ideas for a spectacle? Let me know
- I feel like the mod should have more spectacles for variety but I haven't really felt any inspiration for more. I will gladly add spectacles suggested by other players- the more detailed- the better! Just send me a message with a simple script, preferably with the title of the spectacle, dialogues etc.


Thanks to Vima for providing the "bedroom" (theater stage).

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srg91

Member
Nov 30, 2017
223
364
Hey guys,

Does anyone know if there is any way to add a previously generated NPC to your contact list? I know which one is it from the list of NPCs in the specific save's folder, but I couldn't find any variable in the .lpcharacter file regarding whether or not it's in the contact list.

I'm looking for a command, or something to edit, anything apart from "unlock all NPCs" which is not a viable option for me because I have over 5000.
 

croatia69

Newbie
Oct 31, 2017
73
74
Hey guys,

Does anyone know if there is any way to add a previously generated NPC to your contact list? I know which one is it from the list of NPCs in the specific save's folder, but I couldn't find any variable in the .lpcharacter file regarding whether or not it's in the contact list.

I'm looking for a command, or something to edit, anything apart from "unlock all NPCs" which is not a viable option for me because I have over 5000.
You can use command "meet_old_person" until you meet the person you want...
 
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srg91

Member
Nov 30, 2017
223
364
You could load your pre-generated stats and appearance on top a randomly generated toon.

How do you learn how many NPCs you have?
That's an interesting idea, cheers!
Basically, I look into the Saves folder, go to the save slot number I play on, into the Characters folder and there are all the NPCs as .lpcharacter files numbered from 1 to how many you've got on that save.

You can use command "meet_old_person" until you meet the person you want...
Perfect, thank you!
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850

This will be the second update of the five-update v3.0 Interaction and AI Overhaul. It will get rid of the whole 'visual novel' feel of gameplay and move towards a truly 3d lifesim gaming experience:
- Taking any action with a building will now actually 'zoom in' to the building's interior (i.e. the interior presets added back in Beta 1) where you can see your character and NPCs doing things, i.e interacting with that building's furniture and other objects. There's a button to go back to the city map when you want to go somewhere else of course.
- Controllable full 3d camera for both normal interaction (i.e. taking an action with a building) & during any scenes triggered, so that gameplay can flow smoothly between a normal activity and a triggered scene. No more of the 'watching the city map & progress bar, interrupted by random visual novel bits' feel.
- Male and female poses & animations for many furniture & objects added so far in the game (sit on chairs, lie on beds, jog on treadmills, etc) so that characters don't just spawn inside the 3d building and stand there awkwardly.
- Each NPC is now 'alive' and will be at some building somewhere on the map at any point of your playthrough. The sophisticated AI logic and dynamic NPC schedules will come in Beta 3 and 4. For Beta 2, each NPC's current location and current action will simply be completely random, just for the sake of making sure building interiors are populated with people whereever you go.
- In summary, Beta 2 is still a Work-In-Progress beta update as part of our five-update v3.0 overhaul but gameplay-wise it will start to feel like the full 3d lifesim experience that 3.0 is aiming to be, just without the AI logic to make sure NPC's current location and action make sense (In Beta 2 it's just random, you're likely to catch a NPC in a weird place at a weird hour of the day). The scenes will no longer be 'visual novel-esque but instead blend smoothly with the normal interactions and the sex scenes, but because I will still have to go through the hundreds of existing lpscene scene scripts to add new API functions for things like headtracking and walking towards a certain character (will do this in Beta 3 or 4), some scenes may feel a bit 'awkward' for now (characters making wrong eye contact, characters teleporting in, etc)
- The rest of the March commissions from patrons and contributors
- Bug fixes and other improvements
Estimated Release Date: Saturday, 21 March
 

davethewizard

Newbie
Jun 25, 2017
43
45
It definitely sounds pretty neat, although... I'm a little worried at switching to 3D model and full animations of the player/NPCs doing stuff will tank performance, which is already a little tight down at the bottom end.
 

PsyPsyPsy

New Member
Mar 9, 2020
1
2
Naughty Nights V1.0 by CaptainG

This is a mod for Female PC's that adds a number of non-consensual and prostitution-like scenes. A number of said scenes take place at night but due to the fact that many locations in the game are completely useless at night, there are some scenes that have small late-hour windows to be activated.

- 15+ New XXX Scenes
- Adds a couple extras such as Go for a jog, Buy/Smoke joint...
- There may be some bugs, but at least the grammar isn't too bad
I keep getting this error in relation to your mod when I try to do stuff at a strip club. There's a scene from your mod that the game tries to load but the game enters an indefinite while loop and freezes. It only happens with this one scene.
 
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3.30 star(s) 118 Votes