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a1fox3

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Right now the game is somewhat good but it could be way better.

Need to restrict jods to only 2 shifts instead of 10 hours, yes I know I can leave anytime I want but hey I'm just saying.
Jobs start at 8 am work 1 shift go eat then work another shift would be great.

We need a "Go Home" button so it is easier to find your home in large towns, if you choose to go get something to eat the game will send you all the way across the town and it is very hard to find your way back.

We need more activities at home with family and or spouses and so on.
"Spend Time with Family" is not all that great when you either sneak/peep into rooms or join them in another room for a very short time. Family member are away from the home from about 8 am to 7 pm every day.

Need to sleep in the bed when we go to sleep and GF or spouse needs to sleep there to. (I thought this was already in the game when I first tried it many months ago.)

Would like to be able to adjust each person when in a sex act to line them up better.

Either with a mod or Vinfamy can put all this into the game would be great.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
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Vinfamy I'm probabily just talking gibberish here but is it possible/would it help? if this slot idea could be used within a script. So far I have tried about 5 diffrent ways of getting my npc spawn families mod to work reliably, Now trying something diffrent again. Bearing in mind this could easily spawn 30 npc's in a very short space in time, would resetting with a script before doing this help? Or should I just give up on the whole idea of that mod? I already break it down so that it spawns one family group at at time.
the slots thing is just a performance optimization thing, I'll add some code to allow the game to simply increase the number of slots automatically once the max slot count is reached
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,851
Right now the game is somewhat good but it could be way better.

Need to restrict jods to only 2 shifts instead of 10 hours, yes I know I can leave anytime I want but hey I'm just saying.
Jobs start at 8 am work 1 shift go eat then work another shift would be great.

We need a "Go Home" button so it is easier to find your home in large towns, if you choose to go get something to eat the game will send you all the way across the town and it is very hard to find your way back.

We need more activities at home with family and or spouses and so on.
"Spend Time with Family" is not all that great when you either sneak/peep into rooms or join them in another room for a very short time. Family member are away from the home from about 8 am to 7 pm every day.

Need to sleep in the bed when we go to sleep and GF or spouse needs to sleep there to. (I thought this was already in the game when I first tried it many months ago.)

Would like to be able to adjust each person when in a sex act to line them up better.

Either with a mod or Vinfamy can put all this into the game would be great.
First, read the v3.0 overhaul plans - remember we're only at Beta 2, 40% progress only
the work activity's average length is 4 hours - it's already designed to accomodate lunch break. Besides, anyone edit stuffs like this with a text editor in one second.
Press 0 to go home, right click on your portrait (bottom-right of your screen) for the hotkeys for your favorited places
 
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a1fox3

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Vinfamy
You may know about this bug but dates start out with clothes but about 3/4 the way through the date they start to lose clothes.

About 2-3 hours into the date. topless.jpg

Every morning MC wakes up I use the F5 then F9 to start the day.

It seems all npc's get incest relationship when dating MC.
Every time MC fucks a girl no mater her age she gets a boost in incest. npc incest.jpg
 
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Lostlegends

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Modder
Jul 9, 2017
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Not trying to be argumentive or anything but that is completly pointless to what I am refering to. If it was down to how many people you could remember, I would be happy at about 5 lol. The point is I have around 8 employees at the moment, Each have a family lets say average of 4 relations each. I have never met most of these and possibly never will, that doesnt mean they are not important to my game. Thats 40 people involved around my business alone! One poster commented the other day about having over 1000 people in his save! To many people the illusion of reality is quite important, the relatives of an npc make the npc seem more real. It gives them sort of a back story and life away from the main PC. my current game for example has 387 npc's after just over a month of gameplay!
The thing that amazes me about lifeplay is that I have learned from people posting and mod requests just how diffrently people play the game, different things are important to different people, and they play the game in some very different ways to each other. And thats my point basicly it's currently all about choice, and if the choice you want isnt in the game, then it isnt hard to add it yourself.
And thats why I play lifeplay lol
 

a1fox3

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Just started up the game with this save. (Same save as my post 3 up above.) (Come to think about it it was the same 69 year old that was topless.)
Went to gym with a companion that called and ask if PC want to go to the gym, finish date had sex and sent her on her way.
She was naked all the time.

About 1-2 hours later set up another date with another companion.

Went to the gym with a companion and started working out when the porn director set up a shot.
Reverse gang bang and here is what it looked like. porn sex.jpg finish the sex scene and now PC is naked and missing his hair. missing hair.jpg
 

Vinfamy

creating moddable 3D life simulator
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Jul 5, 2017
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^ Looks like just a occlusion culling problem to me (if you zoom out, the hair and clothes should grow back?), I already increased the bounds scale for it in Beta 3.
 
Jun 25, 2017
28
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Curious as to how you can modify the chances for an event to happen. I've tried going into the scenes underneath a specific mod (tried this both on prepackaged and optional mods) and changed the OTHER, where it shows a list of conditions, to something like '1=1' or '1<2' or even just modifying their formulas from Random(1,100)<20 to just Random(1,20)<20 and I'm still getting nothing.

I'm saving my changes then rebooting the game. No luck. Any tips?

edit- I feel like I'm overlooking something stupidly simple. I've disabled and re-enabled the mod in-game as well. Are there multiple places I need to modify these chance conditions?

Also started new game. Same result. Oof
 
Last edited:

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,851
Curious as to how you can modify the chances for an event to happen. I've tried going into the scenes underneath a specific mod (tried this both on prepackaged and optional mods) and changed the OTHER, where it shows a list of conditions, to something like '1=1' or '1<2' or even just modifying their formulas from Random(1,100)<20 to just Random(1,20)<20 and I'm still getting nothing.

I'm saving my changes then rebooting the game. No luck. Any tips?

edit- I feel like I'm overlooking something stupidly simple. I've disabled and re-enabled the mod in-game as well. Are there multiple places I need to modify these chance conditions?

Also started new game. Same result. Oof
it's == not =
make sure any indentations are done with spaces, not tabs (most text editors have setting option to auto-convert each tab into four spaces)
it shouldn't matter, but I'd usually write Random(1, 100) < 20 and If 1 == 1 out of habit but don't think these spaces matter.
 
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Lostlegends

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Jul 9, 2017
592
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Vinfamy Could use a little help here as I am soon going to pull all my hair out!
I did similar calculations to this in the Dungeon mod and they work fine but this is just driving me mad, any idea why this wont work?
--------------------
tmp = Follower1:muscle
"muscle=<tmp>"
ModB = Random(0, tmp)
"Modb= <ModB>"
------------------
muscle comes out with the correct result.
ModB however is always 0.
 

MattShizzle

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Oct 31, 2019
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I hope most of these bugs/mod conflicts are fixed in the next 2 updates. Not being able to use TNG is painful. There's also one of the porn scenes gives the street view with the no visible characters. So does the vi_darkalley_rape thing. Suppose an alley/street scene that works is needed or something that the old still images still work if there's not the new 3D ones.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
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Vinfamy Could use a little help here as I am soon going to pull all my hair out!
I did similar calculations to this in the Dungeon mod and they work fine but this is just driving me mad, any idea why this wont work?
--------------------
tmp = Follower1:muscle
"muscle=<tmp>"
ModB = Random(0, tmp)
"Modb= <ModB>"
------------------
muscle comes out with the correct result.
ModB however is always 0.
as a test, maybe try ModB = Random(0, 1) or ModB = Random(0, tmp)*1 or ModB => Random(0, tmp) , can't remember now whether I already allowed variable in Random or not
 

Lostlegends

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Jul 9, 2017
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as a test, maybe try ModB = Random(0, 1) or ModB = Random(0, tmp)*1 or ModB => Random(0, tmp) , can't remember now whether I already allowed variable in Random or not
Thanks, will give a couple of those a try. At a guess you cant use Vars in Random, but that would be strange because I have before. Anyway current ugly brute force workaround was.
ModB = Random(0, 50)
While ModB > Follower1:muscle
ModB = Random(0, 50)
Endwhile
:ROFLMAO:
 
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davethewizard

Newbie
Jun 25, 2017
43
45
I hope most of these bugs/mod conflicts are fixed in the next 2 updates. Not being able to use TNG is painful. There's also one of the porn scenes gives the street view with the no visible characters. So does the vi_darkalley_rape thing. Suppose an alley/street scene that works is needed or something that the old still images still work if there's not the new 3D ones.
Seconding this (kinda) - all of the darkalley scenes trigger weirdly. The intro only happens on the overworld view, and the sex scene does without any models actually going at it and hangs there, so I generally have to emergency escape during the intro. And when I do that then the alley background pops up for a moment immediately backwards. It's just generally a bit fucky.
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
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Vinfamy Ok just hit a big bug well at least it is for me. Currently making a total conversion zombie Apocalypse mod for Lifeplay, and if I do say so myself its bloody awsome. Problem is when I kill a zombie 'ZombieA.Delete()' I was expecting them to actualy die!!! The bloody things just get naked and carry on! This works in 3.1 however in 3.2 'Actor.Delete()' doesnt work.
As an update I think it is actualy doing something, I think it may be deleting the wrong Actor!
 
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MattShizzle

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Oct 31, 2019
1,354
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Does anyone know how you'd edit the file to get rid of, or at least make almost never happen, the nurse and her son in PYG? Pretty sure I found the file - modules-(PYG name)-scenes-sexwork-prostitution-customer_specialevent_search_pimp
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
Does anyone know how you'd edit the file to get rid of, or at least make almost never happen, the nurse and her son in PYG? Pretty sure I found the file - modules-(PYG name)-scenes-sexwork-prostitution-customer_specialevent_search_pimp
Give me a min or 2 will look.
Do you mean this bit?
"I need help for <Actor2.name>, he's horny the whole day and it's too much for me in my age."
If so line 214: 'Elseif && !CurrentCompanion.isDating() Etc
Just add something illogical in the checks. EG 'Elseif 1 > 2 && !CurrentCompanion.isDating()'
That is one massive script lol must have taken an age!
looks like you also need to edit line 645 in the same way as well
 
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