a1fox3

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You may know about this bug but dates start out with clothes but about 3/4 the way through the date they start to lose clothes.

About 2-3 hours into the date. topless.jpg

Every morning MC wakes up I use the F5 then F9 to start the day.

It seems all npc's get incest relationship when dating MC.
Every time MC fucks a girl no mater her age she gets a boost in incest. npc incest.jpg
 
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Lostlegends

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Jul 9, 2017
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Not trying to be argumentive or anything but that is completly pointless to what I am refering to. If it was down to how many people you could remember, I would be happy at about 5 lol. The point is I have around 8 employees at the moment, Each have a family lets say average of 4 relations each. I have never met most of these and possibly never will, that doesnt mean they are not important to my game. Thats 40 people involved around my business alone! One poster commented the other day about having over 1000 people in his save! To many people the illusion of reality is quite important, the relatives of an npc make the npc seem more real. It gives them sort of a back story and life away from the main PC. my current game for example has 387 npc's after just over a month of gameplay!
The thing that amazes me about lifeplay is that I have learned from people posting and mod requests just how diffrently people play the game, different things are important to different people, and they play the game in some very different ways to each other. And thats my point basicly it's currently all about choice, and if the choice you want isnt in the game, then it isnt hard to add it yourself.
And thats why I play lifeplay lol
 

a1fox3

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Just started up the game with this save. (Same save as my post 3 up above.) (Come to think about it it was the same 69 year old that was topless.)
Went to gym with a companion that called and ask if PC want to go to the gym, finish date had sex and sent her on her way.
She was naked all the time.

About 1-2 hours later set up another date with another companion.

Went to the gym with a companion and started working out when the porn director set up a shot.
Reverse gang bang and here is what it looked like. porn sex.jpg finish the sex scene and now PC is naked and missing his hair. missing hair.jpg
 

Vinfamy

creating moddable 3D life simulator
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^ Looks like just a occlusion culling problem to me (if you zoom out, the hair and clothes should grow back?), I already increased the bounds scale for it in Beta 3.
 
Jun 25, 2017
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Curious as to how you can modify the chances for an event to happen. I've tried going into the scenes underneath a specific mod (tried this both on prepackaged and optional mods) and changed the OTHER, where it shows a list of conditions, to something like '1=1' or '1<2' or even just modifying their formulas from Random(1,100)<20 to just Random(1,20)<20 and I'm still getting nothing.

I'm saving my changes then rebooting the game. No luck. Any tips?

edit- I feel like I'm overlooking something stupidly simple. I've disabled and re-enabled the mod in-game as well. Are there multiple places I need to modify these chance conditions?

Also started new game. Same result. Oof
 
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Vinfamy

creating moddable 3D life simulator
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Jul 5, 2017
1,250
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Curious as to how you can modify the chances for an event to happen. I've tried going into the scenes underneath a specific mod (tried this both on prepackaged and optional mods) and changed the OTHER, where it shows a list of conditions, to something like '1=1' or '1<2' or even just modifying their formulas from Random(1,100)<20 to just Random(1,20)<20 and I'm still getting nothing.

I'm saving my changes then rebooting the game. No luck. Any tips?

edit- I feel like I'm overlooking something stupidly simple. I've disabled and re-enabled the mod in-game as well. Are there multiple places I need to modify these chance conditions?

Also started new game. Same result. Oof
it's == not =
make sure any indentations are done with spaces, not tabs (most text editors have setting option to auto-convert each tab into four spaces)
it shouldn't matter, but I'd usually write Random(1, 100) < 20 and If 1 == 1 out of habit but don't think these spaces matter.
 
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Lostlegends

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Jul 9, 2017
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Vinfamy Could use a little help here as I am soon going to pull all my hair out!
I did similar calculations to this in the Dungeon mod and they work fine but this is just driving me mad, any idea why this wont work?
--------------------
tmp = Follower1:muscle
"muscle=<tmp>"
ModB = Random(0, tmp)
"Modb= <ModB>"
------------------
muscle comes out with the correct result.
ModB however is always 0.
 

MattShizzle

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Oct 31, 2019
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I hope most of these bugs/mod conflicts are fixed in the next 2 updates. Not being able to use TNG is painful. There's also one of the porn scenes gives the street view with the no visible characters. So does the vi_darkalley_rape thing. Suppose an alley/street scene that works is needed or something that the old still images still work if there's not the new 3D ones.
 

Vinfamy

creating moddable 3D life simulator
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Jul 5, 2017
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Vinfamy Could use a little help here as I am soon going to pull all my hair out!
I did similar calculations to this in the Dungeon mod and they work fine but this is just driving me mad, any idea why this wont work?
--------------------
tmp = Follower1:muscle
"muscle=<tmp>"
ModB = Random(0, tmp)
"Modb= <ModB>"
------------------
muscle comes out with the correct result.
ModB however is always 0.
as a test, maybe try ModB = Random(0, 1) or ModB = Random(0, tmp)*1 or ModB => Random(0, tmp) , can't remember now whether I already allowed variable in Random or not
 

Lostlegends

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Jul 9, 2017
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as a test, maybe try ModB = Random(0, 1) or ModB = Random(0, tmp)*1 or ModB => Random(0, tmp) , can't remember now whether I already allowed variable in Random or not
Thanks, will give a couple of those a try. At a guess you cant use Vars in Random, but that would be strange because I have before. Anyway current ugly brute force workaround was.
ModB = Random(0, 50)
While ModB > Follower1:muscle
ModB = Random(0, 50)
Endwhile
:ROFLMAO:
 
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davethewizard

Newbie
Jun 25, 2017
49
58
I hope most of these bugs/mod conflicts are fixed in the next 2 updates. Not being able to use TNG is painful. There's also one of the porn scenes gives the street view with the no visible characters. So does the vi_darkalley_rape thing. Suppose an alley/street scene that works is needed or something that the old still images still work if there's not the new 3D ones.
Seconding this (kinda) - all of the darkalley scenes trigger weirdly. The intro only happens on the overworld view, and the sex scene does without any models actually going at it and hangs there, so I generally have to emergency escape during the intro. And when I do that then the alley background pops up for a moment immediately backwards. It's just generally a bit fucky.
 

Lostlegends

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Jul 9, 2017
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Vinfamy Ok just hit a big bug well at least it is for me. Currently making a total conversion zombie Apocalypse mod for Lifeplay, and if I do say so myself its bloody awsome. Problem is when I kill a zombie 'ZombieA.Delete()' I was expecting them to actualy die!!! The bloody things just get naked and carry on! This works in 3.1 however in 3.2 'Actor.Delete()' doesnt work.
As an update I think it is actualy doing something, I think it may be deleting the wrong Actor!
 
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MattShizzle

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Oct 31, 2019
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Does anyone know how you'd edit the file to get rid of, or at least make almost never happen, the nurse and her son in PYG? Pretty sure I found the file - modules-(PYG name)-scenes-sexwork-prostitution-customer_specialevent_search_pimp
 

Lostlegends

Active Member
Modder
Jul 9, 2017
596
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Does anyone know how you'd edit the file to get rid of, or at least make almost never happen, the nurse and her son in PYG? Pretty sure I found the file - modules-(PYG name)-scenes-sexwork-prostitution-customer_specialevent_search_pimp
Give me a min or 2 will look.
Do you mean this bit?
"I need help for <Actor2.name>, he's horny the whole day and it's too much for me in my age."
If so line 214: 'Elseif && !CurrentCompanion.isDating() Etc
Just add something illogical in the checks. EG 'Elseif 1 > 2 && !CurrentCompanion.isDating()'
That is one massive script lol must have taken an age!
looks like you also need to edit line 645 in the same way as well
 
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MattShizzle

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Thank you SO much!!! I HATE when that comes up. Would also likely like to reduce how often that damn "looks like nobody is interested" thing comes up by a lot. I literally know nothing about coding or programming - well a little about BASIC programming on the Commodore 64 but that's old as fuck.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
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Vinfamy Ok just hit a big bug well at least it is for me. Currently making a total conversion zombie Apocalypse mod for Lifeplay, and if I do say so myself its bloody awsome. Problem is when I kill a zombie 'ZombieA.Delete()' I was expecting them to actualy die!!! The bloody things just get naked and carry on! This works in 3.1 however in 3.2 'Actor.Delete()' doesnt work.
As an update I think it is actualy doing something, I think it may be deleting the wrong Actor!
try hide() first before Delete() , I can make the Delete() function does this automatically in the next version
 

Lostlegends

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Jul 9, 2017
596
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try hide() first before Delete() , I can make the Delete() function does this automatically in the next version
Tried that as a second option, and unfortuantly still didnt work. This is how far i have got:
//////////////////////////
if ZombieA.isValid()
ZombieA(Pain):: "GGGRRRrrr...."
ZombieA:health -= DMG
ZombieA:health -= DMGCRIT
zh = ZombieA:health
"Zombie health = <zh>"
If ZombieA:health < 1//Dead Zombie
"<DeathScene>"
ZombieA.hide()
ZombieA.Delete()
ZombieA.hide()
if ZombieA.isValid()
ZombieA.Delete()
ZombieA.DeletePerson()
Endif
Endif
/////////////////////////////////
On 3.b1 a simple
If ZombieA:health < 1
ZombieA.Delete()
This works as intended.
//////////////////////////////
On 3.b2 nothing I have tried works. This is confirmed the same on another persons PC.
Its hard to see whats happening on 3.2 because the actor is moving around when this happens. It looks like it is being regenarated as a diffrent model, and without clothes. Will try locking it in a while loop but I am guessing thats just going to crash my scene. Will do some more test and get back to you.

further to this :
While ZombieA.isValid()
ZombieA.hide()
ZombieA.Delete()
Endwhile
Causes indefinite loop.
Edit now using a var to toggle if a zombie is active, so no longer an issue on my script:
Elseif ZBV == 1
ZombieB:health -= DMG
If ZombieB:health < 1//Dead Zombie
ZombieB.hide()
ZBV = 0
Endif
 
Last edited:

Tangerine

New Member
Jul 16, 2017
5
0
I feel that there is a lack of well.. aggression in the approach from strangers (and with incest content) family members. Even looking like a supermodel and walking around in skimpy clothes etc. The amount / frequency of people hitting on my character is very low. Am I doing something wrong or is there a lack of this sort of scenes?
 
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