srg91

Member
Nov 30, 2017
223
364
Yo!

I've been playing 3.0 with a female character mostly and noticed that every time I arranged for a viewing of a new home and the landlord was a male he would always spawn "feminized" with large, rounded hips and long nails; I thought it was just a bug with the landlords so I didn't mind it all that much. Then, the same thing happened when I tried medical careers, university, crime life: all the male colleagues spawned like that.

The problem is that it happens when I try to play as a male character too, but this time it's irreversible. No matter if it's an old save or a new game, before and after F5-F9, regardless of how many times I load a normal preset, the character gets that look back the second I exit the chance appearance menu.

Any ideas what might cause this and how to solve it?
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Yo!

I've been playing 3.0 with a female character mostly and noticed that every time I arranged for a viewing of a new home and the landlord was a male he would always spawn "feminized" with large, rounded hips and long nails; I thought it was just a bug with the landlords so I didn't mind it all that much. Then, the same thing happened when I tried medical careers, university, crime life: all the male colleagues spawned like that.

The problem is that it happens when I try to play as a male character too, but this time it's irreversible. No matter if it's an old save or a new game, before and after F5-F9, regardless of how many times I load a normal preset, the character gets that look back the second I exit the chance appearance menu.

Any ideas what might cause this and how to solve it?
Which Beta? No such thing as v3.0 yet.
Play Beta 3 RC3 above. Things are changing dramatically every update or even between RCs (The last 24 hours alone probably saw dozens of bugs fixed between the 3 RCs of Beta 3), that bug is probably long gone by now
F5 and F9 wouldn't be necessary at all with Beta 3
 

srg91

Member
Nov 30, 2017
223
364
Which Beta? No such thing as v3.0 yet.
Play Beta 3 RC3 above. Things are changing dramatically every update or even between RCs (The last 24 hours alone probably saw dozens of bugs fixed between the 3 RCs of Beta 3), that bug is probably long gone by now
F5 and F9 wouldn't be necessary at all with Beta 3
My bad, I am actually playing Beta 3 RC3 (I was waiting for it all week, hehe).

Trust me, man, I've been following the progress of this game for some time now and it's indeed amazing what you're doing with it. I also tried out every single 3.0 Beta (even Beta 3 RC1 and RC2) and yes, the difference is noticeable, props to you! I'm only reaching out because this keeps happening since Beta 2 and I do not know what else to try; I did all the basic stuff like staring a new game, changing cities, game restart, computer restart, F5-F9, waiting a couple more updates, because this usually fixed the problems I've had in the past and to make sure I'm not wasting anyone's time here with easily fixable things.
 

Degeneracy

Member
Nov 15, 2017
132
57
This game would be up my alley if you control with mouse only, it mainly can except some camera controls and panning the city. If those 2 were fixed...Would be better then most open world life sims out there(the free ones).
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
My bad, I am actually playing Beta 3 RC3 (I was waiting for it all week, hehe).

Trust me, man, I've been following the progress of this game for some time now and it's indeed amazing what you're doing with it. I also tried out every single 3.0 Beta (even Beta 3 RC1 and RC2) and yes, the difference is noticeable, props to you! I'm only reaching out because this keeps happening since Beta 2 and I do not know what else to try; I did all the basic stuff like staring a new game, changing cities, game restart, computer restart, F5-F9, waiting a couple more updates, because this usually fixed the problems I've had in the past and to make sure I'm not wasting anyone's time here with easily fixable things.
Check your Esc > Npc Distribution settings, prob best to reset it to default. Could also be a mod-related issue if a mod overwrites the game's lpcharater presets
Also, if an actor is already messed up and saved from a previous update, loading that save in a new update won't change that actor. If it's a bug, it will simply be prevented go forward.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850


DOWNLOAD
Windows
(64-bit): - -
Windows (32-bit): - -
Linux:

Update Only:
(requires LifePlay 2.0 Stable or later)
Windows (64-bit): - -
Windows (32-bit): - -
Linux:

Change Log:
This is the third update of our 5-update AI and Interaction Overhaul -the 60% progress mark. It builds upon the foundations laid during the first two beta updates and actually introduces the AI and interaction systems into the game - alongside navigation to support them.
- Introduce a new AI system, along with the first 17 conditional NPC behavior packages. Each NPC will now have somewhere to live, work and/or study and they will be logically somewhere on the map at any point of gameplay (work during the day, home at night, shopping / leisure activities depending on their stats for the rest of the day etc).
- Introduce a new Interaction system where you can physically click on the 3d model of any NPC at your current location and be prompted a list of relevant interactions you can do with that NPC, some of which will directly lead to scenes (i.e. this improves how 'proactive' gameplay feels - less doing random things and hoping for things to trigger). Also add the first ~40 NPC interactions, their conditions (some of them are even fetish-specific) & linked scenes to go with this new system.
- These systems are designed in a way that ensures both these first NPC behavior packages and NPC interactions will be editable / moddable right away (new lpai format and expandeded lpaction functionality) and easily with any text editors. Modders will also be able to add their own AI packages and interactions that will be picked up automatically by the new systems.
- Add a navigation system for indoor 3d space so that NPCs don't rely 100% on furniture like in Beta 2 to know where to spawn and they can stand idle or wander around too. This also means that player and NPCs will try to walk to rather than just teleporting between objects and dialogue/ interaction targets like in Beta 2. Scenes will feel less awkward than Beta 2 because of this.
- Some very basic physics mostly to aid the navigation system above
- Don't worry, I didn't forget about the April commissions from patrons and contributors - I will do them all and release alongside the second update of April - v3.0 Beta 4 (to be released on Saturday, 18 April). Beta 3 was such a huge workload on its own (AI, interaction and navigation systems in two weeks) that I didn't want to try to 'squeeze in' commissions as well and sacrifice quality. Now that all the systems have been added, Beta 4 will be a much lighter update in terms of my workload so commissions are best completed then.
- Bug fixes and other improvements
- WIP Note as this is only Update 3 of 5 in the Overhaul: In summary, Beta 3 is a major coding effort and introduces most of the core components of the AI and interaction systems planned for v3.0. It will mostly just lack in variety of AI packages and interactions (which will continue to be added in Beta 4 and 3.0 Stable). Scenes will feel less awkward than Beta 2 thanks to the navigation system, although I will still have to go through all the lpscene files and add new API functions in Beta 4 (18 April) so that the scenes fully take advantage of the new fully 3d gameplay and the new AI data (for example, in Beta 4, when random scenes trigger, they will 'prioritize' suitable people currently at your location rather than spawning in someone like currently). If your PC is a bit weaker and you experience some lags while playing Beta 3, don't freak out! Most of the performance optimization work will take place at the end of the overhaul i.e. v3.0 Stable. Beta 3 introduced 3 new systems to the game - they aren't fully optimized yet.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Thank you so much for all your hard work on this! Loving the game!

I keep getting missing actors in scenes, is this just a known issue with the beta or is it something else do you know?
which Beta ? Which release? The last official Beta 3 one above or the one of the three RCs on Friday & Thursday or Beta 2 or Beta 1? "The beta' is meaningless to me, there have been 3 betas so far each with 2-3 release candidates all in just over a month.
Make sure you have the latest version first.
I haven't received reports of missing actors in scenes since Beta 2.
Also, which scenes do actors go missing?
 

lickthismiff

New Member
Aug 25, 2019
10
28
which Beta ? Which release? The last official Beta 3 one above or the one of the three RCs on Friday & Thursday or Beta 2 or Beta 1? "The beta' is meaningless to me, there have been 3 betas so far each with 2-3 release candidates all in just over a month.
Make sure you have the latest version first.
I haven't received reports of missing actors in scenes since Beta 2.
Also, which scenes do actors go missing?
Sorry, the most recent one, I've just installed it now and had the same issue, but it was happening in the last couple of versions as well. It's pretty random, but I've just finished the reality show quest and pretty much every scene had at least one missing actor. in the finale when I was spawning in fans, it seemed like each new one replaced the last one.

The porn shoot scenes tend to have someone missing as well, especially if it's a group.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Sorry, the most recent one, I've just installed it now and had the same issue, but it was happening in the last couple of versions as well. It's pretty random, but I've just finished the reality show quest and pretty much every scene had at least one missing actor. in the finale when I was spawning in fans, it seemed like each new one replaced the last one.

The porn shoot scenes tend to have someone missing as well, especially if it's a group.
just save the game, close and doubleclick LifePlay.exe again. Probably an actor slot gets hidden by a scene or something and never gets unhidden on its own. Should be fine in a new session.
 

srg91

Member
Nov 30, 2017
223
364
Check your Esc > Npc Distribution settings, prob best to reset it to default. Could also be a mod-related issue if a mod overwrites the game's lpcharater presets
Also, if an actor is already messed up and saved from a previous update, loading that save in a new update won't change that actor. If it's a bug, it will simply be prevented go forward.
Bless you, man!
Resetting the NPC Distribution setting did the trick. I'll keep these in mind if it happens again in the future. (y)
 

Chucke1992

Well-Known Member
Jun 11, 2017
1,116
691
It looks so big that I am kinda afraid to play. Feels like Sims or something though.
How much bestiality does it have?
 

fzdc

Well-Known Member
Jul 25, 2017
1,693
1,714
Vinfamy your Character creator has Scale options. Yet the animations don't support any scale above or bellow 1. (they look weird).
Any plans to improve this or?
-i think a quick fix would be to change the xyz root for the animation to the pelvis instead of the feet. If thats at all possible.
-Another option would be custom xyz for every animation based on interaction (kissing root at face for example)
-or have joints "attach" themselves to certain other joints like AI Shoujo where the Hand holding animation has both character's hands sort of magnetically attach themselves regardless of position. (basically if their hands have to touch, duct tape em together)
seems a bit complicated but just a suggestion.
 

esoom

Well-Known Member
Sep 6, 2017
1,060
1,252
Looking through the change log this game seems to be rapidly coming together into an actual game. I will have to give this another go, last I tried over 6 months ago it wasn't really a game but it looks like it turning into the ultimate sandbox.

My hope is someone can mod this game into other projects, like total conversion mods. I can imagine a total conversion mod of this game being turned into a post apocalyptic setting. We just need to fight mechanics :), mount and blade style.
 

TheBerserker

Member
May 7, 2018
123
55
Hi, I again have a few questions (well, one I already asked, but haven't got an answer to).

It may sounds dumb, but how do I access my favorite buildings ? The FAQ said "right click" to our portrait in the bottom right corner, but nothing happens.

Also, again, is it normal that there are only two types of shoes and a handful of clothes in the whole game ? Every store I go, it's always "pointed flats and sneakers", and a few dresses, skirts, shirts and underwears ? It's been a while, but if I remember correctly, the V2 had more outfits to choose from.


Otherwise, the update seems nice. To finally be able to interact with NPCs in buildings is cool.
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Hi, I again have a few questions (well, one I already asked, but haven't got an answer to).

It may sounds dumb, but how do I access my favorite buildings ? The FAQ said "right click" to our portrait in the bottom right corner, but nothing happens.

Also, again, is it normal that there are only two types of shoes and a handful of clothes in the whole game ? Every store I go, it's always "pointed flats and sneakers", and a few dresses, skirts, shirts and underwears ? It's been a while, but if I remember correctly, the V2 had more outfits to choose from.


Otherwise, the update seems nice. To finally be able to interact with NPCs in buildings is cool.
clothes are literally the least of my priority right now, far more important things to focus on. They're heavy and can balloon the game's download size in no time (the Clothes folder is already 1GB extracted) - huge download size = less new people trying the game which would destroy the project, can cause fatal crashes when too many clothes are loaded into memory and add nothing to the core gameplay. I'll probably add glasses quite soon in the v3.x versions because they're quite essential but aside from that, can't imagine myself adding many clothes for the next year
Just tried right click on portrait - worked perfectly, you need to favorite stuffs first though
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
Vinfamy your Character creator has Scale options. Yet the animations don't support any scale above or bellow 1. (they look weird).
Any plans to improve this or?
-i think a quick fix would be to change the xyz root for the animation to the pelvis instead of the feet. If thats at all possible.
-Another option would be custom xyz for every animation based on interaction (kissing root at face for example)
-or have joints "attach" themselves to certain other joints like AI Shoujo where the Hand holding animation has both character's hands sort of magnetically attach themselves regardless of position. (basically if their hands have to touch, duct tape em together)
seems a bit complicated but just a suggestion.
I only added XYZ scales because people requested it. Personally I never believed they would ever work well.
It's unrealistic for me to make a system to adjust animations to scale, honestly can't think of a single game, even AAA budget type, that can do this for hundreds of very different animations that involve up to 5 people. I'm just an indie dev at the end of the day, I'm not enough of a lunatic that I think I can just walk in and revolutionize game animations as we know it, especially because my original tech background is not even on the animating / 3d art side and I only taught myself basic animating skills over the course of working on LifePlay the past two years or so.
 
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