The devs are pumping out content at an incredibly impressive rate, but I'll be honest, I don't think the updates to the game are targetting the issues to the game.
The problem with the game is that the core mechanics feel half-finished. In my opinion, the issues can be split into three topics:
- Sex Scenes:
The actual reason a person plays a porn game is the porn. In it's current state, the sex scenes are a bunch of pretty stiff renders with random non-coherent text dialog sprinkled on top. None of the choices you make during the sex scenes make a difference (except for if you cum inside or not). Also the NPCs have absolutely no autonomy. The entire scene is just you selecting a bunch of animations from a drop-down menu until a bar is filled up.
It would be much better imo, if there was a fetish-system alongside a dominance system. For instance, a dominant NPC who likes vaginal might be more likely to want to ride you than a submissive who secretly likes buttstuff. You could have a proposal system, where either character can propose a move, and the other one accepts/denies it based on dominance/fetishes/mood/curiosity/relationships/etc. Also, the choices you make during the sex scenes should make in impact on the game. For instance, letting someone be dominant to your character might make you more submissive to that character in the long run.
Basically, steal some stuff from Liliths Throne and hire a writer.
- Gameplay:
I'll be honest, the game is boring. Most of the game is me looking at a map trying to find the right icon to fix. It should be easier to interact with characters around you. Gameplay wise, it feels like there is nothing to actually do. A game like this would benefit greatly from better dialog. There should be choices during dialog and the NPCs should respond dynamically based on their personality. This dialog system should of course be consistent with the dialog during the sex scenes.
In my opinion, we should be able to move our characters freely in areas, like in Sims. In order to keep game memory in check, you could delete random NPCs if you don't interact with them while you're in an area. That would allow you to keep the randomly generated characters, while still creating plenty of characters for every area.
Basically, copy sims and implement better dialog system.
- UI:
Not much to say here, it's really bad. There are icons everywhere during the map, and you still have a hard time finding anything. I lost my home many times during gameplay and could for the life of me not figure out how to find it. In my opinion, it needs a complete overhaul. Create zones where you move your character in (like the sims), so you don't need to keep track of every individual building during the map.
These are my thoughts on the game. It does have great potential and the devs are super productive, so I think it'll turn out great in the end. But right now, the game really doesn't have much to show for all the effort that has been put into it.