@JonathanSmiftIII @Jeffpool
I appreciate your concern about my Patreon.
I do have "Your vote will weight more in all polls" as a reward, whether this should be weighted also by their donation amount is something I can think about (although in the last poll, most patrons are happy to have their votes count the same as any member of the public). Personally, I'd prefer to not dictate how much people donate and leave it to them hence why I only have one tier.
The Patreon was launched only two weeks ago so I'm happy to remain patient and am very thankful for people who have donated already. Honestly, I don't think not using tiers is the biggest issue - I think the bigger issue i
s the game will always have a smaller target audience than a RenPy or RPGMaker game (heck, it has less downloads per update than even my least popular mod on LoversLab that took me 5 minutes to make, this bothers me wayyyyyyy more than having less income on Patreon) because:
- It only runs on Windows
- The market is currently flooded with thousands of games (that are mostly the same and still at 0.1 alpha) so many people never find out LifePlay even exists ...
- Because it's a full 3d game, only people with a decent PC can run it. Pretty much any PCs can run a RenPy game
- People are so used to seeing the detailed Daz3d characters. They see LifePlay screenshots and go 'what shit graphics!' and don't really care how there's a massive difference between taking minutes/hours to render one still image and rendering 60 live images per second
- A unique gameplay = a learning curve. More feature additions every update = more learning curve. Many people are just not patient enough and give up on this learning curve easily. Meanwhile, RenPy/ RPGMaker/ Twine = no learning curve whatsoever because they've played 100 games with exactly the same gameplay
On the later points, I'm happy to make the game better looking and more accessible to beginners via more in-game tutorials, but making it look as good as daz3d still renders and as straightforward to play as RenPy/RPGMaker/Twine is just not realistic.
So yeah, at least for the foreseeable future, LifePlay is always going to be a victim of its own complexity and of being (may I say) a bit of a pioneer in this type of games in the indie scene. I realized this very early on after the first release, but I was happy to accept that it's a high-effort-low-reward project anyway because I have wanted to see this type of game for years and no-one else was making them and if someone would, it wouldn't be for free (I bet if EA makes it, each map will be a mini DLC that costs a few dollars
).
As I said many times before, more people playing my game is a
much bigger motivator for me than money could ever be. I couldn't care less about getting rich - My goal for focusing full-time on the game is $1,500, as anyone living in London would tell you, this is basically an intern's wage in an average-paying industry. The lack of income from the game, even if it continues for months, years or forever (again, I'm still patient and hopeful and truly appreciate people who have donated so far), will only ever bother me as in "I still have to spend the majority of my time doing non-gaming-related freelance work to pay my bills - I'd much rather spend these hours working on the game instead that can result in so much more content.". So if you truly want to support the project but are not in a financial position to donate and don't have the technical skill to make mod/ contribute on Github,
please spread the word and help promote the game! If more people actually know about the game, more people will play it and
some (and I totally understand this is always gonna be a small percentage) of them may even donate.
On the other point: If you want a particular scene to trigger more often, look for the appropriate *.lpscene in the Content/Modules and change the timeout line to a smaller number.
I found several empty files in Scenes directories, is it intentionally (possibly for future use)? These are the following files:
trophydating.lpscene
form_factions.lpscene
models_and_bottles.lpscene (this one sounds interesting
)
Maybe there is a bug with the purchase of a movie (or just do not know where to buy). In files there is stock_movie stat, watch_a_movie_in action but no buy_movie action. And some scenes have a starting parameter "watch_a_movie_in".
Not intentional
. I'll remove these files in the next version
Thank you for noting the lack of buy_movie! I'll add it in the next version
Is there a key to press to go back into map mode? I don't usually have to think about it cause when it goes into scene mode for an event it automatically goes back after it's done. But I alt-tabbed out to do something and when I got back in I was in scene mode at my home.
EDIT: got an event that when it finished then put me back into map mode... so I'm set... but if there is a button to go back into map mode, it would be useful to know for future reference if this happens again.
Yeah, this happened to me once in my last testing too and someone else reported this, but I couldn't find the exact cause of what triggers this movement of the camera (it's not a scene trigger, the camera just moves into the position that it would for a scene. If it was a scene, the magnifying glass and the clock UI won't be there.)
Will keep an eye on this bug, if anyone can pinpoint me to exactly what causes this, I would be very thankful.