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straydogg

Member
May 9, 2017
260
123
it would go in the Modules file as long as you add _M or _F to it but since the 4.0 they dont seem to be reconized i have about 6 custom in the Modules file myself i just go to edit appearence and change them myself, this ive been looking at for the last 2 weeks, and i dont see them generating into the game, but im not finished lookin at this, could be different on other ppls games. what im trying now is to just have custom bodies in presets I have taken all but age out and put in customs into the rest, ie male ,female, phenotypes,phenotypesdaz, and so on are all been removed, i do believe some one else stated that their custom body doent show up so untill i try out the game with just presets ill have to get bac to ya on that one
Nope customs dont even get reconized at all, Removed All, presets,removed the whole fkn file rite outa Base, and it seems that Micheal and Bridget over rule all else,Micheal and Bridget the default bodies, the ones that you see at the opening where you start the game, they are found in the Heavy file, and it seems that the skeleton, which use to be two files in the folder, is now just one in there, unless you change pop, and pop1 (the customs might work there) Default wins every time, had just two customs with no hair just in presets and not a bald male or female in site
 

Medievalover

Obsessed with thicc women!
Modder
Oct 18, 2020
474
7,386
mlv_Project EVA Banner.jpg

Hey, guys! Here comes a new mod by me and Vima for LifePlay. It evolves around android sex dolls and it also gives a little backstory to it with a lot of cool stuff. Immersive sex scenes, custom characters, custom locations, new stats, new consumables and more... If you are interested, just drop by!

Link for the mod page: Here


Enjoy!​
 

Fortilicious

Member
Sep 3, 2019
102
137
dude, little question, if i want use my custom female body, i need place the file in a specific folder? and is posible this apply only to females and males stay normal?
Your preset only needs to be placed into the Lifeplay\content\modules folder. This should be the default folder it saves to when you make the preset. To load/save presets, you can do it from the top left corner of the screen during Edit appearance.
 

Fortilicious

Member
Sep 3, 2019
102
137
Is there a way to make my character to stick to their clothes ? I have my attire all set up but it gets annoying when the game just randomly put stuffs on my outfit especially when your contact invites you out on a gym and my boi goes naked when he has that gym attire
Your issue is that you have the game default on for auto clothing you for scenes. Cause it's looking for specific clothing in your inventory that you do not have, you wind up naked. Pause the game, go to settings and check the setting for "scene auto-redress"
 

shawnnation

Active Member
Oct 19, 2020
501
397
Are the beastiality files included without the patch/module I am concerned if those files are illegal in my country
 

quarzo

Active Member
Aug 25, 2017
926
818
Your preset only needs to be placed into the Lifeplay\content\modules folder. This should be the default folder it saves to when you make the preset. To load/save presets, you can do it from the top left corner of the screen during Edit appearance.
oh no, i dont mean a simple export , i looking for set when spawn a npc, use my presets and not the default ones
 

shawnnation

Active Member
Oct 19, 2020
501
397
They are included, but they need the module to work! But please, make sure that this module is disabled on your game.
Thank you for the reply, even though they won't appear in game I think it may still be illegal in certain countries to even just have the files. Even if I wouldn't be able to directly access them, so its still a potential risk that concerns me.
 
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Grim

Active Member
Aug 17, 2016
892
614
Thank you for the reply, even though they won't appear in game I think it may still be illegal in certain countries to even just have the files. Even if I wouldn't be able to directly access them, so its still a potential risk that concerns me.
Could always just delete LifePlay/Content/Modules/vin_Bestiality from the downloaded files
 

eryonwolf

Newbie
Dec 13, 2018
49
19
Geez... This music at the main menu... is there any way to deactivate it? I don't want to enter in details, but this music causes me a sense of, how cay I say it... Yeah, got it. This music makes me feel like I need to attack a real menace... So, is there any way to deactivate the main menu song?
 

Grim

Active Member
Aug 17, 2016
892
614
Geez... This music at the main menu... is there any way to deactivate it? I don't want to enter in details, but this music causes me a sense of, how cay I say it... Yeah, got it. This music makes me feel like I need to attack a real menace... So, is there any way to deactivate the main menu song?
Go to LifePlay/Content/Heavy/New4/Misc and delete, move, or rename LifePlayIntro.uasset. Can also do the same with the .uexp file if you want.
 
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Jun 15, 2018
98
65
So its been a lot of versions since I played, since there are patches and I heard people talk about modules does the base game not include the non-con or beast without downloading the patch to activate? On the first page there is the lewdpatcher link to "incest-noncon-beast" so figure all three are blocked by some code now.
 

Fortilicious

Member
Sep 3, 2019
102
137
oh no, i dont mean a simple export , i looking for set when spawn a npc, use my presets and not the default ones
Well, the only 'preset' npcs use is a list of what morphs should be used and a random value range that those fall into. If you're wanting to do that, you'd have to use a text editor to edit the default .lpcharacter files in vin_base/presets for it. But if you do that then every npc in the game will look like this. There is no other way apart from creating or modding scenes and inputting the values there.
 
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quarzo

Active Member
Aug 25, 2017
926
818
Well, the only 'preset' npcs use is a list of what morphs should be used and a random value range that those fall into. If you're wanting to do that, you'd have to use a text editor to edit the default .lpcharacter files in vin_base/presets for it. But if you do that then every npc in the game will look like this. There is no other way apart from creating or modding scenes and inputting the values there.
i dont know if i am bugged, but i already tried edit all preset files with my custon lines, and still spawn default ones, is like a master rule is over passing all the presets
 

straydogg

Member
May 9, 2017
260
123
i dont know if i am bugged, but i already tried edit all preset files with my custon lines, and still spawn default ones, is like a master rule is over passing all the presets
that would be Bridget and Micheal, found in the Heavy file, you can remove the whole preset and Quests file from vin_Base and the Default, Bridget and Micheal take priority, and Characters used to have two files of the Skeleton Base but it is now just one, when the skeleton had two files, before 4.0 it would reconize customs, now it does not, so far anything you do to those two files,Micheal and Bridget, located, in LifePlay, Content, Heavy, Daz, will have the game not work at all, it wont even start, as stated the way if you want customs in the game is to put the name of yur custom with a _M or _F at the end and add them to pop and pop1, in meet random in vin_ Base, where it says generatePersonTemperary(customname_M),or _F, works for me, and the meet couple any scene with generatePersonTemperary canhave its own body preference to it, i run my own presets, and none of the ones that come with the game, i have myown custom presets and quest characters, that i have been useing for two years now and with no problems at all with generating different types of bodies in the game,
 

quarzo

Active Member
Aug 25, 2017
926
818
that would be Bridget and Micheal, found in the Heavy file, you can remove the whole preset and Quests file from vin_Base and the Default, Bridget and Micheal take priority, and Characters used to have two files of the Skeleton Base but it is now just one, when the skeleton had two files, before 4.0 it would reconize customs, now it does not, so far anything you do to those two files,Micheal and Bridget, located, in LifePlay, Content, Heavy, Daz, will have the game not work at all, it wont even start, as stated the way if you want customs in the game is to put the name of yur custom with a _M or _F at the end and add them to pop and pop1, in meet random in vin_ Base, where it says generatePersonTemperary(customname_M),or _F, works for me, and the meet couple any scene with generatePersonTemperary canhave its own body preference to it, i run my own presets, and none of the ones that come with the game, i have myown custom presets and quest characters, that i have been useing for two years now and with no problems at all with generating different types of bodies in the game,
new question, at character creation I export my custom, this is save at: \LifePlay\Content\Modules

then i rename it At voluptuous_F, then i put this name directly on pop's files? or i need move too my voluptuous_F to another folder?

later on pop and pop1 files I use the file name on the method like

Code:
WHAT: none
WHERE: none
WHEN: 0-24
WHO: none
OTHER: none

    SceneStart()
    Actor = generatePersonTemporary(voluptuous_F)
    Actor1 = generatePersonTemporary(voluptuous_F)
    Actor2 = generatePersonTemporary(voluptuous_F)
    Actor.show()
    Actor1.show()
    Actor2.show()
    "Shown"
    SceneEnd()

but still not work, when i go to another place, the bodys still spawn random, what i am missing?
 
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