Fuzzcat

Active Member
Oct 27, 2017
624
662
Yeah, this project has some idiosyncrasies in its vocabulary. I'm not sure how much of it is regional (I'm pretty sure Vinfamy is English) vs how much came about from the general development and extension - I suspect hanging out with someone was originally much more closely linked to forming a relationship, hence the vocab started out conflating the two.

PS. Glad to see you enjoy them!
Agreed.
I usually find confusing (or not too clear) what is considered hanging out and dating. For me, it's two clear different things: I hang out with friends, but I don't date them lol
In game, when hanging out casually with someone, there are scenes when the MC reacts as if the partner was a spouse/lover for example, and that throws me off.

PPS:
not only enjoy them, but also learned a lot about how the code works, as well some tricks and code simplification.

I think your mods should be part of the actual game, not just mods.
When I look at scenes to see what triggers them, I often see that Vin almost disregards the futa option, usually takes into account being male or female.
Your mods add an extra layer, and I think paying more attention to the futa aspect would attract a LOT more people to the game.
I find myself redirecting people (that looks for futa content) to LifePlay, and aside of players that didn't know about the game, the ones that do didn't knew or realize that there's a ton of futa options (to the point that, like my case, is practically most of the content thanks to custom settings -and your mods!-
 

oldtaku

Member
Apr 3, 2018
150
148
Hello everyone,
Does anyone has a weird bug where every chubby/fat character I add to contact list reverts back to stick figure? I tried changing characters manually also, it's all ok until i do anything in the game then reverts after just one action. It's like a couple of morphs don't save. I used a couple of mods, but even if i removed them the bug was still there. Not like I miss fat characters, but who knows how many more morphs are not saving what you can't really tell at first glance. Any ideas what can cause that?
i find manually changing in the old character settings keeps them looking how you wanted them too where the new slider settings dont. although that only solved the fat problem. short characters change height all the time and often disappear and i dont know what to do about that.
 

straydogg

Member
May 9, 2017
258
122
Close but you need to be with a companion who is not a relative, is not someone your char is dating (gf, bf, wife or husband) and not the same gender. And they have to be able to pass the stat checks.

!Actor.isDating checks to see if the current companion is your chars SO if they are then no scene.


Hours
Coding is a matter of logic, is not that hard.
That's what a coder would said!

But yeah, just use some logic, don't try to understand the exact details. There's a huge guide to mod, which might sound complicated and will get you lost half the time if you're a tech-impaired (like me).

From what I learned (me not coder), and please, correct me any dev/modder if I'm wrong:

WHO: Actor = getCompanion() [pretty obvious]; If !Actor.isRelative() [the ! are sort of warnings in case whatever is with it. Actor is the other character not you, so if the other actor is a relative, then no scene] && Random(70, 200) < Actor: perversion [random roll between 70 and 200 has to be less than the actor-not-relative perversion stat] && Random(-90, -50) > Actor:masochist [random roll between -90 and -50 has to be more than the actor-not-relative masochist stat] && !Actor.isDating() && !Actor.isSameGender(Player) [warnings about being in a date and the actor-not-relative being your same gender, thus no gay rape]
So, if I understood correctly, you need to be alone, and the game creates a non-relative of the same sex, then rolls perversion and masochist to see if the requirements are met. The character has better chances of triggering with really high perversion and sadism -or negative masochism-.
OTHER: isModEnabled(vin_NonConsensual) && pornfame == 0 && Player.isInterestedIn(Actor) && karma < 50
The basic mod Vin_noncon needs to be enabled, your pornfame needs to be zero, and your karma needs to be 50 or less.

Ravenger's scene:
has better chances of triggering (just look at the numbers he wrote, compared to the ones I've explained and you'll get it), it triggers on any "WHAT" you're doing except the bathroom action (note the - next to it), happens on Bars and Nightclubs from 21 (9pm) to 4 (4am) hours. It also features a lot more content with a revenge option!

Note:
Ravenger tends to do scenes for people playing males, some females and no shemales, mostly dominant and with lots of payback lol (so if you're thinking on playing a submissive character, gay, a shemale orany combination, then his scenes rarely trigger, despite being really cool, dammit)

So, to answer your question:
Be alone, at a Bar or Nightclub, use any actions NOT going to bathroom, from 21 to 4 hs, and have low Karma.


Aside of all that blurb of textwall, open any scene, (a text editor does the trick. Any.), and look for "Time out" which is a sort of cooldown.
For some reason, it is usually set at 1000... which is time.
Not sure it is hours or days, but yeah, as you're thinking, it takes AGES for certain scenes to trigger (consider that also certain scenes trigger, but the requirements aren't met... and start the countdown again), which is why some people think they don't work, or that there's barely any content.
Just edit the fuck out of it, to 100 or 10, save, and try (always do a backup of the scene)
300 is what it takes for pregnacy, 9 months, sooo 1000 would roughly come to be 27 months
 

Deleted member 289409

Active Member
Nov 12, 2017
680
871
300 is what it takes for pregnacy, 9 months, sooo 1000 would roughly come to be 27 months
For one we weren't talking about pregnancy.
And two 270 days would be 9 months 300 days would be 10 months.
And three we were talking about scene timeouts which is in hours not days.

And 1000 days would be 33.3333333 months not 27.
 
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Grim

Active Member
Aug 17, 2016
641
477
The bottom left should have a save outfit and load outfit button when in the change clothes menu
The save and load outfit buttons are for your own character.

Anybody know if you can save outfits to give to NCPs?
You can add and remove clothing for NPCs in the Contacts menu but I'm not entirely sure what that does since NPCs seem to wear whatever without actually owning anything. As far as I know there's no way of creating outfits for specific NPCs
 
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Fuzzcat

Active Member
Oct 27, 2017
624
662
You can add and remove clothing for NPCs in the Contacts menu but I'm not entirely sure what that does since NPCs seem to wear whatever without actually owning anything. As far as I know there's no way of creating outfits for specific NPCs
A bit of speculation, but maybe they have a starting set of clothes as the player, and adding/removing would let you -more or less- control what they'll wear, though they will still whatever combination they want of those.

In any case, seems like (excuse me if it's common knowledge :p ) stats affect what they'll wear, aside of scenes/events/places.
My high-fitness sister is always wearing sporty gear, and my low-social aunt tends to use sweaters and common clothes (despite having high perversion). My other sister has high stats in almost everything, and she tends to have a wide set of clothes combinations.
 
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Grim

Active Member
Aug 17, 2016
641
477
A bit of speculation, but maybe they have a starting set of clothes as the player, and adding/removing would let you -more or less- control what they'll wear, though they will still whatever combination they want of those.

In any case, seems like (excuse me if it's common knowledge :p ) stats affect what they'll wear, aside of scenes/events/places.
My high-fitness sister is always wearing sporty gear, and my low-social aunt tends to use sweaters and common clothes (despite having high perversion). My other sister has high stats in almost everything, and she tends to have a wide set of clothes combinations.
All of that is entirely possible. There's a lot of aspects of this game that aren't documented well or at all. Given that pre-made outfits are a thing now so that NPCs don't wear combinations of clothing that clip heavily, assuming giving them clothes actually does anything I'm not sure what effect this would have on what they wear. Would they wear a random assortment of whatever you give them, or would they stick to only wearing clothing that can make non-clipping outfits.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847
45.jpg

Windows (64-bit):
- - -
Windows (32-bit):
- - -
Linux:
- - -

Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
- - -
Windows (32-bit):
- - -
Linux:
- - -

Change Log:
- Be invited into a polyamorous relationship with an existing NPC-NPC couple after a few threesomes
- Suggest to a normal couple to turn their relationship into a poly one with you joining in, if you already had an threesome encounter with them in the past, or done something sexual with each individually.
- New "Organize a poly swingers' party" available at home specifically for you and other poly couples
- New "Gather all poly partners" action available at home that brings all of them to you, each of whom can be interacted with (good for having them taking turns on you while the others watch etc)
- New "Hang out with poly partners" action available at most public location types in the game, which will improve their attraction to you and can lead to random events under certain conditions like:
+ Come across someone you know, who gains or loses rapport depending on their perversion
+ Two of your lovers getting particularly intimate with each other
+ A stranger being drawn to your arrangement and expressing a desire to join
+ Another poly group suggesting a fun party
 

R0y

Member
Nov 25, 2017
371
223
You can add and remove clothing for NPCs in the Contacts menu but I'm not entirely sure what that does since NPCs seem to wear whatever without actually owning anything. As far as I know there's no way of creating outfits for specific NPCs
I know this Grim...but...it is time consuming when you have a bunch of lovers to give outfits to each single one. Thank you & the rest of you for answering.
 

darkkky23

New Member
Jun 3, 2021
1
0
To my surprise, the game kind of works with my new M1 iMac. With my old mac I always got a "fatal error" when I ran the exe with CrossOver. The not-so-minor problem is, the screen is black. The loading times are incredibly fast and every button seem to work, including the pop-up menus, but you can't see the map and the players.

iMac M1 2021
Big Sur 11.4
CrossOver 20.0.0.4
I created a 64bit bottle
Installed DXVK, DirectX for modern games, Visual C++ (actually, the latter two don't seem to make any difference)
I checked DXVK backend for D3D11 (this made the difference from "fatal error" to "game loads")
I messed around with other options but it only made things worse ("fatal error" again).
Did you get it to work? Have the same problem.... Black screen ;)
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
I know this Grim...but...it is time consuming when you have a bunch of lovers to give outfits to each single one. Thank you & the rest of you for answering.
This only seems to work for npcs you havent added or deleted clothes from already.
click first npc ''add to npc inventory' add some clothes - click 'remove from npc inventory' click some clothes to dress up npc (dont delete them)
Click second npc 'remove from npc inventory' the clothes from the previous npc will be carried over, keep doing this for each npc you want. buggy but works. This adds clothes to the inventory.
If your only interested in the current scene, make a simple script like this. This lets you assign 1 of 5 outfits to an npc, through an interaction. Although this doesnt add them to the inventory. View attachment Dressup.7z
 
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R0y

Member
Nov 25, 2017
371
223
This only seems to work for npcs you havent added or deleted clothes from already.
click first npc ''add to npc inventory' add some clothes - click 'remove from npc inventory' click some clothes to dress up npc (dont delete them)
Click second npc 'remove from npc inventory' the clothes from the previous npc will be carried over, keep doing this for each npc you want. buggy but works. This adds clothes to the inventory.
If your only interested in the current scene, make a simple script like this. This lets you assign 1 of 5 outfits to an npc, through an interaction. Although this doesnt add them to the inventory. View attachment 1305576
Thank you Lostlegends, but I tried to get the Dressup.zz to work as it would be perfect. I tried putting it everywhere but nothing, ever type it in @ the bottom right 2 or 3 times but still nothing?
Where do I put it & where to look for it?
Thank you, I really appreciate it
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
I asume you unpacked it?
then drop the dressup draw into another within thgame modules dir eg.
LifePlay_4_*_64bit\LifePlay\Content\Modules\vin_Base\
That is just an example script btw, it gives you a choice of 5 outfits. You will probabily want to edit it! EG: change a line like this:
'Actor.dress(Summer-Frills-Bikini-Top_1_F, Summer-Frills-Bikini-Bottom_1_F, Summer-Frills-Bikini-Heels-Sandals_1_F)'
remove the clothes listed and put your own choice in, use the clothes list here:
LifePlay_4_*_64bit\LifePlay\Content\Modules\Clothes4.txt
then click an npc and choose 'dress up'
 
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Fortilicious

Newbie
Sep 3, 2019
88
112
Okay, I was up to some shenanigans.
With the new swim suits and tan lines added to the game, I thought I try my hand at making a beach.
Well needless to say it looks "okay......", but doesn't work very well.
I tried hiding certain furniture into floor to mimic beach towels or sitting in the water. But my guy looks like he needs an exorcist, or at least tie himself to some rocks.
The issue you're having with your person floating is the way that the bed you're using is made. With some of the furniture and beds, the game itself has it set to place an actor there at a specific height. For example, the bed you used. if you were to raise the bed out of the ground, you'd have your actor sinking into the bed if you put it up too high. And only the 1st bed placed in a room is given priority to be used. If you have multiple beds there, the actors will only use the one you placed first. play around with some of the different beds available and see if a different bed will give the results you want! and good effort! Tho, if I may suggest: the curtains you use as water... maybe try using only one and scaled to stretch all the way across?
 

TheCrimsonRevenger

Well-Known Member
Jul 13, 2017
1,167
1,208
When editing buildings, how do I make "Fraternity/Sorority" be a Sorority? Everytime I try it ends up a fraternity

Also is there a way to cheat up some Karma? I dont see it in the stat edits. Or disable STDs?
 
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