Deleted member 289409

Active Member
Nov 12, 2017
680
871
300 is what it takes for pregnacy, 9 months, sooo 1000 would roughly come to be 27 months
For one we weren't talking about pregnancy.
And two 270 days would be 9 months 300 days would be 10 months.
And three we were talking about scene timeouts which is in hours not days.

And 1000 days would be 33.3333333 months not 27.
 
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Grim

Active Member
Aug 17, 2016
847
599
The bottom left should have a save outfit and load outfit button when in the change clothes menu
The save and load outfit buttons are for your own character.

Anybody know if you can save outfits to give to NCPs?
You can add and remove clothing for NPCs in the Contacts menu but I'm not entirely sure what that does since NPCs seem to wear whatever without actually owning anything. As far as I know there's no way of creating outfits for specific NPCs
 
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Fuzzcat

Active Member
Oct 27, 2017
624
664
You can add and remove clothing for NPCs in the Contacts menu but I'm not entirely sure what that does since NPCs seem to wear whatever without actually owning anything. As far as I know there's no way of creating outfits for specific NPCs
A bit of speculation, but maybe they have a starting set of clothes as the player, and adding/removing would let you -more or less- control what they'll wear, though they will still whatever combination they want of those.

In any case, seems like (excuse me if it's common knowledge :p ) stats affect what they'll wear, aside of scenes/events/places.
My high-fitness sister is always wearing sporty gear, and my low-social aunt tends to use sweaters and common clothes (despite having high perversion). My other sister has high stats in almost everything, and she tends to have a wide set of clothes combinations.
 
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Grim

Active Member
Aug 17, 2016
847
599
A bit of speculation, but maybe they have a starting set of clothes as the player, and adding/removing would let you -more or less- control what they'll wear, though they will still whatever combination they want of those.

In any case, seems like (excuse me if it's common knowledge :p ) stats affect what they'll wear, aside of scenes/events/places.
My high-fitness sister is always wearing sporty gear, and my low-social aunt tends to use sweaters and common clothes (despite having high perversion). My other sister has high stats in almost everything, and she tends to have a wide set of clothes combinations.
All of that is entirely possible. There's a lot of aspects of this game that aren't documented well or at all. Given that pre-made outfits are a thing now so that NPCs don't wear combinations of clothing that clip heavily, assuming giving them clothes actually does anything I'm not sure what effect this would have on what they wear. Would they wear a random assortment of whatever you give them, or would they stick to only wearing clothing that can make non-clipping outfits.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,850
45.jpg

Windows (64-bit):
- - -
Windows (32-bit):
- - -
Linux:
- - -

Update Only: (requires v4.0 Stable or later)
Windows (64-bit):
- - -
Windows (32-bit):
- - -
Linux:
- - -

Change Log:
- Be invited into a polyamorous relationship with an existing NPC-NPC couple after a few threesomes
- Suggest to a normal couple to turn their relationship into a poly one with you joining in, if you already had an threesome encounter with them in the past, or done something sexual with each individually.
- New "Organize a poly swingers' party" available at home specifically for you and other poly couples
- New "Gather all poly partners" action available at home that brings all of them to you, each of whom can be interacted with (good for having them taking turns on you while the others watch etc)
- New "Hang out with poly partners" action available at most public location types in the game, which will improve their attraction to you and can lead to random events under certain conditions like:
+ Come across someone you know, who gains or loses rapport depending on their perversion
+ Two of your lovers getting particularly intimate with each other
+ A stranger being drawn to your arrangement and expressing a desire to join
+ Another poly group suggesting a fun party
 

R0y

Member
Nov 25, 2017
379
239
You can add and remove clothing for NPCs in the Contacts menu but I'm not entirely sure what that does since NPCs seem to wear whatever without actually owning anything. As far as I know there's no way of creating outfits for specific NPCs
I know this Grim...but...it is time consuming when you have a bunch of lovers to give outfits to each single one. Thank you & the rest of you for answering.
 

darkkky23

New Member
Jun 3, 2021
1
0
To my surprise, the game kind of works with my new M1 iMac. With my old mac I always got a "fatal error" when I ran the exe with CrossOver. The not-so-minor problem is, the screen is black. The loading times are incredibly fast and every button seem to work, including the pop-up menus, but you can't see the map and the players.

iMac M1 2021
Big Sur 11.4
CrossOver 20.0.0.4
I created a 64bit bottle
Installed DXVK, DirectX for modern games, Visual C++ (actually, the latter two don't seem to make any difference)
I checked DXVK backend for D3D11 (this made the difference from "fatal error" to "game loads")
I messed around with other options but it only made things worse ("fatal error" again).
Did you get it to work? Have the same problem.... Black screen ;)
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
I know this Grim...but...it is time consuming when you have a bunch of lovers to give outfits to each single one. Thank you & the rest of you for answering.
This only seems to work for npcs you havent added or deleted clothes from already.
click first npc ''add to npc inventory' add some clothes - click 'remove from npc inventory' click some clothes to dress up npc (dont delete them)
Click second npc 'remove from npc inventory' the clothes from the previous npc will be carried over, keep doing this for each npc you want. buggy but works. This adds clothes to the inventory.
If your only interested in the current scene, make a simple script like this. This lets you assign 1 of 5 outfits to an npc, through an interaction. Although this doesnt add them to the inventory. View attachment Dressup.7z
 
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R0y

Member
Nov 25, 2017
379
239
This only seems to work for npcs you havent added or deleted clothes from already.
click first npc ''add to npc inventory' add some clothes - click 'remove from npc inventory' click some clothes to dress up npc (dont delete them)
Click second npc 'remove from npc inventory' the clothes from the previous npc will be carried over, keep doing this for each npc you want. buggy but works. This adds clothes to the inventory.
If your only interested in the current scene, make a simple script like this. This lets you assign 1 of 5 outfits to an npc, through an interaction. Although this doesnt add them to the inventory. View attachment 1305576
Thank you Lostlegends, but I tried to get the Dressup.zz to work as it would be perfect. I tried putting it everywhere but nothing, ever type it in @ the bottom right 2 or 3 times but still nothing?
Where do I put it & where to look for it?
Thank you, I really appreciate it
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,160
I asume you unpacked it?
then drop the dressup draw into another within thgame modules dir eg.
LifePlay_4_*_64bit\LifePlay\Content\Modules\vin_Base\
That is just an example script btw, it gives you a choice of 5 outfits. You will probabily want to edit it! EG: change a line like this:
'Actor.dress(Summer-Frills-Bikini-Top_1_F, Summer-Frills-Bikini-Bottom_1_F, Summer-Frills-Bikini-Heels-Sandals_1_F)'
remove the clothes listed and put your own choice in, use the clothes list here:
LifePlay_4_*_64bit\LifePlay\Content\Modules\Clothes4.txt
then click an npc and choose 'dress up'
 
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Fortilicious

Newbie
Sep 3, 2019
98
129
Okay, I was up to some shenanigans.
With the new swim suits and tan lines added to the game, I thought I try my hand at making a beach.
Well needless to say it looks "okay......", but doesn't work very well.
I tried hiding certain furniture into floor to mimic beach towels or sitting in the water. But my guy looks like he needs an exorcist, or at least tie himself to some rocks.
The issue you're having with your person floating is the way that the bed you're using is made. With some of the furniture and beds, the game itself has it set to place an actor there at a specific height. For example, the bed you used. if you were to raise the bed out of the ground, you'd have your actor sinking into the bed if you put it up too high. And only the 1st bed placed in a room is given priority to be used. If you have multiple beds there, the actors will only use the one you placed first. play around with some of the different beds available and see if a different bed will give the results you want! and good effort! Tho, if I may suggest: the curtains you use as water... maybe try using only one and scaled to stretch all the way across?
 

TheCrimsonRevenger

Well-Known Member
Jul 13, 2017
1,214
1,251
When editing buildings, how do I make "Fraternity/Sorority" be a Sorority? Everytime I try it ends up a fraternity

Also is there a way to cheat up some Karma? I dont see it in the stat edits. Or disable STDs?
 
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iksz

Newbie
May 18, 2020
25
6
Can somebody help me with modding this game? I am lost in the basics. I am trying to make fertility a dynamic thing in a way that it would not reach a too low or a too high number. For that I would like to set this up so that if fertility is higher than X, than it wouldn't change a thing and the same for if it's too low. Now the issue with that is that if I create an if like this in an lpscene file:
If fertility>10
"yes"
else
"no"
Endif
I got in the game both yes and no for some reason. What am I doing wrong? I tried using brackets, even tried a different condition there like "Player.isMale()" I still got both yes and no. For me it makes no sense at all.
 
Jul 28, 2019
253
170
Also is there a way to cheat up some Karma? I dont see it in the stat edits. Or disable STDs?
For karma if you want a repeatable + (or -) karma button have a look at .../LifePlay/Content/Modules/vin_Base/Actions/PC/donate_to_Patreon.lpaction and change the values of the appropriate fields like EFFECT and TIMEOUT_MINUTES to suit. (Then in game click that button in the red PC list.) Or else find the correct Player.lpcharacter file and text edit STAT karma (path is .../LifePlay/Content/Saves/X/Characters/ where X is a number) each time you want to change it.

I think STDs are hardcoded to only(?) fire when under 50 karma, but someone else might know better.
 
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