If you download if here rather than Patreon it comes with.I can't access the site to get the patch for incest and all... Can someone share it for me ?
If you download if here rather than Patreon it comes with.I can't access the site to get the patch for incest and all... Can someone share it for me ?
if you download the update or the whole game from the first page from this thread,you DON`T need the patch!!!lewdpatch is down and has been down since yesterday if someone would give the beast/no-con/incest and what ever other modules there are would be nice
pls read,if you go to the first page of the thread,and you download the update or you download the whole game...you don`t need the patch,the patch is only for when you download the game/update from the patron websiteI can't access the site to get the patch for incest and all... Can someone share it for me ?
go to the first page of this thread go to comunity made mods then go to custom bedroom/buildings presets and download updated rooms w/o curtains, put it in the modules folder and problem solved,remember every time you update the game you need to put it in the module folder.There is still the bug curtain in the bathroom.
High perversion and submissive - for them.what stats are neccecary that a npc accepts 'offer pimp service' ?
Well .. I cheat edit my stealth high .. so I can peek when cool scenes happen successfully without working for it.yo, anyone got any beginner tips, like what should I do and how should I spec my character out for first time playing?
I kind of just didn't notice, and actually noticed after posting about it, but thanks anywaysgo to the first page of this thread go to comunity made mods then go to custom bedroom/buildings presets and download updated rooms w/o curtains, put it in the modules folder and problem solved,remember every time you update the game you need to put it in the module folder.
WHAT: none
WHERE: none
WHEN: 0-24
WHO: none
OTHER:
SceneStart()
Exit = false
"Where should I adopt?"
0:: "Africa? -Black-"
1:: "India? -South Asian-"
2:: "Sudan? -Arab-"
3:: "Bazil? -Latin-"
4:: "China? -East Asian-"
5:: "Canada? -White-"
6:: "Never mind"
If 0
setRaceGenerated(black)
Elseif 1
setRaceGenerated(indian)
Elseif 2
setRaceGenerated(arab)
Elseif 3
setRaceGenerated(latin)
Elseif 4
setRaceGenerated(asian)
Elseif 5
setRaceGenerated(white)
Else
Exit = True
Endif
If !Exit
"It's a lot of paperwork to fill but in the end my application was accepted."
Parent = generatePersonTemporary()
Actor = Parent.generateRelativeMatchRace()
Actor.setRelativeType(Child)
Actor2 = getSpecific(Dating)
If Actor2.isValid() && Actor2.ismarried()
addNpcRelationship(ParentChild, Actor2, Actor)
Endif
0:: "Should I adopt a baby? age 0"
1:: "Should I adopt a child? age 9"
2:: "Should I adopt a teenager? age 18"
If 0
"I'm in luck. The centre currently has one newborn available for adoption"
Actor:age => 0
Actor.randomizeFace()
Actor.randomizeHairs()
Actor:rapportwithplayer => Random(50, 100)
Elseif 1
"I'm in luck. The centre currently has child in need of a home"
Actor:age => 9
Actor.randomizeFace()
Actor.randomizeHairs()
Actor:rapportwithplayer => Random(0, 25)
Else
"I'm in luck. The centre currently has teenager in need of a permanent home"
Actor:age => 18
Actor.randomizeFace()
Actor.randomizeHairs()
Actor:rapportwithplayer => Random(-50, 0)
Endif
"It's a <Actor.boy_or_girl>! What should I name my <Actor.son_or_daughter>?"
Actor.enterFirstName()
Player:children += 1
Endif
SceneEnd()
I just chose Canada because of "South park's" Ike BroflovskiRussia might be more appropriate than Canada for white. Not many international adoptions from Canada. Or another poorer mostly white country - much of Eastern Europe.
OK, just so they don't have heads like SP Canadians do. That would be freaky.I just chose Canada because of "South park's" Ike Broflovski
As for the latter part, I don't know, but the former one, about spouses moving to their home, that's easy. It's a design flaw. The game is based on scripted events. These events are written to be more or less universal, and they often don't check if an NPC is a player's spouse or not. So, the NPC goes to its own home. The most common example of it - if you take your spouse on a date and than select 'say goodbye to companion', you will be prompted to walk your spouse home. One might think you both just go home, but no. The script does not have check if you live together or no, and you will go to NPC's original home.What would cause a spouse to keep moving out into their own apartment?
Also, where is the NPC home/work data saved?
I'm aware the game is script based, and also many of those scripts don't check to see if an NPC is in the same location before running. I can see in the script where they are spawned in.As for the latter part, I don't know, but the former one, about spouses moving to their home, that's easy. It's a design flaw. The game is based on scripted events. These events are written to be more or less universal, and they often don't check if an NPC is a player's spouse or not. So, the NPC goes to its own home. The most common example of it - if you take your spouse on a date and than select 'say goodbye to companion', you will be prompted to walk your spouse home. One might think you both just go home, but no. The script does not have check if you live together or no, and you will go to NPC's original home.
Keep in mind, all the events are written by one person, who simply cannot keep track of all the scripts he wrote in a few years the game is in development. So, basically, you may try and introduce such check into the script yourself![]()
I'm not at home right now, so I can't check the files right now, but there is a second function that favorites your house for the NPC to mark that they live there. Things got changed around a bit for the polyamory update.I'm aware the game is script based, and also many of those scripts don't check to see if an NPC is in the same location before running. I can see in the script where they are spawned in.
But the game does clearly track NPC home and work locations. For instance, at any random point of the day, you can open an NPC profile in the contacts window and at the bottom you can select to travel to their work or home or current location. If you select work or home, you will go there, even if they are not there. Its always the same place.
When you get married or sometimes just dating, there is a script that calls a function (eg, loseHome() in move_in_with_dating.lpscene). This function appears to be used to change the player or NPC home accordingly to the same location. It worked in my older games, but in the most recent one it appears to be broken.