I spend more time than I like to think about just going over scenes and rewriting them, lol...
I did a huge revamp of the entire 'Transformation' start files, making it broader in scope (the text used to assume 'male to female,' and I've made it more open-ended), and offering 'hang time' between your initial character creation and the moment where the transformation takes place. There's also two different routes to transformation...kind of barebones at the moment, but which I will probably flesh out into distinct paths. Maybe a 'mad science' serum route and a magical ritual or spell route or something. Right now one trigger is based on a specific named action you can take after a few simple requirements are met, and the other is a randomly occuring chance to proc when taking the 'masturbate' action at home at night. Easy enough to change those around though.
The sex scene dialogue is fortunately much easier to edit, since it's in separate files that don't have any real 'coding' in them.
If I had unlimited time and patience, I'd want to give it a kind of 'Mass Effectian' style set of options on scene decisions, with each scene branching based on the broad personality 'type' you're selecting for. Not HARD to do, but very time consuming. Maybe even have your choice increment some kind of global variable or attribute that could then inform what kind of random events spawn, or what kind of reaction dialogue your character has.
It's a fairly versatile, if threadbare, framework. It's just barely fleshed in at all.
I did a huge revamp of the entire 'Transformation' start files, making it broader in scope (the text used to assume 'male to female,' and I've made it more open-ended), and offering 'hang time' between your initial character creation and the moment where the transformation takes place. There's also two different routes to transformation...kind of barebones at the moment, but which I will probably flesh out into distinct paths. Maybe a 'mad science' serum route and a magical ritual or spell route or something. Right now one trigger is based on a specific named action you can take after a few simple requirements are met, and the other is a randomly occuring chance to proc when taking the 'masturbate' action at home at night. Easy enough to change those around though.
The sex scene dialogue is fortunately much easier to edit, since it's in separate files that don't have any real 'coding' in them.
If I had unlimited time and patience, I'd want to give it a kind of 'Mass Effectian' style set of options on scene decisions, with each scene branching based on the broad personality 'type' you're selecting for. Not HARD to do, but very time consuming. Maybe even have your choice increment some kind of global variable or attribute that could then inform what kind of random events spawn, or what kind of reaction dialogue your character has.
It's a fairly versatile, if threadbare, framework. It's just barely fleshed in at all.