Fuzzcat

Active Member
Oct 27, 2017
624
664
Sorry, just to clarify, I was meaning player's fitness, attractiveness, & mood; They are giving birth potentially five offspring.
One normal kid would leave a... 'hole', while five 'horses' would leave a... 'mine-shaft'.
True.
But maybe only for horses (which let's be honest, it would be absolutely impossible to birth)
A full litter of pups would be barely any effort.


also forgot to add this bit of code in. It is normally at the end of the original scene. Maybe add some more flare.
Code:
*snip*
I doubt you will/can take a horse, dog or tentacle to the hospital, or that they would actually care or have a saying in it... maybe some closing text, but I don't think there's a point of adding more code.
Which could also lead to bugs (like tagging a critter as daddyknows, and possibly triggering scenes).

Alternatively, all this could turn into a full mod itself.
Having non-human child opens a lot of plot ideas, and even quests (legalizing for example).

There's already a "the doctors find strange that your child had animal DNA".
I've been doing some exotic skins, and thought on doing a "werewolfy" one for this, but couldn't find yet a suitable fur texture (and I don't have the time to handpaint one, much less to make variations).
I'd love to see mods or more content!
 
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Vima

Newbie
Modder
Jul 3, 2018
94
239
Sorry, just to clarify, I was meaning player's fitness, attractiveness, & mood; They are giving birth potentially five offspring.
One normal kid would leave a... 'hole', while five 'horses' would leave a... 'mine-shaft'.

Child negative impact based on creature or incest is fair.
Sure I could do it, but this could be a brutal impact for the player... this is why I want to avoid it.

You also forgot to add this bit of code in. It is normally at the end of the original scene. Maybe add some more flare.
Code:
If Actor2.isValid() && Surrogated <= 0
    If Actor2.isContactExchanged()
        Actor2.dress()
        Actor2.show()
        "Of course, <Actor2.name> was there with me in the hospital, welcoming his new born child into the world."
        If DaddyKnows == 2
            "Little did he know, the baby might not even be his ... let's hope it's a secret that never comes out."
       Endif
    Else
        "<Actor2.name>, who was told that he was the father of the baby, didn't even bother to show up at the hospital ... Looks like I have no choice but to raise this child on my own."
    Endif
Else
    "It's a shame that my baby was born without me even knowing who the father is. But after all, it was my choice not to try and find that out. I'm more than capable of raising the child on my own."
Endif
I can add this code but then I have the change the scene a bit so it will work correctly.
 

mandeepclone9

Newbie
Game Developer
Oct 12, 2021
40
79
i tried running the game on linux but i got this and the game just doesn't start like at all
./LifePlay.sh
4.20.2-4302132+++UE4+Release-4.20 516 0
Disabling core dumps.
 

Fuzzcat

Active Member
Oct 27, 2017
624
664
Yeah, you can pick them up during the tentacle_alien_deal or at least they can appear, not sure if that's intentional. They pretty much act like reskinned dogs though, so don't expect much.
Gotcha, thanks!

I haven't played much lately (too much work), and only got the cult event.
Honestly, the update wasn't worth the time it took but I guess it was a comission, so I can understand.
Rough, unpolished, badly animated and absolutely boring overall, but I like to have new options to fiddle around for modding.
 
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Ravenger6660

Active Member
Sep 14, 2017
841
977
is there a way to control npc random generation?
If it is looks 'Npc Distribution' and Character 'Presets' folder.
If it is stats/Npcs around town 'AI' folder

If it is npc random generation for scene there is nothing you can do.
You could remove scenes... that contain generatePersonTemporary() or generatePerson()
 
Last edited:
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hanshass

Newbie
May 3, 2017
26
20
sometimes my workplace doesn't seem to register so "work" never shows up under recommended (R) action. any way to fix it?
 

TheVegnar

Active Member
Jul 4, 2021
838
832
There is tons of content in the game, but it just doesn't seem to flow together. Working out at the gym, exercise etc, has no animations. Evertyhing should come together, but it looks like blocks of content each standing on their own. I am probably describing the problem wrong.
 

straydogg

Member
May 9, 2017
260
123
Does any one know the proper sex phrase for beast animations sex affair and nosex affair stick and give you no animtions but one, and Aggressive doesnt work at all the player is in default star position and the dog is standing , but the sex timer works on all but not some animations rightknow ALL males in my game are dogs lab doby shepard so on there are no human males at all only male dogs the whole male is a dog other than orcs vamps and elves havent gottento them yet can do a vampire dog works very well, and the females have DOG husbands like i said if any one can enlighten me im not a modder at all, windows only use to be in houses when i was a snot, so if any of you mog gods can help me out it would be greatly thanked :whistle:
 

Grim

Active Member
Aug 17, 2016
847
599
There is tons of content in the game, but it just doesn't seem to flow together. Working out at the gym, exercise etc, has no animations. Evertyhing should come together, but it looks like blocks of content each standing on their own. I am probably describing the problem wrong.
While I won't disagree that a lot of the content in the game is disjointed, technically there are different exercise animations depending on which action you choose but some of them are static. Depending on the speed you're running the game at you might not even see the animation though because the character tries to walk to an object that the animation is tied to first, and if the action ends before the character moves into position then the animation gets disrupted.
 

larrylaile1

Newbie
Jan 20, 2021
77
134
Is there a way to re-arrange the contact list? For example shift a contact(s), one that you would interact with more) higher up the list so that you don't have to scroll through the list of contacts each time you want to interact with them?
 

almostideal

Member
May 12, 2020
180
161
Is there a way to re-arrange the contact list? For example shift a contact(s), one that you would interact with more) higher up the list so that you don't have to scroll through the list of contacts each time you want to interact with them?
No, but you can add a custom tag to them which makes it easier to sort in the future
friend.jpg
 
3.30 star(s) 118 Votes