It depends on the complexity of what you're trying to accomplish and how familiar you are with the script syntax and API. Basic scenes don't take long to write once you're familiar with both of those. The API might not always provide the exact functions that you need so you occasionally have to get clever with what's available which can take additional time trying to achieve what you want.How long would it take to make a custom scene in the game? I'm looking at all the scene files and it looks deceptively easy to make one but I'm sure it's harder than it looks.
I suggest modifying scenes that already exist first. It's a good way to start getting a feel for what the tags mean, and how they work. There's documentation in the game files as well, but it's dry reading. I had better luck with it when I went back after I'd been fiddling around with modifying scenes for a little while.How long would it take to make a custom scene in the game? I'm looking at all the scene files and it looks deceptively easy to make one but I'm sure it's harder than it looks.
It depends on the mod, but it's fair to assume that any mods that old probably won't work correctly. Basically anything made prior to 3.0 is going to be a gamble.Is it safe to use some of the mods listed in this thread? Many of them are from/last updated at 2019.
thought as much. thx!It depends on the mod, but it's fair to assume that any mods that old probably won't work correctly. Basically anything made prior to 3.0 is going to be a gamble.
That was so long ago that Vinfamy actually used to respond to people in this thread.
It's not deceptively at all. The game is intended to be easy to mod.How long would it take to make a custom scene in the game? I'm looking at all the scene files and it looks deceptively easy to make one but I'm sure it's harder than it looks.
It depends on the complexity of what you're trying to accomplish
Pretty much this.I suggest modifying scenes that already exist first. It's a good way to start getting a feel for what the tags mean, and how they work.
Pretty awesome, thanks!New player_gives_birth scene.
Content:
- Up to five offspring can be carried.
- Sexual intercourse with creatures (offspring can be humans or creatures).
- In addition to dogs and horses, tentacles can now be born.
- Incest (ex-relatives are treated as relatives).
Other changes:
- I hope I have fixed all the bugs from my previous version.
- The scene has been restructured (to make it clearer and more compact than before).
I would appreciate feedback and bug reports if any are found.
Otherwise, I wish you a lot of fun with this scene.
View attachment 1719857
For example, as soon as the player starts a relationship with a relative, such as boyfriend or girlfriend, this relative is managed by the game as an ex-relative.Pretty awesome, thanks!
I was actually wondering if there was a way to do exactly this.
(I'm actually doing some skins for my hybrid child -since you can actually get pregnant from dogs at least-)
But I'm curious about... how someone can be an ex-relative?
It's when you begin 'dating' them, that is, become their girlfriend/boyfriend in the game. That happens when you actually 'start a relationship' with them from the action menu, though they can ask you as well.For example, as soon as the player starts a relationship with a relative, such as boyfriend or girlfriend, this relative is managed by the game as an ex-relative.
Or was it when you marry the relative... I'm not quite sure anymore.
This is interesting. It looks like you're using the Breeding variable to randomize what proportion of each parent is emphasized in the child? Am I reading that right?New player_gives_birth scene.
Content:
- Up to five offspring can be carried.
- Sexual intercourse with creatures (offspring can be humans or creatures).
- In addition to dogs and horses, tentacles can now be born.
- Incest (ex-relatives are treated as relatives).
Other changes:
- I hope I have fixed all the bugs from my previous version.
- The scene has been restructured (to make it clearer and more compact than before).
I would appreciate feedback and bug reports if any are found.
Otherwise, I wish you a lot of fun with this scene.
View attachment 1719857
Karma seem to take a hit if you have a lot of kids, which does not seem to make sense, unless it is the result of incest or animal. If anything should take a hit it is fitness, attractiveness, & mood with each kid.New player_gives_birth scene.
Content:
- Up to five offspring can be carried.
- Sexual intercourse with creatures (offspring can be humans or creatures).
- In addition to dogs and horses, tentacles can now be born.
- Incest (ex-relatives are treated as relatives).
Other changes:
- I hope I have fixed all the bugs from my previous version.
- The scene has been restructured (to make it clearer and more compact than before).
I would appreciate feedback and bug reports if any are found.
Otherwise, I wish you a lot of fun with this scene.
View attachment 1719857
where do i place this in?New player_gives_birth scene.
Content:
- Up to five offspring can be carried.
- Sexual intercourse with creatures (offspring can be humans or creatures).
- In addition to dogs and horses, tentacles can now be born.
- Incest (ex-relatives are treated as relatives).
Other changes:
- I hope I have fixed all the bugs from my previous version.
- The scene has been restructured (to make it clearer and more compact than before).
I would appreciate feedback and bug reports if any are found.
Otherwise, I wish you a lot of fun with this scene.
View attachment 1719857
Thanks for it I was not sure... it is a while since I had looked at the relative relationships.It's when you begin 'dating' them, that is, become their girlfriend/boyfriend in the game. That happens when you actually 'start a relationship' with them from the action menu, though they can ask you as well.
When that happens the original character is copied onto a new 'ex-relative' version of them, and then destroyed. The new character has the same basic stats but is considered by the game to be dating the PC (which impacts several scenes and makes them eligible to marry), as well as having 'ex-relative' status (which impacts SOME scenes, but not a LOT). They also immediately spawn in a new residence rather than living with the PC, if they did before.
You can have them move back in with you the same way you can have any romantic partner move in with you though.
It is a random roll that decides which section is selected.This is interesting. It looks like you're using the Breeding variable to randomize what proportion of each parent is emphasized in the child? Am I reading that right?
If I am not wrong then it should only be there on the relative and creature sections. (Inbreeding and creature sex should hurt a bitKarma seem to take a hit if you have a lot of kids, which does not seem to make sense, unless it is the result of incest or animal. If anything should take a hit it is fitness, attractiveness, & mood with each kid.
Should also consider [fertility + Actor2:fertility_npc] for multiples kids as well.
Do you plan on adding more "tentacle pet" scenes?
Because there are currently none that would trigger.
Just put the .lpscene in your Life Play\LifePlay\Content\Modules folder then it should work.where do i place this in?
Right, but the sections seem mostly to change how the morph blend is handled?It is a random roll that decides which section is selected.
If I am not wrong then it should only be there on the relative and creature sections. (Inbreeding and creature sex should hurt a bitbut I can take it out if it is too much)
Okay I have looked at it and sorry for the karma... it is even there where it should not beRight, but the sections seem mostly to change how the morph blend is handled?
Also, the -10 karma is on everything. Looks like a big copy/paste you did; totally understandable since you can't define a subroutine, maybe with some kind of automatic incrementing variable, and loop it back on itself a set number of times. It's a massive amount of typing to set something like this up, but you did put the -10 on every birth instance.![]()