straydogg

Member
May 9, 2017
258
122
Two quick questions:
- how can I remove the Sex Worker tag after accidentally clicking it? Maybe per console command?
- related to that, I'd like to have one aquaintance have the tag Doctor instead. Does this use the setJob function, and how exactly do I use it? Do I need to write a .lpscene for it?
I use this not mine, and NO BUGS in this either remove sexwork and it also adds doctor to who ever you want i suggest using it on someone that works at the docs office or hospital vin Base is where it goes the whole Vorcha file to Base its in the crime area where invade home and so on is :cool:
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,847

As you know, after working on the animation alignments aspect of the v5.0 overhaul in April, this month I've been working on the second half of the overhaul: the exteriors.

So far, I've completed 3d asset importing, world-building and time-based lighting for most of the new exterior locations I wanted to add as part of this ongoing v5.0 overhaul. However, these exteriors haven't been integrated into the normal city maps yet, so currently in my local Beta 4 build, the only way to access these new locations is via console command. Furthermore, since there are no actions, interactions and scenes written for these new exteriors yet, there's nothing to do there. They also still need some animations for characters to interact with the new environment so for now (for example, sunbathing on the beach), it's just the player character standing awkwardly in the new exterior locations.

Therefore, it would be a pointless to release the current state of the project as a standalone Beta 4 release (compiling the game's builds for the different platforms and uploading them to all the different mirrors is usually about half a day worth of development hours), because players would essentially be asked to download 2GB just to spend some minutes using console commands to look at all the new exteriors with no playable content actually happening in them.

Instead, I've decided to just crack on with Beta 5 and work on integrating these exteriors in the city maps, as well as the animations, actions, interactions and scenes for them as well. I will then release these 20 days worth of development (i.e. what was initially planned as Beta 4 and Beta 5) together as a double update on 18 May, where the players will get to check out the new exteriors and start enjoying actual playable content in them right away. v5.0 Stable on 28 May remains unchanged of course - that final update of the overhaul will still focus on mainly bug fixes.
Thank you for your understanding and support of the project!
 

Edwarf

Member
Jun 8, 2017
335
377
Vinfamy
I promise to stop asking about min age override, moving settings menu right after spash screen, start a new game confirmation if selected by mistake, and male to fem-pet animations, if you promise to keep game hardware requirements at 4.X releases level, or lower.

No money for a new PC.
 
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left1000

Active Member
Sep 13, 2020
607
275
The MEGA link in that post still works. although the original has disappeared. The mod itself is scene edits like requesting certain scenes not show up as much or some having their conditions changed. So....each time Vinfamy changes or creates scenes I then edit them again.

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Sorry I didn't think anyone wanted it...I'll leave it up and maybe the OP link can be changed to this post.

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Remember if anyone wants scene's changing or to be created link me. This isn't my main thing though so updates won't be massively frequent.

Next scene edit and creation is later this month when Vinfamy releases the new Scene commissions.
If this mod is still relevant it needs a new link? and if not? maybe delete from the modlist? that is in this post? https://f95zone.to/threads/lifeplay-v5-0-beta-3-vinfamy.11321/page-466#post-6052157 or is there a newer more up to date megamodlist post?
 

chwX

Newbie
Aug 23, 2017
38
45
Welp Vinfamy... loving the game but please, you have to acknowledge that the development cycle needs to change. Drop for a few months KotM and even avoid the whole UE5 update. The v5 update is almost done and I don't see the promises made in the post: https://f95zone.to/threads/lifeplay-v5-0-beta-3-vinfamy.11321/page-544#post-7307217

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Where is the AI logic in the upgraded animations? I see no adjustments or arching, no boob squeezing, some of them keep clipping.... so on... to be honest, it pretty much looks the same as any other v4.XY

Sorry to be so blunt, truly really sorry! But you have a unique game with a lot of potential which many love despite its faults. Don't drop the ball man, you can do better!
 

Grim

Active Member
Aug 17, 2016
641
477

Edwarf

Member
Jun 8, 2017
335
377
Mommysbuttslut

Works the same as editting "age.lpstat" without setting aging to 0, any NPC below 18 will keep aging, no matter the value you enter when messing with "age.lpstat"; and stopping aging involves newborns will stay that way forever.

The mechanic that would allow selective aging is in the main code, and trust me, Vinfamy is not going to change that. -.-

Thanks anyway. ;)
 
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Grim

Active Member
Aug 17, 2016
641
477
Mommysbuttslut

Works the same as editting "age.lpstat" without setting aging to 0, any NPC below 18 will keep aging, no matter the value you enter when messing with "age.lpstat"; and stopping aging involves newborns will stay that way forever.

The mechanic that would allow selective aging is in the main code, and trust me, Vinfamy is not going to change that. -.-

Thanks anyway. ;)
Are you asking for a way of allowing certain NPCs to age but not others? If so then I don't see why it wouldn't be possible for a mod to accomplish that with the existing API.
 

3VOL

Newbie
May 7, 2020
20
67
Is there a modded repack with bugfixes/overhauls/cosmetsics already preinstalled? Really don't wanna bug myself with all this again.
 

Karkhel

Member
May 15, 2017
274
340
There's that one guy who was making an all in one overhaul of the game, but he coped out and now it's behind a paywall.
Also quit couple days ago, I just stumbled on this whole drama today, I don't mind pay mods, its his time, but was it actually anything good? His other mods focused so much on absolutely useless (obviously thats just my opinion, but who the fuck cares if there is a dedicated weed shop or some shit, like cmon) and not needed stuff that I wouldn't expect much from the remake. If someone has played it and it actually changes enough about games mechanic and or scenes that's cool I guess. Rest of his mods are all stinkers except for cheat mod and more interractions, cheat mod not for me but I get it if people don't wanna grind something.

Apparently he was upset about his mods being "redistributed" without his permission whatever that means, and used in other mods (that part I totally get). Which is why he went for patreon only content while also keeping some of the free stuff up to date every now and then. I really don't think it was that big of a deal for him to have done that, but it does look like he had different expectations and intentions maybe, which is fair, I think he just wanted to monetize it and was surprised by how few people are willing to pay for porn mods, at least for this game.

Modding for this seems kinda dead but at least the dev is adding actual content to the game and not flower shops 5 different tongue types (I'm looking at you LT). Game is kinda broken but it has a certain charm to it and there is fun/fap to be had, porn games need context for sex happening on the screen or you might as well just stare at the pictures instead, I think Life Play at least provides that decently, at least better than some other life sim I won't even grace with mentioning the name of, even by accident :)
 

dividesense

Newbie
Nov 2, 2021
36
22
If you use the mod manager most of the good mods are on there. You just click to add them.

The only ones on there you would be missing that I use are Grim's. Look at their signature for them if you'd like.
 

Icebird

Member
Sep 22, 2017
313
221
Is there a modded repack with bugfixes/overhauls/cosmetsics already preinstalled? Really don't wanna bug myself with all this again.
If it's help you I made a lightweight select from my game's mods directory. This contain the official mod's scenes only and contain my fixes (what I found so far) within. Since I am not a 'bughunter' nor modder and I have not recorded what I have fixed or repaired. If you want to use I suggest overwriting your original old files with the modified newer ones only or manually select (or just compare) the ones that interests you. It's up to you. Again it's only contain fixes and repairs.

By the way I always update the \LifePlay\Content\Modules\ dir with older files overwrite. In this way it doesn't messed up with bugfixed files or custom ones.
 
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