dkz1181

New Member
May 14, 2020
6
1
Is there still noway to put males in female clothing without going down the whole shemale/futa route? or even just a way to remove the female genitals
 

nogling

Member
Jul 26, 2021
101
66
Found a bug with the Pregnancy Pact and subsequent Double Breeding party. The studs that cum in your friend all come up with "condom" dialogues if you have pregnancy info enabled. It says that pregnancy did not happen because "the condom did not break." Their dicks don't have condoms on them, and obviously they wouldn't and aren't supposed to at a breeding party.
 
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Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
8,591
32,727
The link no longer works. How could I download this?
Sorry this should be removed, I lost a lot of stuff when I switched computer because of previous hardware failure. Sorry about that. That said most of the stuff I did has now been corrected anyway in the main version.
 

straydogg

Member
May 9, 2017
260
127
Two quick questions:
- how can I remove the Sex Worker tag after accidentally clicking it? Maybe per console command?
- related to that, I'd like to have one aquaintance have the tag Doctor instead. Does this use the setJob function, and how exactly do I use it? Do I need to write a .lpscene for it?
I use this not mine, and NO BUGS in this either remove sexwork and it also adds doctor to who ever you want i suggest using it on someone that works at the docs office or hospital vin Base is where it goes the whole Vorcha file to Base its in the crime area where invade home and so on is :cool:
 

Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,852

As you know, after working on the animation alignments aspect of the v5.0 overhaul in April, this month I've been working on the second half of the overhaul: the exteriors.

So far, I've completed 3d asset importing, world-building and time-based lighting for most of the new exterior locations I wanted to add as part of this ongoing v5.0 overhaul. However, these exteriors haven't been integrated into the normal city maps yet, so currently in my local Beta 4 build, the only way to access these new locations is via console command. Furthermore, since there are no actions, interactions and scenes written for these new exteriors yet, there's nothing to do there. They also still need some animations for characters to interact with the new environment so for now (for example, sunbathing on the beach), it's just the player character standing awkwardly in the new exterior locations.

Therefore, it would be a pointless to release the current state of the project as a standalone Beta 4 release (compiling the game's builds for the different platforms and uploading them to all the different mirrors is usually about half a day worth of development hours), because players would essentially be asked to download 2GB just to spend some minutes using console commands to look at all the new exteriors with no playable content actually happening in them.

Instead, I've decided to just crack on with Beta 5 and work on integrating these exteriors in the city maps, as well as the animations, actions, interactions and scenes for them as well. I will then release these 20 days worth of development (i.e. what was initially planned as Beta 4 and Beta 5) together as a double update on 18 May, where the players will get to check out the new exteriors and start enjoying actual playable content in them right away. v5.0 Stable on 28 May remains unchanged of course - that final update of the overhaul will still focus on mainly bug fixes.
Thank you for your understanding and support of the project!
 

Edwarf

Member
Jun 8, 2017
399
457
Vinfamy
I promise to stop asking about min age override, moving settings menu right after spash screen, start a new game confirmation if selected by mistake, and male to fem-pet animations, if you promise to keep game hardware requirements at 4.X releases level, or lower.

No money for a new PC.
 
Last edited:

left1000

Active Member
Sep 13, 2020
630
283
The MEGA link in that post still works. although the original has disappeared. The mod itself is scene edits like requesting certain scenes not show up as much or some having their conditions changed. So....each time Vinfamy changes or creates scenes I then edit them again.

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Sorry I didn't think anyone wanted it...I'll leave it up and maybe the OP link can be changed to this post.

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Remember if anyone wants scene's changing or to be created link me. This isn't my main thing though so updates won't be massively frequent.

Next scene edit and creation is later this month when Vinfamy releases the new Scene commissions.
If this mod is still relevant it needs a new link? and if not? maybe delete from the modlist? that is in this post? https://f95zone.to/threads/lifeplay-v5-0-beta-3-vinfamy.11321/page-466#post-6052157 or is there a newer more up to date megamodlist post?
 

chwX

Newbie
Aug 23, 2017
44
57
Welp Vinfamy... loving the game but please, you have to acknowledge that the development cycle needs to change. Drop for a few months KotM and even avoid the whole UE5 update. The v5 update is almost done and I don't see the promises made in the post: https://f95zone.to/threads/lifeplay-v5-0-beta-3-vinfamy.11321/page-544#post-7307217

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Where is the AI logic in the upgraded animations? I see no adjustments or arching, no boob squeezing, some of them keep clipping.... so on... to be honest, it pretty much looks the same as any other v4.XY

Sorry to be so blunt, truly really sorry! But you have a unique game with a lot of potential which many love despite its faults. Don't drop the ball man, you can do better!
 

Grim

Active Member
Aug 17, 2016
913
623
3.30 star(s) 118 Votes