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As you know, after working on the animation alignments aspect of the v5.0 overhaul in April, this month I've been working on the second half of the overhaul: the exteriors.
So far, I've completed 3d asset importing, world-building and time-based lighting for most of the new exterior locations I wanted to add as part of this ongoing v5.0 overhaul. However, these exteriors haven't been integrated into the normal city maps yet, so currently in my local Beta 4 build, the only way to access these new locations is via console command. Furthermore, since there are no actions, interactions and scenes written for these new exteriors yet, there's nothing to do there. They also still need some animations for characters to interact with the new environment so for now (for example, sunbathing on the beach), it's just the player character standing awkwardly in the new exterior locations.
Therefore, it would be a pointless to release the current state of the project as a standalone Beta 4 release (compiling the game's builds for the different platforms and uploading them to all the different mirrors is usually about half a day worth of development hours), because players would essentially be asked to download 2GB just to spend some minutes using console commands to look at all the new exteriors with no playable content actually happening in them.
Instead, I've decided to just crack on with Beta 5 and work on integrating these exteriors in the city maps, as well as the animations, actions, interactions and scenes for them as well. I will then release these 20 days worth of development (i.e. what was initially planned as Beta 4 and Beta 5) together as a double update on 18 May, where the players will get to check out the new exteriors and start enjoying actual playable content in them right away. v5.0 Stable on 28 May remains unchanged of course - that final update of the overhaul will still focus on mainly bug fixes.
Thank you for your understanding and support of the project!