You must be registered to see the links
Windows (64-bit):
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
Windows (32-bit):
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
Linux:
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
-
You must be registered to see the links
Change Log:
- This is the third out of 6 updates as part of the v5.0 Overhaul. Note that just like last year's overhaul, this overhaul involves modifying and moving around a lot of old game files, which makes it impossible to make the lighter 'Update Only' downloads available. Therefore, only the full downloads are available for these 6 updates in April and May. The Update Only downloads will be back to usual for v5.1 (8 June).
- Using the new system to minimize dicks clipping and poking through that was added in v5.0 Beta 1, all the rest of the adult animations (i.e. all futa and 'non-human' animations, including their various group variants) have been adjusted. There should be now very few noticeable incidents of dick poking through that's noticeable for any kind of animations you may come across during gameplay.
- As mentioned in the last two updates as well, the difference compared to the clipping in the previous versions should be quite noticeable just from triggering any adult scene involving at least one man from normal gameplay. However, if you want to test this directly, you can name your character "Vinfamy" and whenever you press P during an adult scene, the dicks of all male characters and futa charatacters involved will shuffle to a different size allowing you to see clearly how the system adapts and tries to miminize poking through at different sizes.