Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
7,843
29,598
So that's where the neighbor pet event came from; good stuff, man!

How do you become a warden or play those scenes? Police station has no such options, and the prison has the regular options. Tried staying in prison for some time to possibly trigger the events but that didn't work either.
Those are the MAY commissions so they will appear in a release later this month. A few posts back I have also revealed my JUNE commissions which will be in a June edition. Sorry I should have been more clear.

https://f95zone.to/threads/lifeplay-v3-0-stable-vinfamy.11321/page-275#post-3257324 - MAY

https://f95zone.to/threads/lifeplay-v3-0-stable-vinfamy.11321/page-296#post-3438756 - JUNE
 
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srg91

Member
Nov 30, 2017
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vampire899

Newbie
Oct 30, 2019
77
30
'LifePlay\LifePlay\Content\Modules\vin_Base\Scenes\meet_random\Test.LPScene'
The timer in V2 is based off the player stat 'ticker.lpstat' that goes up over time. when you interact with an npc in the dungeon, it subtracts the actor ticker from the player ticker the remainder is then subtracted from actor fear. Actor ticker is then set to the player ticker.
This means over time, an actors fear decreases. As npc stats dont react over time like the player ones this was the best way to do it.
However the Player stats will reach a maximum, this means there is a function in there, that resets the player ticker at a set stage to be zero again. That is the part thats buggy as a scene cant be called at a set time! Think I called it 'Weekover' or something like that.
It now uses the 'HoursElapsed' function and no longer needs a reset.
It turns out that this is the case, but maybe you remember wrong. My version of Dungeon V2 has not added "ticker. Lpstat"
 

Lostlegends

Active Member
Modder
Jul 9, 2017
592
1,159
It turns out that this is the case, but maybe you remember wrong. My version of Dungeon V2 has not added "ticker. Lpstat"
Just had a look, Isnt that V1? Forgot how old that thing was, yes it hasnt got a timer, because it hasnt got fear, or most of the stuff now in the mod. But if your happy with it carry on lol. Although I would recomend updating and taking a look at whats now in the mod.
 

lazeran

Member
May 22, 2017
104
13
Hi
how must the statistics be so that i can make a breeding party for the companion?

I need to know this too.
 

vampire899

Newbie
Oct 30, 2019
77
30
Just had a look, Isnt that V1? Forgot how old that thing was, yes it hasnt got a timer, because it hasnt got fear, or most of the stuff now in the mod. But if your happy with it carry on lol. Although I would recomend updating and taking a look at whats now in the mod.
Yes, it was a long time ago, lol. At that time, there were no more than 10 mods on the panel. What was really useful was to set the character relationship mod. In the end, I think it's a waste of time to repeatedly set up the character relationship. I have rewritten the add family mod to directly set up a family with one click. From knowing a new person to a new family, the rest is just to replace NPC from NPC warehouse.

In fact, after the game V3 transformation, the previous random events and various mods have lost the sense of bringing in. Now it is the era of point-to-point interaction. I'm still optimistic about more interactions with known NPCs. I keep v2.19. V3 is regarded as a fast-food mode, and now it's played as two games.
 

Alpha Hades

New Member
May 10, 2020
1
0
Is there normal commpressed file for this game? because the one i keep getting is a purple Rar Zip one and it isnt working
 
Jul 28, 2019
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Icarus Media

F95 Comedian
Donor
Game Developer
Jun 19, 2019
7,843
29,598
Yes the link needs removing from the OP.

Seems like that post was deleted recently for some reason. Apo_Icarus could confirm?

The missing post is quoted here: https://f95zone.to/threads/lifeplay-v3-0-stable-vinfamy.11321/post-3357980 although at a guess the mod might be outdated...
The MEGA link in that post still works. although the original has disappeared. The mod itself is scene edits like requesting certain scenes not show up as much or some having their conditions changed. So....each time Vinfamy changes or creates scenes I then edit them again.

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Sorry I didn't think anyone wanted it...I'll leave it up and maybe the OP link can be changed to this post.

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Remember if anyone wants scene's changing or to be created link me. This isn't my main thing though so updates won't be massively frequent.

Next scene edit and creation is later this month when Vinfamy releases the new Scene commissions.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846

The first update of the v3.x versions will consist of various UI and quality-of-life improvements, many of which are long overdue anyway but especially needed now that the game is fully 3d and that actor interactions have been introduced. They will hopefully make the game more approachable to new players, and make gameplay feel more fluid to everyone (less repetitive clicking or scrolling for example).
- The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now.
- 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons.
- Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps.
- Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow.
- The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on.
- About half of May commissions from patrons, the rest will come in v3.2 (30 May).
- Bug fixes and other improvements
Estimated Release Date: Saturday, 16 May
 

MattShizzle

Well-Known Member
Oct 31, 2019
1,354
1,275
Pregnancy is very seriously messed up. When an NPC is due it says "X had a baby" (not a boy or girl) - no kid and they STAY pregnant. npc_gives_birth makes it happen, but it automatically makes it also the PC's baby even if it's not. Even with a female PC - and if that female is pregnant it ends the PCs pregnancy. pc_gives_birth does not work.
 
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Vinfamy

creating moddable 3D life simulator
Game Developer
Jul 5, 2017
1,250
4,846

3.1 includes a public beta testing period before the official release. So, here are the links for those wanting to help beta-test this version (or just really impatient). No previous beta testing experience is required - it's as simple as playing the game normally and report any bugs you encounter.
  • (requires v3.0 Stable, if your current version is earlier than this, either use the Full download instead or before installing the current version)
The beta testing period will last around 36 hours, aiming for official release of v3.1 (which will include the rest of the platforms and mirrors of course) before Saturday, 16 May.
My preferred channel to receive bug reports from beta testers is via Discord. But a reply here would do too.
If you're not interested in beta-testing the game and are not super impatient to try out the new content in this version, it's recommended to just wait a bit more for the final v3.1 releases.
Thank you for all your help!

Change Log:
- The action and interaction menus will now be dynamically sorted to minimize the need to scroll down / type in keyword - with your last action (if still applicable) shown first on the list, followed by the rest of the available actions sorted by how often you used them so far in your current save. I find this especially important for the interaction menu with NPCs, which involve a lot of scrolling right now.
- 3d camera with free keyboard + mouse control for the character creation menu and the inventory menu, replacing the old static Zoom and Rotate buttons, so that you can always get the perfect angle while editing / dressing your character and don't have to constantly move your cursor back and forth between the main editor menu and the camera buttons.
- Reduce the load time for maps (i.e. the long "Loading, Please Wait ..." thing after you select a city). The improvement is especially noticeable for the bigger maps.
- Replace the top-left-corner tutorial popups you get at the beginning of the game (which are outdated anyway with so many gameplay changes in the last year) with a separate "New Game with Tutorial" mode accessible from the title screen, which guides new players step by step through the various aspects of the game. This way, experienced players don't get bothered by those popups and new players have their own 'handholding' new game mode that is very easy to follow.
- The hotkeys to open the frequently used menus (namely Esc, Q, I & P) can now be simply pressed again to close such menus, instead of having to find the Finish / Resume button to click on.
- Reset the "Update Only" downloads' version requirement to v3.0 Stable to make the download size smaller and hence more useful. If you didn't play v3.0 Stable, you either need to use the Full v3.1 download for this update or need to apply the "Update From v2.x To v3.0 Stable" first before you apply the v3.1 Update Only file.
- Update the Modding Docs with the new API functions that have been accumulating for the past year
- About half of May commission work: all maps and all scenes, but the scenes haven't been tested. Animations and scene testing will come in v3.2 (30 May)
- Bug fixes and other improvements
 

The Grifter

Active Member
May 28, 2017
626
1,012
Two quick questions:
- how can I remove the Sex Worker tag after accidentally clicking it? Maybe per console command?
- related to that, I'd like to have one aquaintance have the tag Doctor instead. Does this use the setJob function, and how exactly do I use it? Do I need to write a .lpscene for it?
 
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dkz1181

New Member
May 14, 2020
5
1
Ok I got to give you guys plently of credit this Adult version of the sims, you get plently of freedom to what you want with who/what you want, a little disapointed in the lack of hight difference in models, that and the fact that cloths arnt unisex ....
I mean if i want to dress my 18yr blonde bimbo in a mens suit and tie, i would very much like to do so, like wise for a beefy body builder in a skirt and stockings.. also a actually removing the sex stains from a character once they bathe would be great too...
Finally, ... not being able to invite more then one person to hang out at any given time

But otherwise top rate play
 
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mumudark

New Member
Nov 23, 2016
11
13
This game just keeps getting better and better. I am confident that Vinfamy's consistent improvement will result in something quite extraordinary in adult gaming. My only small quibble and it might be a bit ideosyncratic since no one else has raised it, is that you can be family with an uncle and an aunt, but not a niece and a nephew. As far as I can see, the relations are hardcoded so I can't change it myself.
 
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