I'm new to the game, and I like the concept.
I'm downloading v1.15 now. In the meantime, I wanted to question about a few things I see in v1.14:
I'm downloading v1.15 now. In the meantime, I wanted to question about a few things I see in v1.14:
- Selecting a city. I tried to download and install the Munich map. If I choose to randomize unknown buildings, with these distribution: Office 25%, Residential 20%, Retail 25%, Leisure 30%, that is leaving no building unknown, it takes too long to load. After 15 minutes in my i7 with 32gb RAM I gave up and force close it. I do notice that I began to have this problem when I tried to delete all my saves to start afresh, and delete the [GameInstall]/LifePlay/Contents/Saves folder. However it doesn't totally delete it because I notice the game mainly use C:\Users\[%user%]\AppData\Local\LifePlay folder for saves. Even after deleting it the long map load time persists. Is there anyway to give a user some indication on what the engine is doing during that long time, i.e. progress bar?
- Making mods. Does the modding system works like Bethesda engine mods, that is override the same filename with later loaded mod? For example, if I have mod A loaded 1st, and have the file Scenes/MyScene1.lpscene, and mod B have the same file, with mod A loaded 1st, does the mod B version override mod A? What if both file named the same but have different paths, i.e. Scenes/MyScene1.lpscene in mod A and OtherScenes/MyScene1.lpscene in mod B.
- In the Customize NPC Distribution screen, in the left panel, there are several preset files listed with what I assume the probabilities of each file is chosen. Does the GeneratePerson and GeneratePersonTemporary API uses this distribution? How do I add or delete templates to that panel, adding or removing the corresponding files from the respective folders? What template does the engine use for creating trans person? At the bottom of the panel there's a summary of Total Male Female, which indicated that both must be around 1. What if one of them is 0, i.e. if Total Male is 0, will GeneratePerson create only females?
- If I'm not mistaken, MakeHuman is somehow involved in the character models. Is there anyway to export/import template files to/from MakeHuman? I'd be happy even if I have to make manual edits between MHM and lpcharacter as long as I can model and preview the templates in MakeHuman.
- The Polyamorous Module. It does seem that the API is not ready yet for multiple partners. All the API I see only returns a single Actor object, which gives some weird results. Such as, if I have 2 GFs, proposed sequentially, when I use the LoseHomeDating API to force move the 1st GF to my home, cos apparently SetLivingWithPlayer API doesn't do the job, at first it appears that the 2nd and latest proposed GF is actually moved in. Propose Sex With Partner will always select the 2nd GF, and all events involving GF will always selects her. However, if I invite the 1st GF and Propose Sex With Partner with her as companion, it will select the 1st GF. Later on Propose Sex without companion and all event involving GF will select the 1st GF instead. What is the roadmap for this module? Are there any workaround in the meantime?
- The Incest Module. Making a relative a girl/boyfriend seems to remove the relative status. No family related events seems to select such person afterward. Is this a bug?