Also, is there anyway the test scenes which include childbirth without having to wait 280 days from conception?
Another is can the tips at the upper-left screen be disabled only when in settings menu? It obscure some of the settings and there's no way I know of to dismiss it.
Good shout about the tooltip conflict with Esc > Settings. I'll disable it when settings is on.
You can either speed up the term with Esc > Settings > Pregnancy Term Multiplier
Or you can open up the console, type in wait n , with n being the number of hours, or wait until DDMMYY
game is cool but how know this option work Optional: pregnancy ? or maybe change time or skip
See above
Speaking of the swinger party, it seems that if you sabotage protection, the PC *will* impregnate/be impregnated by whichever NPC they wind up with (assuming opposite sex obviously) no matter what acts are performed. I tried this 3 times, once spending the entire scene getting a blowjob, once eating out my partner, and once switching positions and blowing her nonexistent dick, and all 3 times she wound up pregnant as a result
I wanted to guarantee pregnancy as this scene was requested as 'pregnancy party' by a patron. I'll see if I can 'guarantee pregnancy, but only if creampie' instead.
@Vinfamy I haven't checked since pre-.10 but I seen in log from .13 there's a "title screen" ?
Does that mean you heeded my call for avoiding the MultiLoad on startup ?
How bout the other thing I mentioned back then, the Overkill ?
The stuck-above-screenrefresh-Hz thing that even nvinspector couldn't cap. down
Knowing you from "before" - from the lab - you gotta agree after all:
Most essential for anything, before the actual in-game, is the framework
Yeah, no more loading everything at startup, the clothes (which is by far the heaviest assets in the game) will now also be loaded dynamically as and when each of them is used. The default map (Central London) won't be loaded until you select it.
I'd love to, since there's probably a big Chinese-speaking audience that might enjoy the game. The game also has a few Chinese maps.
I have zero knowledge of the language though ... so unless someone volunteers (which is a big ask, with hundreds of scenes in the game, that's a lot of texts to translate), I can't see it happening.
@Vinfamy, will implementing an API to directly get an answer of how much the player have contacts/relations be much a problem? I'd really like to see APIs like GetNumRelative(), GetNumRelations(acquintance), GetNumAllRelations(), etc, i.e.
Code:
if Player.GetNumAllRelations() > 20
"Gee, I'm popular... Wonder if it means something..."
numDating = Player.GetNumRelations(dating)
if numDating > 3
Actor(Furious):: "What!!!? You want to add me to your harem? In your dreams, jerk"
@Vinfamy
I've managed to write a converter from MBLab exports to *.lpcharacter, however I noticed that the game poorly manage morphs which change character height. The hair will stay in default height even if the character height is changed. Also, the Body_Size will shrink/enlarge the character head, but not the hair. Any plan to fix this issue?
For the time being, I'm commenting out these morphs from the converted lpcharacter
GetNumRelative(), GetNumRelations(acquintance), GetNumAllRelations() should be no problem. I'll see if I can get these done in time for v1.15. If not, v1.16 it is.
Yeah, all the length morphs I exclude from the game, they mess up the animations pretty bad too. I do want to allow different character heights eventually, maybe when I update the models.