PhadarSolo

Newbie
Sep 12, 2017
34
30
Well with the newest version i have constantly the problem that the 'main-room' doesn't load after a action, so being stuck in the bath, livingroom etc. happens at home as well as in other places. Pretty much the only solution is to move to a other place and return afterwards...which is really frustrating.
Can confirm. Also encountering this issue as well.
 

Grim

Active Member
Aug 17, 2016
847
599
Mod: Return to Room

For anyone that wants it, here's a "temporary" workaround for the bug causing you to get stuck in other rooms. It'll add a [RETURN] action to the PC menu (The red action tab, 2nd from the left) which will return you to the main room. This way you don't have to leave the building or use an action that'll waste time in order to get back to the main room. It'll also automatically return you to the main room after certain actions which move you to other rooms.

Installation:
Extract the zip into your Modules folder, and then activate the Return to Room mod with the in-game mod manager. Can delete it whenever the issue gets fixed.

The mod overrides the following actions from the base game, and will conflict with any other mod that also overrides the same ones:
vin_Base/Actions/basicneeds/bathe.lpaction
vin_Base/Actions/basicneeds/go_to_the_bathroom.lpaction
vin_Base/Actions/beauty/use_haircare.lpaction
vin_Base/Actions/entertainment/watch_a_movie_in.lpaction
vin_Base/Actions/entertainment/watch_sport_in.lpaction
vin_Base/Actions/entertainment/watch_tv.lpaction

Changelog:
23/05/14
Added overrides for some of the base game actions that move you to other rooms so that they'd automatically return you to the main room afterwards. The following actions are covered: Bathe, Go to the bathroom, Use haircare, Watch a movie, Watch sport, Watch TV
 
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krash-man

New Member
Jul 27, 2017
13
2
Another bug I have encountered in the latest version is that the Sneak Mini-game doesn't work right. As soon as you click on a green square, the Mini-game is completed, no matter how many squares you are supposed to click on. Can anyone else confirm this?
 

Kassan06969

Well-Known Member
Apr 14, 2022
1,679
2,470
Another bug I have encountered in the latest version is that the Sneak Mini-game doesn't work right. As soon as you click on a green square, the Mini-game is completed, no matter how many squares you are supposed to click on. Can anyone else confirm this?
If you have high sneak skill, that's normal.
 
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krash-man

New Member
Jul 27, 2017
13
2
If you have high sneak skill, that's normal.
I do have high sneak skill, but up until the last update, I always had to take as many steps as it said, even if it was as low as 2. It never instantly won the mini-game as soon as I hit the first green square. I'm not doubting you, but how it works now is not how it worked for me in the past.
 

krash-man

New Member
Jul 27, 2017
13
2
I do have high sneak skill, but up until the last update, I always had to take as many steps as it said, even if it was as low as 2. It never instantly won the mini-game as soon as I hit the first green square. I'm not doubting you, but how it works now is not how it worked for me in the past.
Ok, just to update, I tried starting up a new game, and tried sneaking with different sneak skills. Everything worked as normal. Then I loaded my old game and tried it. It now shows -3 as the number of steps to take, where before it said 3. So I guess it makes sense that it instantly solves. However, I think something must have been adjusted in this last update. Sorry for doubting you, Kassan06969, and thanks for responding.
 

Grim

Active Member
Aug 17, 2016
847
599
Ok, just to update, I tried starting up a new game, and tried sneaking with different sneak skills. Everything worked as normal. Then I loaded my old game and tried it. It now shows -3 as the number of steps to take, where before it said 3. So I guess it makes sense that it instantly solves. However, I think something must have been adjusted in this last update. Sorry for doubting you, Kassan06969, and thanks for responding.
I was about to reply to your previous post saying I couldn't replicate the single click completion issue with a sneaking skill lower than 97 which only requires 1 step, but it seems like you've already figured that out.

What I did notice however is that there seems to be a bug where you can click on a single green square, and then if you mouse over a red one after that it succeeds anyway. This seems more likely to occur the higher your sneaking skill is. I'm not certain that's a new bug though, because I seem to recall encountering that before occasionally.
 
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krash-man

New Member
Jul 27, 2017
13
2
I was about to reply to your previous post saying I couldn't replicate the single click completion issue with a sneaking skill lower than 97 which only requires 1 step, but it seems like you've already figured that out.

What I did notice however is that there seems to be a bug where you can click on a single green square, and then if you mouse over a red one after that it succeeds anyway. This seems more likely to occur the higher your sneaking skill is. I'm not certain that's a new bug though, because I seem to recall encountering that before occasionally.
Yes, I have noticed that, too. It is not a new bug, as I have seen it happen for quite a while. Not sure when it started, or what sneak level you have to be for it to happen, but I see it all the time. Thanks for checking out my 'problem'. I guess this was one of the bugs that was fixed in this update.
 

Grim

Active Member
Aug 17, 2016
847
599
I guess it's not actually a bug according to the API docs. I had assumed that if you didn't opt out of the mini-game that it just bypassed the random sneak checks entirely, but I guess the check is run regardless. Sounds like success in the mini-game just temporarily sets your sneak skill to 100 so that the check will automatically pass.
 

hanshass

Newbie
May 3, 2017
26
20
this game loses its glamour really fast. once you've seen most of the scenes at least once you realize it's a disjointed mess where almost nothing has any lasting consequences, npcs are fungible, and relationships barely more than flavor text (with >90% of couples turned poly after a couple of months).

it could be great if it was tied together more and npcs actually fleshed out actors with some simulation of personality, social class and history. but it seems vinfamy just keeps heaping up more disjointed scenes on top of the pile every month instead of improving the core gameplay loops. sad!
 
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Icebird

Member
Sep 22, 2017
341
242
this game loses its glamour really fast. once you've seen most of the scenes at least once you realize it's a disjointed mess where almost nothing has any lasting consequences, npcs are fungible, and relationships barely more than flavor text (with >90% of couples turned poly after a couple of months).

it could be great if it was tied together more and npcs actually fleshed out actors with some simulation of personality, social class and history. but it seems vinfamy just keeps heaping up more disjointed scenes on top of the pile every month instead of improving the core gameplay loops. sad!
Here's my fixed scene (you should overwrite the original). Instead of original it's making couples poly only if you choose to offer them a threesome.
 

Raziel_8

Engaged Member
Dec 4, 2017
3,786
9,797
Here's my fixed scene (you should overwrite the original). Instead of original it's making couples poly only if you choose to offer them a threesome.
Speaking about poly relationship, is there some completed mod, fix or whatever to make the poly relation not an open relationship ?

I mean, as is a poly relationship offers a couple of unique scenes, but mostly it just gives a lot of ntr and cheating scenes by bypassing their normal conditions and the SO's just fuck everything that moves...
 

Grim

Active Member
Aug 17, 2016
847
599
Speaking about poly relationship, is there some completed mod, fix or whatever to make the poly relation not an open relationship ?

I mean, as is a poly relationship offers a couple of unique scenes, but mostly it just gives a lot of ntr and cheating scenes by bypassing their normal conditions and the SO's just fuck everything that moves...
That's why I ended up just disabling the poly module. I didn't care for the way the game portrayed the relationships or the way the module interacted with the rest of the game.
 

STNeish

Member
Mar 20, 2020
246
358
Something else odd.
I started a new game, because for some reason, loading my preset character also loaded his progress from other games. So, I started fresh with a fresh character. The other reason was to try and correct the following issue.

If a character is pregnant, just after midnight you'll get a popup in the top left corner saying how many days along she is. This is the usual thing.
However, lately, it's been doing the popup and noise even when there ARE no other characters. More, if there IS a pregnant character, it will do a popup indicating the number of days, then the next day, it will indicate the new total AND the previous totals... creating a LONG list of days. AFTER this, it will just do another popup saying how many days total the character is along.

I have no idea how to clear it up. It's not crippling, but having that noise and a popup that covers half the screen EVERY DAY is decidedly annoying.
 

LarsThorwald

Newbie
May 13, 2020
49
91
I do agree that it would be cool for the world to feel a bit more alive. Events in people's lives... like, going to somebody's wedding, somebody's funeral, birthday parties... someone wins the lottery, someone is suddenly homeless.... DRUGS should also be a part of the game imo. alcohol too...

I personally would find it to be hilarious if some npc i know becomes a belligerant drunk.

There's a million possibilities, I do wish the game would head more in that direction.

That said, I really enjoy the game as it is and every couple of months i bump up to the newest version. Lately I've gotten into making NPCs, which is a lot of fun.
 

KaliaLC

New Member
Aug 12, 2021
12
12
I would like to see deeper scripting with event support, maybe with an existing easy to embed language, like lua or angelscript.
With that kind of scripting power you could easily implement a visual novel with the engine.

Also, with this new bulk pregnancy debug window I don't know what's going to get exhausted first, my bank account from child support, or RAM on my PC.
 
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3.30 star(s) 118 Votes